Starbound
Monsters not opening doors
28 件のコメント
Starrre 4月11日 5時45分 
Very vital. Some people still simping for devs while this mod exist. Well it's their choice, their choice...:steamsalty:
bidiguilo 2024年11月14日 7時47分 
I literally have no clue what this mod does
mycelium 2023年11月10日 1時47分 
they still open doors >:(
Kerik 2022年2月27日 9時36分 
ah alright, well thank you, i have been subscribed to this mod for a while now, and it really makes SO much of a difference. thank you for making this.
Freybjörn  [作成者] 2022年2月27日 4時41分 
Thank you for the advice abt text, i will try to change it
This mod was made with only one purpose – to fix the gameplay in the early-game; fix stuff that was before, but now was disappeared.. By mistake? Idk
I can refer that a ground mobs can open the door, literally knock it out, but firstly, because this wasn't the case before, and secondly, making some emphasis on realism – it would be unlikely that a fragile flying creature could try to do this. So i made this mod :engi:
And in the same way, i fixed the first dungeon in the game – after one of the patches, some blueprints was disappeared from the Erch. Mine, which i returned with this mod
p.s i haven’t played the game for a long time, but if i correctly remember i touched only on the mechanics of flying monsters; ground monsters could never open doors, they haven't problems with accidentally confuse AI of humanoid creatures
Kerik 2022年2月10日 18時36分 
also the patch notes are extremely wall-of-text-y, so its hard to read without losing track, maybe try cutting down on the sentence length and try seperating notes 1 2 and 3?
Kerik 2022年2月10日 18時33分 
does this mod do litterally ANYTHING other then preventing ALL monsters from opening ANY doors. just asking cus i see some stuff about loot changes????
Freybjörn  [作成者] 2022年1月20日 23時27分 
Спасибо!
Мелочь, безусловно, но я просто очень уж любитель перфекционизма, люблю на стартовой планете задержаться, полазить, ибо в лейт-гейме я уже вряд ли буду так досконально изучать подземелье.. Поэтому, особенно бегая где-то недалеко от поверхности не хочется, чтобы вернувшись к торговцу его уже не было бы на месте
Енот 2022年1月11日 13時32分 
Автору здоровье а мне крепкий дом.
Наконец-то я могу поспать.
Zero Ignis 2021年4月5日 5時31分 
Thanks for the patch, this bird bug was complicating my game.
Freybjörn  [作成者] 2021年3月6日 11時40分 
Hi. So.. I don't think that reason something didn't work - is in way it was packaged. So apparently you just did something wrong, up to a trite undelivered parenthesis or comma
Unfortunately, i wasn't able to solve the problem in a good way, as i want, however, yes, it works, so it's better not to touch anything, ahahah
Lami. 2021年3月5日 18時00分 
I made a .patch version of this mod and it wouldn't work for some reason. This one works pretty well though. Cheers friend.
Khe 2020年11月16日 20時01分 
https://extendsclass.com/json-patch.html is useful. a patch is done by taking the filename and adding.patch to it after the extension.
Freybjörn  [作成者] 2020年11月16日 11時45分 
Yeah, as i say - unftly i'm not found way to fix files, instead override
For that you need max. correct files?..
Khe 2020年11月14日 20時03分 
this mod uses file overrides, rather than properly patching them...not good
A-Vladimir 2020年7月3日 7時18分 
i don't use mods that go into the mod folder because i play with some friends and use my modpack from the workshop, the reason i don't want the loot/treasure edits is because i use FU and many other mods that change those files and i don't know if your mod will overwrite those changes, especially FU can be a tricky mod.
Freybjörn  [作成者] 2020年7月2日 16時29分 
Sure, but why, for what? I don't spam here some strange things, I can get you it just as mod for mod-folder: https://yadi .sk/d/KLnpUqvNJttx0Q
A-Vladimir 2020年7月2日 6時50分 
Can you make a version that doesn't edit the loot/treasure?
Freybjörn  [作成者] 2020年7月1日 20時53分 
I'm so happy to help y'all.~
For real.. I maked this just as.. Little tip/little fix/help in gameplay, because for sure, i think, in outerspace it's needn't and for many users it's will be useless, but.. I hope i'm not alone, whose likes explorer one planet in a long time, at least found all biomes -n dangeouns, on the way execute npc's quests and for their safety - this mod can give a lil' bit help C:
Floogini ravioli 2020年6月29日 21時39分 
YOU ROCK DUDE!!
Randumduk 2020年6月19日 12時35分 
Ever run behind the safety of your two-ton gate of literal steel, only for some T-rex arm having ass to just barge in like they're fuckin' Jean Gray with their telekinesis? Well, with this mod, no longer. I am proud to announce that this gets the Epic™ Seal of Approval.

In all seriousness, this was a mod I didn't know I needed until I got savaged by a goddamned bird because he opened my door with his nonexistent arms. Thanks a bunch!
Freybjörn  [作成者] 2020年6月17日 9時49分 
Typical me: trying make more detailed/accurace, but it only gets worse xd
So, well, i think you right
Lexi 2020年6月17日 6時17分 
you should give this mod a new name because it is very hard to find. Searching "Monsters don't use doors" or even just "Monsters doors" or anything like that doesn't work because the title isn't very specific.
Freybjörn  [作成者] 2020年5月13日 12時48分 
Mm, what you mean?
I made changes simply because i was sealed in the file, i was printing fast at that moment, i realized this when I found the “ideal cube” in the erch. mine, so, it haven't any changes in general
A-Vladimir 2020年5月13日 8時05分 
Can you please remove the changes to "treasure" i don't think those would go well with FU.
A-Vladimir 2020年5月13日 8時03分 
I see you cleaned up a bit here :D
Freybjörn  [作成者] 2020年3月9日 15時30分 
Greetings to my Slavic friend! C:
I don’t think that my mod can create any difficulties even for such a voluminous mod, like FU
I just touched a couple of game variables. Of course, just in case, u should to pack your Storage folder in archive, and test it, but I think that even without this, yr save game will not be damaged
A-Vladimir 2020年3月9日 9時19分 
Does it work with FU?