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why - is it still needed?
I tested the newest version of the vanilla game. There were no collaboration governments via old mechanic appearing until late 1945... With all the new reichkomissariats, and now German/British/French protectorates/madates etc. from 1.16 version I think this mod is obsolete.
mod is up to date
Example the Collaboration Government
why? is the update needed again?
Oks good, Il´l keep looking on my end, it might be something else, I´ll let you know if I found something. Thx
I wasn't able to confirm this bug. Germany continued the division production past 480k. It's over 800k by the end of 1937 and the AI is still getting new divisions.
That's weird - the only two files that were modified should not change the AI behavior when producing divisions. Also I never saw it in my test games.
I'll look into it.
I believe there is a bug in this mod, Ive noticed playing as Soviet Union that German AI stops producing divisions, it stops when it reaches 480k men deployed. I tested 2 runs and the same happened on both. On my third run I disabled this mod and Germany started producing divisions normally. this is the only mod that I am using that modifies something other than GFX.
Short answer - yes if you want to remove mechanic completely.
Paradox Interactive updated the "compliance_modifiers.txt" file in 1.11.5 yet again partially blocking the AI from releasing collaboration governments by the majority of nations BUT they allowed the AI to release nations when one of the three situations occur:
- the country releasing collab government is communist (I don't know why - maybe they are anti-colonialist/anti-imperialist by ideology which would actually make some sense),
OR
- the country is not a major nation (so minor nations can release collaboration puppets, but countries like Japan, France, UK and so on won't be able to)
- the game year is past 1948.
Again - I think someone thought this through, but I'm not sure if this partial block will work as intended yet.
YES - thank you. You've found it. I've already uploaded a fix. Please let me know if it works.
Just go into common/decisions/foreign_influence.txt and just add
"is_ai = no" under the "available" condition check thing, w.e you call it.
Something like this:
available = {
has_core_occupation_modifier = {
occupied_country_tag = FROM
modifier = compliance_80
}
is_ai = no
}
Seems to have fixed the Japanese Micronesia issue for me while I was testing it out and I assume it should fix all the other AI collab issues as well.
Thank you, but currently I don't know what's broken and why Japanese Polynesia appeared in the newest patch. I can't revert to 1.11.2 anymore, so I can't check which files were edited anymore.
I don't know why, but some of the files in the 1.11.4 patch are from the older versions of the game.
Vichy French focus tree is locked and unusable in 1.11.4, even when in 1.11.2 it was working normally. It seems like they somehow mixed up the files and brought back the Vichy French focus tree file from the 1.9.0.
New compliance_modifiers.txt file that was working fine in 1.11.1 patch (which I praised by the way) was removed and replaced with 1.10 version of it, which causes the stuff like Japanese Micronesia to appear on the map again, etc.
I don't know why or how these things happen. Why would Paradox Interacitve replace the newer, patched files of the game with older, more buggy versions of these files? I don't know why...
It looks like some kind of event or script does that.
The newest patch fixes almost nothing of the most important issues - it actually restored some of the bugs from 1.10...