Crusader Kings II

Crusader Kings II

Extra Buildings
18 条留言
Armageddon Steel Legion 2021 年 10 月 18 日 下午 11:43 
Is the mod compatible to Rise to Power?
Paulica Windrunner 2021 年 3 月 23 日 上午 7:07 
is this compatable with wtwsms
American Union State 2020 年 9 月 27 日 上午 4:19 
for some reason the mod doesnt show up in my mod list
Human72 2020 年 7 月 23 日 上午 9:49 
I see though i suspect it is better to just get the mod finished first just to be safe and done so you can check ck3 out fully if it does not turn out to be a bust then at least you have this mod checked off of your list.
Bubonculus Handsomivich  [作者] 2020 年 7 月 23 日 上午 1:57 
Hey yea sorry for no updates but with ck3 coming out soon I've been waiting. If ck3 eats shit as i expect to I'll return fix the handful of bugs and finish the mod. Sorry just kinda waiting to see how the waters turn with ck3.
Bon 2020 年 7 月 9 日 上午 1:53 
Not sure if this is an issue everyone has but churches' heavy stables are called something like tb_heavy_stables
MoonlitShade 2020 年 5 月 18 日 下午 10:10 
This mod is highlighted with a red box. Not sure why. Most other mods work. Any ideas?
Human72 2020 年 3 月 20 日 下午 8:39 
intresting mod choice and it is anyway not anyways so you know. :lolFumi:
Bubonculus Handsomivich  [作者] 2020 年 3 月 20 日 下午 3:16 
@malx_mcclain No not yet I plan to make those changes to every unit type so every regions army will reflect its historical comp.
Eternal Daemon 2020 年 3 月 20 日 下午 3:02 
Does this mod include the changes from Limited Calvary, where only specific land types and geographic areas can build calvary?
Bubonculus Handsomivich  [作者] 2020 年 3 月 18 日 上午 10:57 
@Lazarox Yep, now things might be a little weird because of the balance change. It wont be too bad tho.

@ngppgn yea im gonna make a drop box for the mod when its complete, which should be in about a week.
wankerQAQ 2020 年 3 月 17 日 下午 7:52 
@author is this save game compatible?
ngppgn 2020 年 3 月 16 日 上午 7:01 
Any chance for a direct link or a thread at paradoxplaza? Steam won't download the mod for me, sadly.
wankerQAQ 2020 年 3 月 16 日 上午 1:33 
@author thanks!
Bubonculus Handsomivich  [作者] 2020 年 3 月 15 日 上午 9:55 
@Blood & Guts yea the plan is to just replace those buildings with something more interesting as of right now they do work with each other its just a little weird seeing two road buildings.

@lazarox it should be compatible with everything i wrote the mod as an addon not as a replace path so it should be fine.

@Juke thanks!
wankerQAQ 2020 年 3 月 14 日 下午 9:11 
@author nice work! though, what are the mod compatibilities? is this compatible with overhauls such as HIP? thanks! and kudos!
of elrick 2020 年 3 月 14 日 下午 8:25 
It's a very nice mod, but it's def going to combat with some of the Architect, Castellan, and Burgher/Builder bloodlines.
Juke™ 2020 年 3 月 14 日 下午 5:48 
at last I can fulfill my dream of filling my castle with windmills