RimWorld
[XND] Tiny Tweaks
댓글 125
Angel 2021년 3월 6일 오후 4시 49분 
@kiPhemyst "disable "Condensed Architect menu tabs" otherwise Prison Labour Area disappears from the architect menus."

I don't see that option in mod settings?
Mlie 2020년 10월 28일 오전 2시 55분 
mage. 2020년 9월 20일 오전 10시 39분 
anyone got it working on 1.2?
thorman123456789 2020년 8월 25일 오후 4시 30분 
1.2?
Cupears 2020년 8월 16일 오전 12시 19분 
Bump for v1.2
Ben 2020년 8월 15일 오전 7시 37분 
I've got my own working version of the automatic night owl feature updated for v1.2
Works with starting pawns as well (Also compatible with Prepare Carefully)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2056012179
The Bard of Hearts 2020년 8월 13일 오후 5시 45분 
+1 vote for a 1.2 of this mod. :steamhappy::viol:
test 2020년 8월 12일 오후 11시 47분 
12
kernel sanders 2020년 8월 5일 오후 12시 56분 
"Sort workbench bill list alphabetically" option prevents some Combat Extended/VFE Security recipes (mortar shell, RPG rocket, arty shell, etc) from appearing in the machining table.

My best guess is that some recipe names start with a number so the code doesn't know what to do with it, but that doesn't explain why some recipes like RPG grenades disappear.

I should also say that I have a very large modpack, and I tried disabling almost all of my mods, but eventually I fixed it by only disabling the said option.
KiPhemyst 2020년 8월 4일 오전 9시 43분 
For people using [XND] Tiny Tweaks with Prison Labor, disable "Condensed Architect menu tabs" otherwise Prison Labour Area disappears from the architect menus.
Aco 2020년 7월 11일 오후 10시 12분 
@MatheusGB ♥♥♥♥♥♥♥: Thanks for reporting the incompatiblities
Tsornin 2020년 7월 7일 오후 9시 29분 
@arl85 I had the same thing happen! Starting pawn didn't start with a night owl schedule. I have no idea why, or where I would start to look to find out why. Glad I'm not crazy though :)
Agtus 2020년 6월 24일 오전 7시 04분 
this is incompatible with more planning
lilwhitemouse 2020년 5월 20일 오전 7시 08분 
Hey, I just found out that your mod is very explicitly moving items from Deep Storage to a specific architect designation while I am very explicitly moving a bunch of items to a very different designation.

This has the joyful result that some players who have both these mods go from having 0 "Storage" menus to having 2 "Storage" menus, one of which is completely empty. There has been much confusion. (Okay, it's an amusing result for /me/ at least.)

Let us talk! Ludeon forum PM, github issue, LWM#7117 on discord, steam, whatever be your pleasure!

PS - it took forever to figure out what was going on; is there a reason you used a defName of "Storage" instead of "XND_TT_Storage" (or some such)?
NotTildaSwinton 2020년 5월 13일 오후 8시 53분 
lol

literally the only reason I was going to get the mod - for starting colonists with night owl
XeoNovaDan  [작성자] 2020년 5월 5일 오후 12시 38분 
@arl85 - Sounds like a bug, though I don't know if I'll get around to addressing it
arl85 2020년 5월 5일 오후 12시 16분 
@XeoNovaDan
Thanks for clarifying the AP bug!

Regarding auto owl not being applied on starting pawns, is it intended? It's just a minor nuisance anyway
XeoNovaDan  [작성자] 2020년 5월 5일 오전 11시 01분 
@arl85 - AP bug was partially fixed - it scales with quality but not with materials
arl85 2020년 5월 5일 오전 9시 51분 
and just another quick question: is "armor penetration not scaling with quality" bug fixed?
i'm not able to check it directly in code, but it seems [ludeon.com] it has been fixed in 1.1
arl85 2020년 5월 5일 오전 9시 36분 
I've just tried to start a game with just your mod: one of my starting pawn was a night owl but its schedule was not set properly (default one was applied).
maybe autoowl is not applied on starting pawn
Hangover. 2020년 5월 3일 오후 7시 37분 
@XeoNovaDan
Thank you for update!
:thehook:
:DSTskull:
Proxyer 2020년 4월 28일 오후 2시 33분 
@XeoNovaDan
Thank you for update! :HentaiGirlLinda_like:
XeoNovaDan  [작성자] 2020년 4월 28일 오후 2시 07분 
Thanks Proxyer, merged!
Proxyer 2020년 4월 25일 오전 8시 51분 
Hello, XeoNovaDan.
I update the Japanese translation for v1.0.4.1. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
XeoNovaDan  [작성자] 2020년 4월 25일 오전 1시 08분 
Update pushed, thanks!
HawnHan 2020년 4월 24일 오후 8시 59분 
I updated Simplified Chinese translation and send a pull request for github.Please merge it,Thank you.
the_travisty 2020년 4월 19일 오전 9시 57분 
@⛧ Black Goat ⛧ @XeoNovaDan - I recently had the same problem and found that it is currently incompatible with Pawn Rules. I hadn't actually used Pawn Rules and was just testing it out so I decided to remove it
XeoNovaDan  [작성자] 2020년 4월 19일 오전 9시 46분 
@⛧ Black Goat ⛧ - possibly

Anywho, 1.0.4.0 has been pushed which adds animal medical alerts (merged from my old Medical Alerts for Animals) mod. All balance tweaks are also now disabled by default.
Fox with a Shotgun 2020년 4월 15일 오후 5시 14분 
Fixed on my end, pending testing.
Nalesh 2020년 4월 15일 오전 10시 20분 
This seems to break the Revia races bloodstone usage for some reason(Doesn't register the user as a revia/having the hediff needed) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2020041005&searchtext=revia
Loading it after this mod does nothing, but turning off Consistent label capitalization does.
egoanditspwn 2020년 4월 9일 오전 11시 53분 
seems to have done the trick. thank you.
XeoNovaDan  [작성자] 2020년 4월 8일 오후 1시 27분 
@rebelscum - try loading after CE?
egoanditspwn 2020년 4월 8일 오전 11시 24분 
If I turn on alphabetical sorting, the recipe for Combat Extended's stone arrows disappears. I am also using Dubs Mint Menus, and the recipe doesn't show up even in the search. It reappears just fine as soon as I turn alphabetical sorting off. Not sure if similar happens with other recipes, and there is no error log associated with it, it just doesn't show up for some reason.
XeoNovaDan  [작성자] 2020년 4월 5일 오전 2시 19분 
@Hykal - Yes, that's because if this is loaded above VFE Production, bills on VFE Production's workbenches won't show at all.

@Luinithil @Kyrox - How odd! I'll need to investigate those issues at some point
Luinithil 2020년 4월 5일 오전 1시 07분 
Did some more testing, think I've found the problem in question: It's this very odd interaction between this mod, Samboy063's BetterLoading and More Planning. For some reason More Planning's extra planning designators don't work when it, BetterLoading and Tiny Tweaks are active in LO; removing BetterLoading restores full functionality, and it doesn't matter whether More Planning or Tiny Tweaks loads first. There are no major errors that I can see in the logs however, so I'm stumped. https://gist.github.com/68c5cca219ef82d21e02019c2f10aafb Have also reported the issue to the other two mod authors.
Luinithil 2020년 4월 4일 오후 11시 41분 
Hello. Adding in your mod into my load order triggered an issue with More Planning-- all the other color designators disappeared. I'm going to try and do more testing now and see if this mod and something else is messing it up
Hykal 2020년 4월 4일 오후 9시 08분 
@XND

For whatever reason, it seems Tiny Tweaks NEEDS to be under Vanilla Furniture Expanded - Productions Module for some reason. I don't know if this an issue exactly, but it's quite strange.

Kyrox 2020년 3월 31일 오후 7시 53분 
Getting this error in TinyTweaks
https://pastebin.com/Q6gkVhPJ

Turning off delayed skill decay remedies the error. Any fix?
The Bard of Hearts 2020년 3월 26일 오후 2시 32분 
@XeoNovaDan: Thanks for hearing me! I appreciate the mod work you've already done. Definitely looking forward to such an update. =)
Varjonyymi 2020년 3월 26일 오후 12시 03분 
I found an incompatibility with Save our Ship 2. If you have caravan food restrictions on, SoS2 event maps crash the game.
XeoNovaDan  [작성자] 2020년 3월 26일 오전 11시 42분 
@Mr-Bandit - I cut that feature since TD Enhancement Pack also has it

@The Bard of Hearts - Yeah, I'll need to get to that at some point. Didn't make it in because of this mod's weird dev cycle
Mr-Bandit 2020년 3월 26일 오전 4시 08분 
i just noticed i no longer get the button that shows power lines, i suspect load order issue. should this mod be toward top of load order?
The Bard of Hearts 2020년 3월 24일 오후 6시 20분 
I'd really love it if this mod was to condense the furniture from Vanilla Furniture Expanded down into one tab. I thought this mod was suppose to do that anyway, but its not. I tried moving things around in the mod list, but no luck. Am I missing something (and yes the option is active) or does it not actually put them together?
Valentinesmith636 2020년 3월 24일 오후 4시 20분 
Ahhh its Evil Tactitian's tweaks mod, not yours - got confused by name. My bad mate.
XeoNovaDan  [작성자] 2020년 3월 24일 오후 4시 03분 
@EgotisticalElf - Will check at some point

@Valentinesmith636 - This mod doesn't add fur or desert outfits? There's a mod called ShowModDesignators which will tell you what items come from what mods
Valentinesmith636 2020년 3월 24일 오후 4시 01분 
G'day: as I have all the VFE clothing mods, having your fur/desert outfits overlaps with the pelt coat/trapper hat. To cut down on bloat, is it possible that we can remove these items?
Triple e 2020년 3월 24일 오후 3시 13분 
same here with prison labor conflict. it kinda broke the game after that can't get onto the mod page but may be other conficting mods.
EgotisticalElf 2020년 3월 24일 오후 3시 13분 
I'm getting this now with the Misc Robots mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=724602224)

Exception ticking cleaning bot 1 (at (129, 0, 132)): System.NullReferenceException: Object reference not set to an instance of an object
at TinyTweaks.Patch_SkillRecord+Interval.Prefix (RimWorld.SkillRecord __instance, Verse.Pawn ___pawn) [0x0000e] in <461bbea08b604b7b9a517f47f9bb694f>:0
at (wrapper dynamic-method) RimWorld.SkillRecord.DMD<DMD<Interval_Patch1>?-995814912::Interval_Patch1>(RimWorld.SkillRecord)
XeoNovaDan  [작성자] 2020년 3월 23일 오전 1시 34분 
@lilwhitemouse - Thanks LWM, will take a look at the prison labour conflict later. And yeah, these are mostly just my personal tweaks but I decided to publish them since the list was starting to grow, so yeah, i wasnt expecting it to be everyone's cup of tea :)
lilwhitemouse 2020년 3월 22일 오후 8시 34분 
Well, it looks like most of these aren't of much interest to me....except bonded animals! I guess I won't go through the trouble of adding that to my tweaks mod next :D

Thank you v much - especially for the mod options!