RimWorld
[XND] Tiny Tweaks
125 件のコメント
Angel 2021年3月6日 16時49分 
@kiPhemyst "disable "Condensed Architect menu tabs" otherwise Prison Labour Area disappears from the architect menus."

I don't see that option in mod settings?
Mlie 2020年10月28日 2時55分 
mage. 2020年9月20日 10時39分 
anyone got it working on 1.2?
thorman123456789 2020年8月25日 16時30分 
1.2?
Cupears 2020年8月16日 0時19分 
Bump for v1.2
Ben 2020年8月15日 7時37分 
I've got my own working version of the automatic night owl feature updated for v1.2
Works with starting pawns as well (Also compatible with Prepare Carefully)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2056012179
The Bard of Hearts 2020年8月13日 17時45分 
+1 vote for a 1.2 of this mod. :steamhappy::viol:
test 2020年8月12日 23時47分 
12
kernel sanders 2020年8月5日 12時56分 
"Sort workbench bill list alphabetically" option prevents some Combat Extended/VFE Security recipes (mortar shell, RPG rocket, arty shell, etc) from appearing in the machining table.

My best guess is that some recipe names start with a number so the code doesn't know what to do with it, but that doesn't explain why some recipes like RPG grenades disappear.

I should also say that I have a very large modpack, and I tried disabling almost all of my mods, but eventually I fixed it by only disabling the said option.
KiPhemyst 2020年8月4日 9時43分 
For people using [XND] Tiny Tweaks with Prison Labor, disable "Condensed Architect menu tabs" otherwise Prison Labour Area disappears from the architect menus.
Aco 2020年7月11日 22時12分 
@MatheusGB ♥♥♥♥♥♥♥: Thanks for reporting the incompatiblities
Tsornin 2020年7月7日 21時29分 
@arl85 I had the same thing happen! Starting pawn didn't start with a night owl schedule. I have no idea why, or where I would start to look to find out why. Glad I'm not crazy though :)
Agtus 2020年6月24日 7時04分 
this is incompatible with more planning
lilwhitemouse 2020年5月20日 7時08分 
Hey, I just found out that your mod is very explicitly moving items from Deep Storage to a specific architect designation while I am very explicitly moving a bunch of items to a very different designation.

This has the joyful result that some players who have both these mods go from having 0 "Storage" menus to having 2 "Storage" menus, one of which is completely empty. There has been much confusion. (Okay, it's an amusing result for /me/ at least.)

Let us talk! Ludeon forum PM, github issue, LWM#7117 on discord, steam, whatever be your pleasure!

PS - it took forever to figure out what was going on; is there a reason you used a defName of "Storage" instead of "XND_TT_Storage" (or some such)?
NotTildaSwinton 2020年5月13日 20時53分 
lol

literally the only reason I was going to get the mod - for starting colonists with night owl
XeoNovaDan  [作成者] 2020年5月5日 12時38分 
@arl85 - Sounds like a bug, though I don't know if I'll get around to addressing it
arl85 2020年5月5日 12時16分 
@XeoNovaDan
Thanks for clarifying the AP bug!

Regarding auto owl not being applied on starting pawns, is it intended? It's just a minor nuisance anyway
XeoNovaDan  [作成者] 2020年5月5日 11時01分 
@arl85 - AP bug was partially fixed - it scales with quality but not with materials
arl85 2020年5月5日 9時51分 
and just another quick question: is "armor penetration not scaling with quality" bug fixed?
i'm not able to check it directly in code, but it seems [ludeon.com] it has been fixed in 1.1
arl85 2020年5月5日 9時36分 
I've just tried to start a game with just your mod: one of my starting pawn was a night owl but its schedule was not set properly (default one was applied).
maybe autoowl is not applied on starting pawn
Hangover. 2020年5月3日 19時37分 
@XeoNovaDan
Thank you for update!
:thehook:
:DSTskull:
Proxyer 2020年4月28日 14時33分 
@XeoNovaDan
Thank you for update! :HentaiGirlLinda_like:
XeoNovaDan  [作成者] 2020年4月28日 14時07分 
Thanks Proxyer, merged!
Proxyer 2020年4月25日 8時51分 
Hello, XeoNovaDan.
I update the Japanese translation for v1.0.4.1. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
XeoNovaDan  [作成者] 2020年4月25日 1時08分 
Update pushed, thanks!
HawnHan 2020年4月24日 20時59分 
I updated Simplified Chinese translation and send a pull request for github.Please merge it,Thank you.
the_travisty 2020年4月19日 9時57分 
@⛧ Black Goat ⛧ @XeoNovaDan - I recently had the same problem and found that it is currently incompatible with Pawn Rules. I hadn't actually used Pawn Rules and was just testing it out so I decided to remove it
XeoNovaDan  [作成者] 2020年4月19日 9時46分 
@⛧ Black Goat ⛧ - possibly

Anywho, 1.0.4.0 has been pushed which adds animal medical alerts (merged from my old Medical Alerts for Animals) mod. All balance tweaks are also now disabled by default.
Fox with a Shotgun 2020年4月15日 17時14分 
Fixed on my end, pending testing.
Nalesh 2020年4月15日 10時20分 
This seems to break the Revia races bloodstone usage for some reason(Doesn't register the user as a revia/having the hediff needed) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2020041005&searchtext=revia
Loading it after this mod does nothing, but turning off Consistent label capitalization does.
egoanditspwn 2020年4月9日 11時53分 
seems to have done the trick. thank you.
XeoNovaDan  [作成者] 2020年4月8日 13時27分 
@rebelscum - try loading after CE?
egoanditspwn 2020年4月8日 11時24分 
If I turn on alphabetical sorting, the recipe for Combat Extended's stone arrows disappears. I am also using Dubs Mint Menus, and the recipe doesn't show up even in the search. It reappears just fine as soon as I turn alphabetical sorting off. Not sure if similar happens with other recipes, and there is no error log associated with it, it just doesn't show up for some reason.
XeoNovaDan  [作成者] 2020年4月5日 2時19分 
@Hykal - Yes, that's because if this is loaded above VFE Production, bills on VFE Production's workbenches won't show at all.

@Luinithil @Kyrox - How odd! I'll need to investigate those issues at some point
Luinithil 2020年4月5日 1時07分 
Did some more testing, think I've found the problem in question: It's this very odd interaction between this mod, Samboy063's BetterLoading and More Planning. For some reason More Planning's extra planning designators don't work when it, BetterLoading and Tiny Tweaks are active in LO; removing BetterLoading restores full functionality, and it doesn't matter whether More Planning or Tiny Tweaks loads first. There are no major errors that I can see in the logs however, so I'm stumped. https://gist.github.com/68c5cca219ef82d21e02019c2f10aafb Have also reported the issue to the other two mod authors.
Luinithil 2020年4月4日 23時41分 
Hello. Adding in your mod into my load order triggered an issue with More Planning-- all the other color designators disappeared. I'm going to try and do more testing now and see if this mod and something else is messing it up
Hykal 2020年4月4日 21時08分 
@XND

For whatever reason, it seems Tiny Tweaks NEEDS to be under Vanilla Furniture Expanded - Productions Module for some reason. I don't know if this an issue exactly, but it's quite strange.

Kyrox 2020年3月31日 19時53分 
Getting this error in TinyTweaks
https://pastebin.com/Q6gkVhPJ

Turning off delayed skill decay remedies the error. Any fix?
The Bard of Hearts 2020年3月26日 14時32分 
@XeoNovaDan: Thanks for hearing me! I appreciate the mod work you've already done. Definitely looking forward to such an update. =)
Varjonyymi 2020年3月26日 12時03分 
I found an incompatibility with Save our Ship 2. If you have caravan food restrictions on, SoS2 event maps crash the game.
XeoNovaDan  [作成者] 2020年3月26日 11時42分 
@Mr-Bandit - I cut that feature since TD Enhancement Pack also has it

@The Bard of Hearts - Yeah, I'll need to get to that at some point. Didn't make it in because of this mod's weird dev cycle
Mr-Bandit 2020年3月26日 4時08分 
i just noticed i no longer get the button that shows power lines, i suspect load order issue. should this mod be toward top of load order?
The Bard of Hearts 2020年3月24日 18時20分 
I'd really love it if this mod was to condense the furniture from Vanilla Furniture Expanded down into one tab. I thought this mod was suppose to do that anyway, but its not. I tried moving things around in the mod list, but no luck. Am I missing something (and yes the option is active) or does it not actually put them together?
Valentinesmith636 2020年3月24日 16時20分 
Ahhh its Evil Tactitian's tweaks mod, not yours - got confused by name. My bad mate.
XeoNovaDan  [作成者] 2020年3月24日 16時03分 
@EgotisticalElf - Will check at some point

@Valentinesmith636 - This mod doesn't add fur or desert outfits? There's a mod called ShowModDesignators which will tell you what items come from what mods
Valentinesmith636 2020年3月24日 16時01分 
G'day: as I have all the VFE clothing mods, having your fur/desert outfits overlaps with the pelt coat/trapper hat. To cut down on bloat, is it possible that we can remove these items?
Triple e 2020年3月24日 15時13分 
same here with prison labor conflict. it kinda broke the game after that can't get onto the mod page but may be other conficting mods.
EgotisticalElf 2020年3月24日 15時13分 
I'm getting this now with the Misc Robots mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=724602224)

Exception ticking cleaning bot 1 (at (129, 0, 132)): System.NullReferenceException: Object reference not set to an instance of an object
at TinyTweaks.Patch_SkillRecord+Interval.Prefix (RimWorld.SkillRecord __instance, Verse.Pawn ___pawn) [0x0000e] in <461bbea08b604b7b9a517f47f9bb694f>:0
at (wrapper dynamic-method) RimWorld.SkillRecord.DMD<DMD<Interval_Patch1>?-995814912::Interval_Patch1>(RimWorld.SkillRecord)
XeoNovaDan  [作成者] 2020年3月23日 1時34分 
@lilwhitemouse - Thanks LWM, will take a look at the prison labour conflict later. And yeah, these are mostly just my personal tweaks but I decided to publish them since the list was starting to grow, so yeah, i wasnt expecting it to be everyone's cup of tea :)
lilwhitemouse 2020年3月22日 20時34分 
Well, it looks like most of these aren't of much interest to me....except bonded animals! I guess I won't go through the trouble of adding that to my tweaks mod next :D

Thank you v much - especially for the mod options!