边缘世界 RimWorld

边缘世界 RimWorld

Craftable Royalty Weapons
41 条留言
Dogbone 2022 年 2 月 26 日 上午 6:06 
Luciferium as a crafting material is such a cool concept.
19Peej 2021 年 10 月 21 日 下午 4:19 
@litence91 thank you!
Garret 2021 年 7 月 13 日 下午 11:50 
Is there a git repo of this mod?
[GER] Zangetsu 2021 年 7 月 5 日 上午 4:17 
I would say, this mod will not be updated any more :(
Sinding, Sun-Singer 2021 年 4 月 26 日 下午 11:25 
was wondering if its possible to make the weapons use different materials as well like other weapons that scale where a steel version wouldnt do as much damage as plasteel and so on. with other mods i use these weapons get weak and useless in about 30 minutes.
tartine 2021 年 4 月 14 日 下午 5:36 
is this mod outdated ?
Mr.Korky 2021 年 3 月 24 日 上午 1:46 
1.2 any time soon?
LINX 2021 年 1 月 20 日 下午 9:30 
still waiting 1.2 update
I blame Earthshaker 2020 年 10 月 17 日 下午 4:18 
1.2 tag update? I know this works, but still, yellow is annoying... plus all the other stuff, like more added apparel (Eltex skullcap). Might also be cool to add an option to make each of the three weapons separate tech prints.
Austin5125 2020 年 9 月 14 日 上午 2:01 
Hello. Latest update added Eltex skullcap which has more psychic stat than normal Eltex helmet. Do you have any plan for updating this gear into your mod?
Armorguy1 2020 年 9 月 5 日 上午 10:10 
Any plans of making these stuffable? I have a few mods installed that add new ores and it would be awesome if I could use em for crafting these. Would they be op asf? YOU BET YOUR ASS THEY WILL! XD
Nilruin 2020 年 9 月 3 日 下午 9:04 
@legoholic Doesn't matter if the mod works correctly if the mod author can't take three minutes to configure the .xml to not read errors when the mod is loaded. Still not downloading it until it gets updated properly lol.
legoholic 2020 年 8 月 15 日 下午 5:49 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
回归天宇尽头 2020 年 8 月 12 日 上午 12:12 
1.2?
Hakapik 2020 年 8 月 4 日 下午 5:19 
Awesome, thou I feel that persona weapons should require subpersona core or AI persona instead of Luciferum
turkler 2020 年 7 月 19 日 上午 4:40 
@engy deadass it's just vanilla content, it should be compatible
GoofEngy 2020 年 7 月 2 日 下午 4:17 
I wish that this was CE compatible.
DeadlinerDH1 2020 年 6 月 23 日 下午 7:21 
@thakyz I completely agree with you.
Neko Boi Nick 2020 年 6 月 23 日 上午 9:49 
Shouldn't the persona weapons use a persona core instead of luciferium to craft?
khagler 2020 年 6 月 15 日 上午 10:23 
The Android Tiers mod makes AI persona cores craftable, and they can also be recovered by disassembling high tier androids. Would it be feasible to have this mod check for the presence of the Android Tiers mod, and if so replace the luciferium requirement with a persona core?
#6 2020 年 4 月 17 日 下午 7:17 
You know there's already a way to get Cataphract armor right? There are techprints that you can get trading or as quest rewards.
Slye_Fox 2020 年 4 月 17 日 上午 5:57 
Just curious; You've named the research 'Ultratech Weapons', but you've only made it Spacer level.
Zephyr 2020 年 4 月 16 日 下午 9:01 
@Misha
I like your mod a lot and make a Chinese translation mod.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and i will delete my translation mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2063798513
John Bingsu 2020 年 3 月 28 日 上午 12:16 
@Misha I feel like because of how much better a linked version weapon is compare to a non-linked version, 5 luciferium is not really enough of a difference. Lore-wise I also think Linked weapon should have AI persona core. People will still try to craft it so they can get an end-game personal legendary weapon.
76561198014310284  [作者] 2020 年 3 月 26 日 上午 8:01 
@Synific In the current patch, these Empire weapons are a more common quest reward than AI cores. If added as ingredient, people will find doing the vanilla quests to be a much faster way to acquire these weapons than crafting. Defeats the purpose of the mod.

@geowarin Your idea has merit. But like I mentioned above with Synific, if I make the linkweapons too hard to craft and you may as well do the vanilla quests. An additional research item a step above its normal non-link counterparts may be in order though.
Synific 2020 年 3 月 25 日 下午 5:11 
yeah why wouldnt you use ai cores for the craft seem weird
geowarin 2020 年 3 月 22 日 上午 9:55 
Love the mod. Thanks!
Linked weapons being that much powerful than their normal counterpart, you could maybe consider adding a separate research for them? What do you think? Or maybe make them require a very rare object like tech ai core or something.
Latex Santa 2020 年 3 月 22 日 上午 8:17 
Craftable psyfocus gear? Perfect for my robo-sorcerers. Many thanks!
dyer 2020 年 3 月 18 日 下午 2:18 
Yes, of course. Many thanks.
76561198014310284  [作者] 2020 年 3 月 18 日 下午 1:21 
@HornCoyote

I'll look into it, but it'll likely be a separate mod as it does not fit the purpose of this current one.
dyer 2020 年 3 月 18 日 上午 11:56 
Could you add a mod that reverts the damage of non-linkable/linkable to what it was before the patch?
白灯 2020 年 3 月 17 日 下午 5:57 
awesome
76561198014310284  [作者] 2020 年 3 月 15 日 下午 6:53 
@Kelowna

I will add your suggestion to the roadmap.
Kelowna 2020 年 3 月 15 日 下午 12:27 
Thank you for making this. Do you have any plans for adding in craftable Psyfocus stuff?
Dante 2020 年 3 月 15 日 上午 3:36 
neat and cool

10/10
IceMaverick 2020 年 3 月 14 日 下午 9:28 
Seems neat. Haven't been able to actually experiment with these weapons in the DLC yet, so hopefully this is a good way to get ahold of them.
Parker 2020 年 3 月 12 日 下午 1:14 
thank u sir
76561198014310284  [作者] 2020 年 3 月 12 日 上午 6:47 
@Jade_Tiger_Girl

Many thanks from me and every person using this mod for pointing that out.
[R0A] JadeTigerPlays 2020 年 3 月 12 日 上午 5:29 
You're missing

<name>Craftable Royalty Weapons</name>

in your about file, so it couldn't be seen as a loadable mod
rothmal 2020 年 3 月 12 日 上午 12:40 
thank you good sir😀