安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://drive.google.com/drive/folders/1FS22maXIRo5Bv_8EMUTmlpeUZ_F_j9v8?usp=sharing
I hope you'll get the time to get back to it at some point.
https://www.youtube.com/watch?v=zAA7aT1Ul-8
I can't remember what a second Crimson Court trinket would be. For the Courtyard I was thinking a Crystal Skull head (think a frozen head with lots of crystal growths on it). I haven't decided what it's properties would be.
While I don't think I will ever use half of her abilities, I still think Senua is a really interesting character, and has some really neat abilities! And I haven't even played the game!
Great work on the class, are there any other reasons why your should really use the right 3 abilities because they all seem pretty awful to me. It seems like they are all meant to be used together, but if that's the case, you can really only have one attacking ability on her.
Can't wait for sounds to be added!
Senua is super interesting! I love that her base 2 abilities buff either her accuracy or her damage, and are great to use in rotation with one another.
However, all 3 of her right abilities are really ... bad?
Senua's passive where she gains more damage the more stress she has is amazing, when you're going through a dungeon, you are going to be getting stress, so getting rewards for that is aweome, but headcase, face time, and focus are all pretty horrible. Stealthing everyone on the battlefield means most units will just have to move or pass for their turns, and the stun isn't really worth it because it stuns your whole party anyway. The left 4 abilities, wind strike, mighty blow, kick, and stab are likely what I would run her with.