Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
This is the error:
mod_notice: Whip's Railgun Weapon Framework, in file: Unknown
Possible entity type script logic collision
I have about 5 of these.
Keen created a fun new bug :/
2023-06-04 00:04:59.7733 | Info | Config found for type: MyObjectBuilder_LargeGatlingTurret/LargeRailgunTurretLZM
2023-06-04 00:04:59.7755 | ERROR | Weapon 'MyObjectBuilder_LargeGatlingTurret/LargeRailgunTurretLZM' failed to init at stage GetShootProperty
System.InvalidOperationException: Invalid property
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Whiplash.WeaponFramework.WeaponBlockBase.Initialize()
It is unfortunate, Space Engineers doesn't tell you what mod is missing when something gets deleted off the workshop, just shows a red number. I've come to the conlusion that the mod missing is this one, but an older version.
at Whiplash.WeaponFramework.WeaponBlockBase.Initialize()
any ideas?
Sounds to me like the mod didn't download properly. Do you see a chat message about the weapon framework regestering stuff? Also if you hit F11, do you see errors in that popup?
Any rough timeline on adding functionality such as shots in burst and projectile count? Just curious as I would love to put all my guns through the framework to make them even better!
Gonna try out your Large Ship Railguns, sounds very promising
\