Garry's Mod

Garry's Mod

GM_Wevegothostiles
23 条留言
Leepik28 2024 年 7 月 24 日 下午 1:22 
you cant even get hl source anymore WHAT AM I SUPOSED TO DO
c.a.j.p 2024 年 4 月 2 日 上午 12:20 
It still says erro and i do have HL source.
DoubleDNoSquee 2021 年 5 月 20 日 下午 8:06 
this reminds me of this video i watched it was a remix of diabolical adrenaline guitar and adrenaline horror
Moon. 2021 年 2 月 18 日 上午 6:23 
Well you can't, it's a different engine.
blablabla 2021 年 2 月 18 日 上午 5:43 
I wish I could just mount the original half life
Waz 2021 年 1 月 16 日 下午 9:21 
that would suck if you had to bye them
P.E.K.K.A 2020 年 3 月 30 日 下午 3:24 
imagine if you had to buy a gmod add-on.
Moon. 2020 年 3 月 21 日 上午 8:13 
Source sdk is a group of tools that hammer is a part of.
el p 2020 年 3 月 21 日 上午 7:50 
how you do this type of maps? you use source sdk or hammer editor?
Woody 2020 年 3 月 17 日 上午 6:21 
Any plans for GTA SA Gangs NPCs & Playermodels?
WaffleTime 2020 年 3 月 14 日 下午 1:32 
I like
Human Grunt  [作者] 2020 年 3 月 14 日 上午 10:43 
half life source
Noodle83 2020 年 3 月 14 日 上午 9:42 
What are the following addons so it is not one just big error?
Human Grunt  [作者] 2020 年 3 月 11 日 上午 4:06 
oh yeah, the brush limit, I forgot about that
Moon. 2020 年 3 月 11 日 上午 3:45 
The problem isn't the physical space per se, but the brush and face limits.

I once wanted to put all of black mesa in one map, but it's just not feasible because you quickly hit the brush limits. A lof of this can be remedied by turning non-wall and non-entity brushes into props, but you are still bound to hit the entity limit eventually.

Also it would require changing a lot of the structure around since most of it clips into itself.
Human Grunt  [作者] 2020 年 3 月 11 日 上午 3:20 
It's not that big, you could probably fit 8 of this map in hammer
IntellectualPotato 2020 年 3 月 10 日 下午 10:16 
this looks cool! how close is it to the max limits of hammer? i would love to see a giant hl1 map thats ONLY the original rooms from hl1, maybe a couple shortcuts so the map isnt only one direction but that may be a bit much for limits
Human Grunt  [作者] 2020 年 3 月 9 日 上午 8:16 
Yeah if I make another map I won't mess that up
Moon. 2020 年 3 月 9 日 上午 8:13 
I made that mistake the first time around too. Though with maps with skyboxes, you need to be careful so they don't get misaligned.
Human Grunt  [作者] 2020 年 3 月 9 日 上午 8:06 
I see, I started from the bottom then went up, I didn't even know the map had a skybox. As for the sky, I might update it with the correct texture
Moon. 2020 年 3 月 9 日 上午 7:53 
I would have started with the topside map. This way I wouldn't need to move it and wouldn't have to worry about the skybox getting misaligned.
I would have also added the original skybox texture from HL1 instead of using a HL2 one, to make it closer to the original.
If I kept the corpses, I would have left the originals instead of ragdolls, though it's likely I would have completely cleaned up the map instead.
As for the bunker area, I would have kept it, but altered the layout of it and the other areas of the level so they wouldn't clip into each other.
Human Grunt  [作者] 2020 年 3 月 9 日 上午 7:46 
Just curious, how would you have done it?
Moon. 2020 年 3 月 9 日 上午 7:13 
Ah good to see someone else is also interested in HL1 maps. I would have done it differently, but it's a fine work nonetheless.