Kenshi
Vassalize Over the World
533 件のコメント
Lawh  [作成者] 8月24日 23時10分 
That would be greatly appreciated by everyone, including me, for sure. The list for this mod won't be that long. Using the list from this mod, people can deduce which towns are in the Limited version which will be doubly useful. But not stress.
GraugPhoenixGrog 8月24日 15時00分 
@Lawh thank you very much, I'll try in the editor but I'm not exactly fluent there. I'll try and make a list myself if possible.
Lawh  [作成者] 8月24日 11時17分 
Glad you like it my friend.

I think Reactive World changes the world states that decide how towns get taken over. These TOTW mods require that no other faction will take over the towns. There would be a way to do it, but it would make taking over towns really annoying as you should kill only someone but then leave someone else alive. Usually with mods you have to keep things as streamlined and natural as possible.

You can check all the towns if you can pop this mod into your editor and look at the changes made. If you're not at all familiar with that, then at some point I might make a list but I don't think it's happening as these mods are very old already. Who knows.
GraugPhoenixGrog 8月24日 5時27分 
@Lawh is it possible to have a full list of affected towns/locations? Like I don't know if I should murder the Preacher or no... XD. But otherwise I have a few questions, to preface I have Reactive World but no other mods that affect towns besides economy fixes (i:e no settlement expansions). I attacked Narko's trap, killed the paladin there (Twice). But afterwards the place was controlled by skeletons? SO I killed them too and it's just empty now. (I went to Black Scratch and back for reload purposes). Also the settled nomads in shem seem to never come under control despite how far I go and me killing the tagged TOTW_ npc. If available I'd love some help, please and thank you. (Also love the mod).
Lawh  [作成者] 8月16日 8時28分 
Unfortunately there might be issues with it, but see how it goes. Someone mentioned having it work if they did certain things in certain order, but I don't remember what it was exactly. It should be here on this thread, or then on a discussion or thread of the other versions of this mod.
137438 8月16日 7時16分 
I love this mod, hope it works with living world
Pode 5月28日 8時01分 
I put it below living world so that this overrides and haven't found issues yet, but I also have terminal restartitis so I've only ever taken over a single ruin one time.
tarworawut22 5月28日 5時42分 
Hey i have a question, can it work with Living world Mod ?
Lawh  [作成者] 5月27日 4時08分 
Good stuff. And no problem, mods can get tricky and this mod series is especially prone to conflicts and bugs.
ares' icecream 5月26日 22時43分 
hey man, found the problem, it was on my end, thanks for your help, probably never would have confirmed that if you hadnt replied. You do awesome work and made an awesome mod. thanks again
Lawh  [作成者] 5月26日 15時51分 
Try Port North, and making sure Lady Kana is no more. Then move away from the desert with all of your people, and then move back to Port North to see if there is a change. And no bother at all.
ares' icecream 5月26日 15時31分 
Ok, between the ambiguity of whose deaths are necessary and the fact that it requires outright death, im having a lot of trouble confirming if the mod even works. sorry to bother you for this, but could you give me one city and a list of who needs to die to vassalize it? because at this point ive fucked up my rep with everyone for no gains, and i either need to confirm this can work, or start over.
Lawh  [作成者] 5月25日 18時10分 
Mostly, there is either a vanilla town leader with an important lore role, or a leader with a TOTW_Leader tag in their name, or both, and on some occasions you have to go on a rampage. I never got to really finalizing this system to make more sense, but mostly it's a good idea to kill everyone who looks important. You also have to make sure they're dead, and not unconscious or kidnapped, or anything like that. Proper dead. I've heard use of skin peelers, wild dogs, and crucifixions. Whatever happens to them, they need to end up in heaven.
ares' icecream 5月25日 18時01分 
Ok, final questions.
what are the exact conditions for town takeover? There are characters with a tag for this mod, do i have to kill all of them? Do i just have to kill the one with a leader tag? is it a complete purge where i have to kill all the ones with the mod label, the characters in town with diplomatic status and their lieutenants?
Lastly, does a takeover require the deaths of the needed character/s, or does kidnapping and imprisonment work?
Lawh  [作成者] 5月25日 16時24分 
1. Once you take over a town, the citizens will be of a generic faction named "Your Vassal" or something like that. The populace is replaced with this faction, so there won't be any hostilities with the new populace. The faction you took the town from will be angry though, but they will be angry in their own towns.

2. You should leave the town and go far enough with your people so that the town will reload itself. Then once you return, the town should show up as a green color, showing that they are allied to you. Blue is your color, red is hostile, and green is for friends.
Lawh  [作成者] 5月25日 16時24分 
3. There can be a lot of mods that conflict with these take over mods, as this I think is beginning to reach the limits of what an and should be done. The 256 mod should not affect this mod at least, but other mods that change anything about the main towns are likely to cause some problems. The mods that go with this one are quite limited. There is the "limited" version of this mod, which should work with most other mods, but that has no vassals and so on. Only the ruins and little places are conquerable.
ares' icecream 5月25日 15時07分 
Hey, having trouble getting the mod to work, wanted to ask a couple questions for trouble shooting/future use purposes.
1) Does this mod account for relation consequences? Like if i kill a bunch of people in a town vassalizing it, are they gonna shoot me when i go to collect taxes?
2) where would i see the change in town status? when i mouse over it on the map will the controlling faction be mine?
3) my best guess for why its not working is a mod conflict. Would it be more likely to be the 256 recruit limit one, or a buildable resource node one?
Pode 5月19日 7時36分 
Your least bad shot is to have this load after Living World
Lawh  [作成者] 5月19日 3時12分 
It's very unlikely. You can try the limited version and see how that works.
Raymond_Hessel 5月19日 2時42分 
Does it work with Living world?
Laffey 3月23日 7時38分 
How does this mod work? Nothing is being captured/vassalized from me, although I have eliminated the head of this place. Rescheduling the game did not help.
Lawh  [作成者] 3月22日 14時34分 
I think if you import your save with "Dead NPCs" on and then relations and so on off, it might work, but not sure.
ttvCarlWheezerOfficiall 3月22日 14時32分 
Is there a way I can be allies with the Police faction that spawns in? im neutral with them and they keep getting mad and attacking me, then all my vassals attack them and it starts a civil war
Lawh  [作成者] 2月24日 13時27分 
Ah. Well, that's too bad.
AryanVitezslav 2月24日 12時41分 
He already did it in the past. He just leaved everything and act edgy in self-pity, while ruining the game for many people.
Lawh  [作成者] 2月24日 12時32分 
That's unfortunate. I wonder what happened.
AryanVitezslav 2月24日 12時24分 
Thank you. This seems like really perfect mod for my new empire roleplay playtrough. I'm starting new playtrough after 300 hours, because Mogwai deleting his mods destroyed my whole save. I will let you know after some hours, how I like the mod.
Lawh  [作成者] 2月24日 12時22分 
That unfortunately doesn't seem to be possible to do without being overly specific with the modding. Building in a city that isn't yours doesn't seem to work, unless it is a building that you buy.

What you can do is put this mod into the editor and see what I have changed. In there, you can edit the characters that spawn inside vassal towns to your liking. It is relatively simple to do if you have the basics of the editor under control. You can look for you YouTube channel for a video on the editor. It's quite long but it should include what you need.
AryanVitezslav 2月24日 12時06分 
Would be possible version, where you can vassalize the city, but change the race of the population and also build there?
Lawh  [作成者] 1月31日 15時50分 
Once you take over a town, it is filled with a faction that is your vassal and all the original people who lived there will leave.
ly 1月31日 15時40分 
Once you take over do all the people despawn?
schizobunny 1月7日 21時02分 
No owner?
schizobunny 1月7日 21時02分 
Uh it's blank
schizobunny 1月7日 20時58分 
Wait do u need to download TOTW as well or only VOTW?
Lawh  [作成者] 1月5日 12時36分 
The mod introduced leaders have a "TOTW_" in front of their name. In some towns these aren't needed since the towns have leaders of their own.

There is a small window when you enter a town that shows you the owner of the town. Who owns the Hub when you enter it?
schizobunny 1月5日 12時21分 
There's destroyed buildings everywhere in the hub can't seem to find a tax man anywhere, killed barman and shinobi dudes
schizobunny 1月5日 11時59分 
First time using ur mods may I ask how do I know it's a mod introduced leader?
Lawh  [作成者] 1月5日 7時29分 
In the Hub, I think you should get rid of the shopkeepers and the mod introduced leader. I'll try to get a chance to check it out.
schizobunny 1月5日 2時40分 
Hey may I ask what do I have to kill in the hub, heng and the 2 shek kingdoms so that I may be able to vassalize them? Unfortunately I have no other mods on and I went as far as halfway across the map to ensure that ur mod works but it don't work...
Lawh  [作成者] 2024年10月16日 12時43分 
@Loopadoopa
Forgot to get back to you. I looked at it and didn't find an issue. It could be a mod conflict or something I missed.

@youwandag
I think if you edit this mod, you can make any faction table it over and the game might automatically populate it with the faction's guys. Specific changes are difficult for me to make as the basis needs to stay as neutral and uniform as possible.

The limited version will allow you to take over locations other than main towns and so on. It's unfortunate that there needs to be so many different versions but three is still manageable.
youwandag 2024年10月16日 12時16分 
Is it possible to make the Noble in the Stone Camp be the Slave Trader faction, not Trader's Guild? I meant to take over the Stone Camp, but accidentally made mortal enemies of the Trader's Guild!

Also -- I didn't realize I needed TOTW-Limited to take over *towns*, good to know! Thank you.
Loopadoopa 2024年10月6日 4時59分 
Howdy, I have killed the Barman and Ninja Guard Leader+squad in The Hub but I cant seem to Vassalize the town. Any ideas ?
Lawh  [作成者] 2024年10月6日 4時59分 
I can't immediately see what the issue could be, but please do keep me posted if you find any clues.
NightlyPeace 2024年10月5日 19時59分 
@azrieljohnson I am having the same problem as well! Ill keep you updated on if i figure it out
azrieljohnson 2024年10月4日 22時46分 
I ran into an issue with Mongrel. I killed all of the TOTW people, then went away and when I came back, it was regular Mongrel with no TOTW or VOTW people as it would be if I took it over. I'm going to unsub, load and resub to see if things get fixed. I'll post this on TOTW as well.
Pir0man 2024年10月4日 12時15分 
compatible with genesis?
NightlyPeace 2024年9月10日 17時53分 
Hello, love the mod so far but i can not seem to find the Taxman for Squin
Azure 2024年8月3日 17時44分 
Get it,thanks
Lawh  [作成者] 2024年8月3日 9時23分 
I think that is limited as well, although you can try to change all the town names to English ones and see if that works.
Azure 2024年8月3日 6時14分 
Thanks for your reply! Then what about game language?Is that we could only use the english language version of the game?