Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






This is the error:
mod_notice: Whip's Railgun Weapon Framework, in file: Unknown
Possible entity type script logic collision
I have about 5 of these.
Keen created a fun new bug :/
2023-06-04 00:04:59.7733 | Info | Config found for type: MyObjectBuilder_LargeGatlingTurret/LargeRailgunTurretLZM
2023-06-04 00:04:59.7755 | ERROR | Weapon 'MyObjectBuilder_LargeGatlingTurret/LargeRailgunTurretLZM' failed to init at stage GetShootProperty
System.InvalidOperationException: Invalid property
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Whiplash.WeaponFramework.WeaponBlockBase.Initialize()
It is unfortunate, Space Engineers doesn't tell you what mod is missing when something gets deleted off the workshop, just shows a red number. I've come to the conlusion that the mod missing is this one, but an older version.
at Whiplash.WeaponFramework.WeaponBlockBase.Initialize()
any ideas?
Sounds to me like the mod didn't download properly. Do you see a chat message about the weapon framework regestering stuff? Also if you hit F11, do you see errors in that popup?
Any rough timeline on adding functionality such as shots in burst and projectile count? Just curious as I would love to put all my guns through the framework to make them even better!
Gonna try out your Large Ship Railguns, sounds very promising
\