Age of Wonders: Planetfall

Age of Wonders: Planetfall

Xenoplague Racial Expansion
76 opmerkingen
Marzulbur 15 jun om 6:35 
Is someone still alive? Mod looks amazing, but causes crash. Some way to fix it?
FearGasDamamask 26 jun 2024 om 12:15 
love it. wow
Maitre Sega 27 aug 2022 om 2:47 
Hello this mod doesn't work for me did you Say me what thé problem? And how fix this thanks
Freylith 18 aug 2022 om 1:55 
i can't have the worm it is normal ?
Garthiel 10 aug 2022 om 13:57 
Epic work and creation ! Thanks a lot for sharing Juz !! :D . Works perfectly .

If anyone have a situation while installing this mod, please check the Expandend Arsenal Mod instructions - Juz made it :9.

This works for me :

If the mod still doesn't appear at all go to the workshop folder, copy the Expanded Arsenal zip file from there to C:\Users\USER\Documents\Paradox Interactive\Age of Wonders Planetfall\Mods make a new folder called Expanded Arsenal, put the zip in there, open the game launcher, you may need to add the mod with the button in the top right and attempt the run the mod locally, this will not get future updates from steam unless you repeat the process.
Skullgar 20 jul 2022 om 16:37 
Does this work with "we must endure"?
TequilaSe'lai 16 mei 2022 om 14:03 
Getting crashes with only this mod installed. After I research the plague lord tech, I get a CTD when I click on a city for the unit production list (playing as Xenoplague Amazons, but the crash also occurs randomly if there's another Xenoplague AI)
Estoc Bestoc 15 jan 2022 om 3:20 
Hey, can you point me to the localization files of your mod? I'd like to fix typos and capitalization :)
Drago Duval 23 dec 2021 om 23:30 
O damn this got updated ? IM so getting them again.
Master Necro 22 sep 2021 om 4:59 
AWESOME! Can't wait!
Juz  [auteur] 21 sep 2021 om 16:43 
Yes, psynumbra next
Master Necro 21 sep 2021 om 6:04 
I love these Racial Expansions!!! Do you have plans on expanding others too?
Juz  [auteur] 12 sep 2021 om 0:26 
I'm a little unhappy with the 'horns' clipping into the heroes, I might fix it later.
The Speaker 12 sep 2021 om 0:05 
Destroyer mounts! :O Can't believe these weren't a thing before.
Castellan of sea 2 sep 2021 om 2:39 
thnx for the update:ER_FriedChicken:
This weekend will be really enjoyable
Fonzosh 26 mei 2021 om 0:34 
I would love to see this mod (and the other XXX racial Expansion created by Juz) expanded into one giant mod with all the mods together and all secret techs covered. As I understand it Juz aint covering this any more, perhaps another compent modder can carry on the flag (if Juz allows it of course)?
estonjames18 8 apr 2021 om 18:37 
Are you adding anything for the Oathbound?
Juz  [auteur] 26 feb 2021 om 13:06 
I'm not really actively modding anymore. But I still hang out on the Planetfall modding discord. I can help you with the format of the name/description files and add it to the mod.
Step into chaos 26 feb 2021 om 5:45 
Hello, I am a player from Russia and would like to translate this mod into this language. Can we collaborate? :vlad:
Juz  [auteur] 2 dec 2020 om 13:00 
Yeah that'll get fixed when I eventually update it, the mod will still run fine, it's because of the DLC
Izanami 2 dec 2020 om 8:31 
@Juz

Outdated Mod alert. Xeno Expanded1 showing up as an outdated mod.
Juz  [auteur] 1 dec 2020 om 22:54 
Yeah of course the standard units are still there
SQW 1 dec 2020 om 16:47 
Question: will the default destroyer/lord still appear through infection counter normally? Part of xenoplague's charm is to infect and proc high tier units without having to build them. It sounds like we have to build the new units normally so hopefully the 'free' units are still there.
Juz  [auteur] 19 nov 2020 om 20:13 
I'll check the buff, but the target does need to be a Xenoplague unit.

The focus fire issue is more of an uninteded feature than a bug, the unit has a free poison focus which grants 20% bonus damage, so when you replace it with a fire focus the damage bonus is still only 20% because they are swapped.
Smegma Slurper 19 nov 2020 om 14:31 
By ability i meant his buff, sorry. Both his attacks work
Smegma Slurper 19 nov 2020 om 14:30 
The xeno brain's ability is not working on any unit, and for some reason he doesn't get the 20% damage buff from focus:flame, it does still change his attack from biochemical to fire though.
Vitamin-J 17 nov 2020 om 12:53 
Beautiful stuff! The Plague Lord truly has blessed us with this one.
TrollofReason 15 nov 2020 om 9:47 
Yeeeh! Love this series of mods! Keep up the Good work! Capital G!
The Speaker 15 nov 2020 om 0:19 
You're welcome, thanks for fixing it. Good luck with the other techs!
Juz  [auteur] 15 nov 2020 om 0:16 
Done, thanks for reminding me
Juz  [auteur] 15 nov 2020 om 0:08 
I do know, I fixed it and forgot to hotfix it.
The Speaker 14 nov 2020 om 22:59 
Hey Juz. Just noticed that the Xennodon is trainable immediately as I start a game as Amazons. Guessing this a bug and thought you should know.
Ben 23 okt 2020 om 14:31 
FLOODED. And pretty scary.
Juz  [auteur] 14 okt 2020 om 0:53 
Steam should automatically update you to the most recent version that I've uploaded. If you have an old version and say don't have the Shakarn I would suggest looking at your download settings or unsubscribing/deleting the mod and resubcribing/let steam redownload the content.
firesky78 13 okt 2020 om 15:33 
how do you update the mod?
Juz  [auteur] 4 sep 2020 om 0:21 
I do know, it uses the name of the Maga Worm which at one point was just Worm but was changed, I haven't gotten around to fixing it
Nexious 3 sep 2020 om 7:50 
Just dropping by to say that the Kir'ko worm is called "Magma Worm" which I assume is not intended. It may be because of the recent patch but just letting you know.
Juz  [auteur] 8 jul 2020 om 4:33 
Just, letting anyone visiting know I'm moving houses and am just super busy atm and don't have time to mod, I hope to get back into it later. But this mod or more or less complete anyway.
Kazeck 2 jul 2020 om 9:05 
I hope you feel better/those issues are resolved then, thank you for making my games with friends better and more lively Juz.
Juz  [auteur] 1 jul 2020 om 3:43 
In theory, I haven't been doing much modding lately, I've had some personal issues :(
MapleSlap 30 jun 2020 om 11:47 
Do you plan on making one of these for every secret tech? If so that would be awesome and i can't wait!!
Umie 28 jun 2020 om 0:08 
this is super cool, thanks. Vanilla Xeno is an awesome concept, but executed very poorly.
Kazeck 14 jun 2020 om 14:25 
Thank you for all the long hours of work Juz, it's greatly appreciated.
I hope to see Voidtech, Heritors, Psynumbra, and honestly Synthetic (it needs love) but whatever you feel most inspired for is probably the best next project haha.
Juz  [auteur] 13 jun 2020 om 21:13 
I think Xenoplague took me 2ish months, Expanded Arsenal took me 1 but I was working on it nearly everyday and this one took me 2-3, the process felt very slow this time. I can't even begin to predict how long other mods will take sorry.
Blandersnatching 13 jun 2020 om 19:03 
Thanks for these kickass mods, Juz! Out of curiosity - how long does it take you to complete one of them? And how long until you've made mods for all of the secret techs?
Juz  [auteur] 12 jun 2020 om 14:41 
That is my next job.
Aosine 12 jun 2020 om 13:08 
Yes this mod is one of the best on the workshop! I hope if you have time you can add Shakarn units as well
Juz  [auteur] 11 jun 2020 om 3:40 
Anyone who liked this will likely also like this mod! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2126820537
ToxicFlames 30 apr 2020 om 20:57 
A+ mod! bugs with goo guns and big worms
Gallyx 12 apr 2020 om 5:38 
I love this mod. As a fan of Zerg I was let down by how weird xenoplague is as a secret tech. But this gives it a bit more oomph. Keep up the good work dude.