Garry's Mod
Aura's Capital Ships Pack CIS [SWRP][LFS]
35 comentarii
Gato 7 mart. 2022 la 20:38 
I just needed GBombs 5 Can you make that mandatory so people dont get confused?
Gato 7 mart. 2022 la 20:13 
ive got 2 problems 1. When i put the HP to 0 it doesnt die and 2. I dont see the explosions? can you link the mod for the explosions?
NotTheSolaire 18 iul. 2021 la 19:16 
ships stop spawning after a certain point does anyone have a fix?
GreenKnight 8 iul. 2021 la 11:46 
dude what is that map table from??? the one that shows the ai dots and all? love the addon tho!
bruhman 19 mart. 2021 la 0:33 
Can you fly these or are they ai only?
Lilith 29 ian. 2021 la 6:49 
the weird ship you dont remember the name of is called a providence cruiser btw
Hexon_Boi 10 ian. 2021 la 11:09 
[Aura's Capital Ships Pack CIS [SWRP][LFS]] lua/entities/aura_big_ship_base_cis/init.lua:154: attempt to compare number with nil
1. TurretAI - lua/entities/aura_big_ship_base_cis/init.lua:154
2. unknown - lua/entities/aura_big_ship_base_cis/init.lua:65
smolpenguingod 28 dec. 2020 la 12:13 
hey what happened to the ships exploding when they get destroyed I have gbombs enabled and it still doesnt happen
LiveforValor 10 dec. 2020 la 19:48 
Oooh okay, thank you.
Aura  [autor] 10 dec. 2020 la 19:44 
Use the website I sent then, take the URL of this addon, put it in there and download the folder, pop it into your addons folder and edit it
LiveforValor 10 dec. 2020 la 19:43 
Yes but I couldnt find your addon to do this in the gmod addon folder
Aura  [autor] 10 dec. 2020 la 19:41 
Download a program called GMAD addon extractor, or use this website {LINK ELIMINAT}
To extract the files, then add the extracted files to your garrysmod/addons folder, inside the folder should be a folder called lua/autorun go into autorun, and open the only file inside there, that is the config
LiveforValor 10 dec. 2020 la 19:19 
Im not sure how to get to the config honestly, could you help me out a bit
LiveforValor 10 dec. 2020 la 18:51 
No errors, and Im not really good about extracting the files, Im trying to figure it out atm lol Ill update you If I can figure this out.
Aura  [autor] 30 nov. 2020 la 20:52 
There is a setting in the config to disable gbomb explosions, but I doubt you've edited that, any errors when a ship dies?
LiveforValor 30 nov. 2020 la 17:00 
So I have both Gbombs 5 base and it's materials yet I still can't see the death explosion, do you know why that might be?

Yap Yap The Destroyer 14 oct. 2020 la 1:58 
can you add cannons to the cis cruiser?
Aura  [autor] 6 oct. 2020 la 22:34 
Oh yeah, that's how the system works, I thought you meant it just stopped totally, it keeps track of how many were spawned over all, once it reaches the limit it doesn't restart to 0
AnomNom 6 oct. 2020 la 21:41 
I tried that, but the same issue still arises. I noticed that if I increase the SpawnNumber, it will spawn more, but only up until it hits that number again. For example, say the SpawnNumber was 4, and I increased it to 6, 2 more would spawn before it stops spawning again.
Aura  [autor] 6 oct. 2020 la 20:41 
You have to disable and re-enable the spawning if you increase the number after they stop spawning
AnomNom 6 oct. 2020 la 16:57 
Seem to be having an issue where, after the first set of ships is destroyed, no more spawn. The SpawnNumber parameter isn't acting like a maximum number of ships at once, it's acting like a maximum number of spawns.
Aura  [autor] 5 sept. 2020 la 20:38 
Thanks
Vaynar 5 sept. 2020 la 20:27 
Ah, thank you. I knew it couldn't be too difficult but I prefer to do things right the first time so I don't have to do reinstalls. Also, your mods are freaking amazing.
Aura  [autor] 5 sept. 2020 la 20:22 
I'll just explain it here briefly, to change the ships that get spawned, you need to extract the addon files to a folder using some kind of Gmod workshop extractor (Like GMAD), then in the extracted files, find the config file (should be easy since the addon doesn't have a lot of files), and just follow format / instructions in there. you can delete all other files except the config file so you can get updates for everything else if they get ones
Vaynar 5 sept. 2020 la 20:18 
So where might the instructions to change the spawns for each ship be found? I'm fine with doing these things myself, and in fact rather prefer it rather than being stuck with a preset, but knowing there are instructions and knowing where they are is two different things.

Tl;dr I need instructions to find the instructions and I would appreciate some help with that.
Koba 6 iun. 2020 la 12:08 
When you edit the config and upload the files back up to a server, the config isnt acknlodged, that kinda sucks
noodleinctx 16 mai 2020 la 16:03 
The big weird thingy dosent have any cannons
Varien Gaming 15 apr. 2020 la 8:07 
the ships dont explode when i set thee hp to 0
Aura  [autor] 1 apr. 2020 la 18:39 
Apparently one of the ship packs doesnt exist anymore, and the vulture droid is found here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1573617472&searchtext=LFS+vulture
cleveland brown skylander 1 apr. 2020 la 16:17 
Attempted to create unknown entity type lunasflightschool_vulturedroid_cis!

[Aura's Capital Ships Pack CIS [SWRP][LFS]] lua/entities/aura_big_ship_base_cis/init.lua:72: Tried to use a NULL entity!

I'm subscribed to everything in the Required Items section. I tried out the Empire Capital Ships too, kingpomme's ships don't work either. Could the issue be the name of the fighters?
devotion 30 mart. 2020 la 16:27 
hey man, i just want to say since no one else is... AMAZING. mod
Borealis 19 mart. 2020 la 17:30 
it's called a Providence by the way
Zack The Squidhog 17 mart. 2020 la 15:06 
Ah Ok. I Kinda Forgot The Name Of It For A Long Time.
Aura  [autor] 17 mart. 2020 la 14:12 
I use gm_fork, and gm_flatgrass for testing usually, gm_fork is the one with all the forests and roads and such, great large map
Zack The Squidhog 17 mart. 2020 la 13:35 
What Was The Map Called When You Use It For The LFS Radar Demo?