Garry's Mod

Garry's Mod

Aura's Capital Ships Pack CIS [SWRP][LFS]
35 Komentar
Gato 7 Mar 2022 @ 8:38pm 
I just needed GBombs 5 Can you make that mandatory so people dont get confused?
Gato 7 Mar 2022 @ 8:13pm 
ive got 2 problems 1. When i put the HP to 0 it doesnt die and 2. I dont see the explosions? can you link the mod for the explosions?
NotTheSolaire 18 Jul 2021 @ 7:16pm 
ships stop spawning after a certain point does anyone have a fix?
GreenKnight 8 Jul 2021 @ 11:46am 
dude what is that map table from??? the one that shows the ai dots and all? love the addon tho!
bruhman 19 Mar 2021 @ 12:33am 
Can you fly these or are they ai only?
Lilith 29 Jan 2021 @ 6:49am 
the weird ship you dont remember the name of is called a providence cruiser btw
Hexon_Boi 10 Jan 2021 @ 11:09am 
[Aura's Capital Ships Pack CIS [SWRP][LFS]] lua/entities/aura_big_ship_base_cis/init.lua:154: attempt to compare number with nil
1. TurretAI - lua/entities/aura_big_ship_base_cis/init.lua:154
2. unknown - lua/entities/aura_big_ship_base_cis/init.lua:65
smolpenguingod 28 Des 2020 @ 12:13pm 
hey what happened to the ships exploding when they get destroyed I have gbombs enabled and it still doesnt happen
LiveforValor 10 Des 2020 @ 7:48pm 
Oooh okay, thank you.
Aura  [pembuat] 10 Des 2020 @ 7:44pm 
Use the website I sent then, take the URL of this addon, put it in there and download the folder, pop it into your addons folder and edit it
LiveforValor 10 Des 2020 @ 7:43pm 
Yes but I couldnt find your addon to do this in the gmod addon folder
Aura  [pembuat] 10 Des 2020 @ 7:41pm 
Download a program called GMAD addon extractor, or use this website {LINK REMOVED}
To extract the files, then add the extracted files to your garrysmod/addons folder, inside the folder should be a folder called lua/autorun go into autorun, and open the only file inside there, that is the config
LiveforValor 10 Des 2020 @ 7:19pm 
Im not sure how to get to the config honestly, could you help me out a bit
LiveforValor 10 Des 2020 @ 6:51pm 
No errors, and Im not really good about extracting the files, Im trying to figure it out atm lol Ill update you If I can figure this out.
Aura  [pembuat] 30 Nov 2020 @ 8:52pm 
There is a setting in the config to disable gbomb explosions, but I doubt you've edited that, any errors when a ship dies?
LiveforValor 30 Nov 2020 @ 5:00pm 
So I have both Gbombs 5 base and it's materials yet I still can't see the death explosion, do you know why that might be?

Yap Yap The Destroyer 14 Okt 2020 @ 1:58am 
can you add cannons to the cis cruiser?
Aura  [pembuat] 6 Okt 2020 @ 10:34pm 
Oh yeah, that's how the system works, I thought you meant it just stopped totally, it keeps track of how many were spawned over all, once it reaches the limit it doesn't restart to 0
AnomNom 6 Okt 2020 @ 9:41pm 
I tried that, but the same issue still arises. I noticed that if I increase the SpawnNumber, it will spawn more, but only up until it hits that number again. For example, say the SpawnNumber was 4, and I increased it to 6, 2 more would spawn before it stops spawning again.
Aura  [pembuat] 6 Okt 2020 @ 8:41pm 
You have to disable and re-enable the spawning if you increase the number after they stop spawning
AnomNom 6 Okt 2020 @ 4:57pm 
Seem to be having an issue where, after the first set of ships is destroyed, no more spawn. The SpawnNumber parameter isn't acting like a maximum number of ships at once, it's acting like a maximum number of spawns.
Aura  [pembuat] 5 Sep 2020 @ 8:38pm 
Thanks
Vaynar 5 Sep 2020 @ 8:27pm 
Ah, thank you. I knew it couldn't be too difficult but I prefer to do things right the first time so I don't have to do reinstalls. Also, your mods are freaking amazing.
Aura  [pembuat] 5 Sep 2020 @ 8:22pm 
I'll just explain it here briefly, to change the ships that get spawned, you need to extract the addon files to a folder using some kind of Gmod workshop extractor (Like GMAD), then in the extracted files, find the config file (should be easy since the addon doesn't have a lot of files), and just follow format / instructions in there. you can delete all other files except the config file so you can get updates for everything else if they get ones
Vaynar 5 Sep 2020 @ 8:18pm 
So where might the instructions to change the spawns for each ship be found? I'm fine with doing these things myself, and in fact rather prefer it rather than being stuck with a preset, but knowing there are instructions and knowing where they are is two different things.

Tl;dr I need instructions to find the instructions and I would appreciate some help with that.
Koba 6 Jun 2020 @ 12:08pm 
When you edit the config and upload the files back up to a server, the config isnt acknlodged, that kinda sucks
noodleinctx 16 Mei 2020 @ 4:03pm 
The big weird thingy dosent have any cannons
Varien Gaming 15 Apr 2020 @ 8:07am 
the ships dont explode when i set thee hp to 0
Aura  [pembuat] 1 Apr 2020 @ 6:39pm 
Apparently one of the ship packs doesnt exist anymore, and the vulture droid is found here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1573617472&searchtext=LFS+vulture
cleveland brown skylander 1 Apr 2020 @ 4:17pm 
Attempted to create unknown entity type lunasflightschool_vulturedroid_cis!

[Aura's Capital Ships Pack CIS [SWRP][LFS]] lua/entities/aura_big_ship_base_cis/init.lua:72: Tried to use a NULL entity!

I'm subscribed to everything in the Required Items section. I tried out the Empire Capital Ships too, kingpomme's ships don't work either. Could the issue be the name of the fighters?
devotion 30 Mar 2020 @ 4:27pm 
hey man, i just want to say since no one else is... AMAZING. mod
Borealis 19 Mar 2020 @ 5:30pm 
it's called a Providence by the way
Zack The Squidhog 17 Mar 2020 @ 3:06pm 
Ah Ok. I Kinda Forgot The Name Of It For A Long Time.
Aura  [pembuat] 17 Mar 2020 @ 2:12pm 
I use gm_fork, and gm_flatgrass for testing usually, gm_fork is the one with all the forests and roads and such, great large map
Zack The Squidhog 17 Mar 2020 @ 1:35pm 
What Was The Map Called When You Use It For The LFS Radar Demo?