Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом






"They also never judge people by their appearance."
Could the enhanced relations and interactions be less impactful if added in an official update? Sure, but not by a lot. I think what they've been doing so far by adding new systems (ideologies, genetics, mechanoids, etc) to the game and letting the modding community flesh them out is working quite well.
I honestly feel like the devs just aren't trying that hard.
Also, thank you for teaching me how to use the debug log haha
The third option goes against the reason why Im doing these updates, making them available to those who still uses them.
Ill add it to the todo-list
1. Make it configurable in mod settings which races/xenotypes it applies to (never made a mod, so this might be complicated)
2. Make it based off a percentage of each pawns' age def, not just a hard number
3. Ignore it and just appeal to the people who play without Biotech, HAR, etc.
Just some thoughts. I really admire how many frickin mods you've resurrected. Before looking at the list, I didn't know there were this many mods TO resurrect. XD
Adding a calculation that takes into account the pawns' ages would be a great feature.
help
At that point, I knew I needed a mod to fix this.