Age of Wonders: Planetfall

Age of Wonders: Planetfall

Xenoplague Racial Expansion
76 Comments
Marzulbur Jun 15 @ 6:35am 
Is someone still alive? Mod looks amazing, but causes crash. Some way to fix it?
FearGasDamamask Jun 26, 2024 @ 12:15pm 
love it. wow
Maitre Sega Aug 27, 2022 @ 2:47am 
Hello this mod doesn't work for me did you Say me what thé problem? And how fix this thanks
Freylith Aug 18, 2022 @ 1:55am 
i can't have the worm it is normal ?
Garthiel Aug 10, 2022 @ 1:57pm 
Epic work and creation ! Thanks a lot for sharing Juz !! :D . Works perfectly .

If anyone have a situation while installing this mod, please check the Expandend Arsenal Mod instructions - Juz made it :9.

This works for me :

If the mod still doesn't appear at all go to the workshop folder, copy the Expanded Arsenal zip file from there to C:\Users\USER\Documents\Paradox Interactive\Age of Wonders Planetfall\Mods make a new folder called Expanded Arsenal, put the zip in there, open the game launcher, you may need to add the mod with the button in the top right and attempt the run the mod locally, this will not get future updates from steam unless you repeat the process.
Skullgar Jul 20, 2022 @ 4:37pm 
Does this work with "we must endure"?
TequilaSe'lai May 16, 2022 @ 2:03pm 
Getting crashes with only this mod installed. After I research the plague lord tech, I get a CTD when I click on a city for the unit production list (playing as Xenoplague Amazons, but the crash also occurs randomly if there's another Xenoplague AI)
Estoc Bestoc Jan 15, 2022 @ 3:20am 
Hey, can you point me to the localization files of your mod? I'd like to fix typos and capitalization :)
Drago Duval Dec 23, 2021 @ 11:30pm 
O damn this got updated ? IM so getting them again.
Master Necro Sep 22, 2021 @ 4:59am 
AWESOME! Can't wait!
Juz  [author] Sep 21, 2021 @ 4:43pm 
Yes, psynumbra next
Master Necro Sep 21, 2021 @ 6:04am 
I love these Racial Expansions!!! Do you have plans on expanding others too?
Juz  [author] Sep 12, 2021 @ 12:26am 
I'm a little unhappy with the 'horns' clipping into the heroes, I might fix it later.
The Speaker Sep 12, 2021 @ 12:05am 
Destroyer mounts! :O Can't believe these weren't a thing before.
Castellan of sea Sep 2, 2021 @ 2:39am 
thnx for the update:ER_FriedChicken:
This weekend will be really enjoyable
Fonzosh May 26, 2021 @ 12:34am 
I would love to see this mod (and the other XXX racial Expansion created by Juz) expanded into one giant mod with all the mods together and all secret techs covered. As I understand it Juz aint covering this any more, perhaps another compent modder can carry on the flag (if Juz allows it of course)?
estonjames18 Apr 8, 2021 @ 6:37pm 
Are you adding anything for the Oathbound?
Juz  [author] Feb 26, 2021 @ 1:06pm 
I'm not really actively modding anymore. But I still hang out on the Planetfall modding discord. I can help you with the format of the name/description files and add it to the mod.
Step into chaos Feb 26, 2021 @ 5:45am 
Hello, I am a player from Russia and would like to translate this mod into this language. Can we collaborate? :vlad:
Juz  [author] Dec 2, 2020 @ 1:00pm 
Yeah that'll get fixed when I eventually update it, the mod will still run fine, it's because of the DLC
Izanami Dec 2, 2020 @ 8:31am 
@Juz

Outdated Mod alert. Xeno Expanded1 showing up as an outdated mod.
Juz  [author] Dec 1, 2020 @ 10:54pm 
Yeah of course the standard units are still there
SQW Dec 1, 2020 @ 4:47pm 
Question: will the default destroyer/lord still appear through infection counter normally? Part of xenoplague's charm is to infect and proc high tier units without having to build them. It sounds like we have to build the new units normally so hopefully the 'free' units are still there.
Juz  [author] Nov 19, 2020 @ 8:13pm 
I'll check the buff, but the target does need to be a Xenoplague unit.

The focus fire issue is more of an uninteded feature than a bug, the unit has a free poison focus which grants 20% bonus damage, so when you replace it with a fire focus the damage bonus is still only 20% because they are swapped.
Smegma Slurper Nov 19, 2020 @ 2:31pm 
By ability i meant his buff, sorry. Both his attacks work
Smegma Slurper Nov 19, 2020 @ 2:30pm 
The xeno brain's ability is not working on any unit, and for some reason he doesn't get the 20% damage buff from focus:flame, it does still change his attack from biochemical to fire though.
Vitamin-J Nov 17, 2020 @ 12:53pm 
Beautiful stuff! The Plague Lord truly has blessed us with this one.
TrollofReason Nov 15, 2020 @ 9:47am 
Yeeeh! Love this series of mods! Keep up the Good work! Capital G!
The Speaker Nov 15, 2020 @ 12:19am 
You're welcome, thanks for fixing it. Good luck with the other techs!
Juz  [author] Nov 15, 2020 @ 12:16am 
Done, thanks for reminding me
Juz  [author] Nov 15, 2020 @ 12:08am 
I do know, I fixed it and forgot to hotfix it.
The Speaker Nov 14, 2020 @ 10:59pm 
Hey Juz. Just noticed that the Xennodon is trainable immediately as I start a game as Amazons. Guessing this a bug and thought you should know.
Ben Oct 23, 2020 @ 2:31pm 
FLOODED. And pretty scary.
Juz  [author] Oct 14, 2020 @ 12:53am 
Steam should automatically update you to the most recent version that I've uploaded. If you have an old version and say don't have the Shakarn I would suggest looking at your download settings or unsubscribing/deleting the mod and resubcribing/let steam redownload the content.
firesky78 Oct 13, 2020 @ 3:33pm 
how do you update the mod?
Juz  [author] Sep 4, 2020 @ 12:21am 
I do know, it uses the name of the Maga Worm which at one point was just Worm but was changed, I haven't gotten around to fixing it
Nexious Sep 3, 2020 @ 7:50am 
Just dropping by to say that the Kir'ko worm is called "Magma Worm" which I assume is not intended. It may be because of the recent patch but just letting you know.
Juz  [author] Jul 8, 2020 @ 4:33am 
Just, letting anyone visiting know I'm moving houses and am just super busy atm and don't have time to mod, I hope to get back into it later. But this mod or more or less complete anyway.
Kazeck Jul 2, 2020 @ 9:05am 
I hope you feel better/those issues are resolved then, thank you for making my games with friends better and more lively Juz.
Juz  [author] Jul 1, 2020 @ 3:43am 
In theory, I haven't been doing much modding lately, I've had some personal issues :(
MapleSlap Jun 30, 2020 @ 11:47am 
Do you plan on making one of these for every secret tech? If so that would be awesome and i can't wait!!
Umie Jun 28, 2020 @ 12:08am 
this is super cool, thanks. Vanilla Xeno is an awesome concept, but executed very poorly.
Kazeck Jun 14, 2020 @ 2:25pm 
Thank you for all the long hours of work Juz, it's greatly appreciated.
I hope to see Voidtech, Heritors, Psynumbra, and honestly Synthetic (it needs love) but whatever you feel most inspired for is probably the best next project haha.
Juz  [author] Jun 13, 2020 @ 9:13pm 
I think Xenoplague took me 2ish months, Expanded Arsenal took me 1 but I was working on it nearly everyday and this one took me 2-3, the process felt very slow this time. I can't even begin to predict how long other mods will take sorry.
Blandersnatching Jun 13, 2020 @ 7:03pm 
Thanks for these kickass mods, Juz! Out of curiosity - how long does it take you to complete one of them? And how long until you've made mods for all of the secret techs?
Juz  [author] Jun 12, 2020 @ 2:41pm 
That is my next job.
Aosine Jun 12, 2020 @ 1:08pm 
Yes this mod is one of the best on the workshop! I hope if you have time you can add Shakarn units as well
Juz  [author] Jun 11, 2020 @ 3:40am 
Anyone who liked this will likely also like this mod! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2126820537
ToxicFlames Apr 30, 2020 @ 8:57pm 
A+ mod! bugs with goo guns and big worms
Gallyx Apr 12, 2020 @ 5:38am 
I love this mod. As a fan of Zerg I was let down by how weird xenoplague is as a secret tech. But this gives it a bit more oomph. Keep up the good work dude.