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报告翻译问题






D:\Steam\steamapps\workshop\content\289070\2017136655\ArtDefs
there open Cultures.artdef
Copy one of the civs data, and paste it under them all or between two of them and just change this line <m_ElementName text="CIVILIZATION_BYZANTIUM"/>
and that does it
also more advanced units like crossbowmen should probably mimick Constantinopolitan troops of like 6th century because Trajan's legionaries with medieval crossbows look weird af
This is a great looking mod, but the ancient look of medieval units is kinda of a turn-off for me.
I'm hoping for a mod that fixes buildings too, but that will probably remain a dream of mine.
https://forums.civfanatics.com/threads/r-e-d-improvement.656917/
Is this compatible with R.E.D.?
If you were to make some adjustment that transformed Warriors into anti-cav units, Militia, and added the Warrior as the Bronze Working unlock. It would all make so much more sense. You start with crude spears, and when you develop real spear formation tactics and design, you also develop a countermeasure for those tactics. Then you need cavalry to deal with THOSE guys. It MAKES SENSE. A buncha work to implement though, and while I've got designs for a revamped unit tree, I can't program that, let alone model it. Kudos!
But TBH I think the hardest part would be america and my request for america and Aulstrila is to kinda make up your own cosmetics for the Older eras? Like it would be pretty fun to see what a Speculative Medivil period american soldier would look like.