RimWorld
[SF] Priority treatment 1.1
121 comentarii
-=JkJkLoL=- tk421storm 25 iul. 2023 la 12:17 
if anyone is interested, i updated (or really re-wrote) this mod for 1.4 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3009738919
SEZER 24 oct. 2021 la 15:19 
Now doc's dopnt heal anytime. Mod does not work, it makes game even worse
SalzStange 5 oct. 2021 la 7:37 
Thanks rkyuykendall. the replacement works fine.
Charlotte 2 aug. 2021 la 14:09 
IDK what you are all talking about, this mod is working fine in 1.3 as it's just a set of patches and nothing has changed about the thing that it patches.
Telekom 2 aug. 2021 la 5:50 
Do not use this mod in 1.3, your pawns will not tend to each other and they will die. Wait for 1.3 update.
Sirius(吐槽星人) 28 iul. 2021 la 2:48 
1.3????
Fistandantillus7 24 iul. 2021 la 19:25 
This should still work. It uses simple text file instructions to achieve the desired results and nothing it affects has been changed in the RimWorld Core since the beta versions.
crafty1983 15 mart. 2021 la 20:40 
Seems like sometimes it works and sometimes it doesn't. I find that when it doesn't do it automatically, I have to select my doctor and tell them to prioritize healing the injured.
Cat® 10 mart. 2021 la 12:30 
RIP Black Goat, medic went to play hoopstone after failing an amputation. :steamsad:
Clairelenia 10 mart. 2021 la 10:59 
jea me too ... i suggest getting rimworld robots and buy/build an emergency roboter ... thatkinda replaces this mod :/

But human doctors ... well :D no chance of them working efficiently if this mod won't ever be updated.
Pudding 10 mart. 2021 la 8:58 
@Clairelenia I'm getting crazy to see my pawns going to sleep while others are dying from blood loss outside in the rain :leaCheese:
Clairelenia 6 mart. 2021 la 19:52 
Nah it's really not working :D no matter the load order either. Doctors still queue their needs before an emergency. Don't know why :/ before 1.2 it still worked the other way :/
The Bard of Hearts 6 mart. 2021 la 19:39 
Seems its working for you, Black Goat, but not for everyone. No need to get upset with the rest of us. I'm glad its still working for you, but I can say the same thing that Cat@ said. Since the update, it stopped working right then and there.

We aren't the only ones who have said it either, so its obvious that SOMETHING has changed to make it no longer work as it once did. Why its working for you; no idea. However, it does NOT indeed work (for all of us).
Cat® 6 mart. 2021 la 17:30 
Must be some conflict then, but I am running nothing that should interfere with it, nor does it throw up any errors. More the stranger that it was working fine in 1.1, and I added no mods between 1.1 and 1.2; yet it did not work properly.

It is very strange.
Cat® 6 mart. 2021 la 17:14 
@Black Goat
Doctors will still queue self-care after medical duties, regardless of how many medical tasks are available. In its original form the mod made it so doctors would always, without exception, choose medical tending as their highest priority. They would only queue self-care once all wounded colonists were tended, and all downed colonists were in bed\in transit.

This is no longer the case. They will break off medical treatment to self-care after an amount of medical work. As the description states; all tend is emergency. Yet many wounds are left untended as their tender goes to have a meal or a nap.

How tasks are prioritised is either changed, or the mod was changed to no longer include this function. But that was its intended function, and if it does not provide it then it is no longer functioning correctly.
The Bard of Hearts 6 mart. 2021 la 15:40 
We're all hoping a guy by the username "Mlie" will do up an updated/fixed version for those of us it doesn't work for.
crafty1983 6 mart. 2021 la 11:04 
Ssoooo... is this getting updated to 1.2?
The Bard of Hearts 26 febr. 2021 la 6:54 
Agreed with Clairelenia. This mod isn't working anymore like it used to. I still have to tell my doctors to stop recreating and paste someone's leg back on.
Clairelenia 26 febr. 2021 la 5:31 
Hmm i try to change load order .... in my game the doctors (atm) still have their own needs before an emergency. And they don't stop doing their action if there is an emergency. Before 1.2 this mod made doctors act immediately and they did not care about their own needs anymore.

But at least i also have emergency robots just in case :/
Ahmet 26 febr. 2021 la 4:24 
i use a lot of mods by the way
Ahmet 26 febr. 2021 la 4:23 
it works fine. i loaded right after royalty and before hugslib
The Bard of Hearts 22 febr. 2021 la 17:20 
I'll also add. It does not seem to work.
Clairelenia 22 febr. 2021 la 9:15 
Jea it does not work :( can anyone pls also say that to him? Hopefully he fixxes it and makes a new version
Cat® 22 febr. 2021 la 5:13 
Yet, it does not seem like it does. Load order did not affect it as far as I could tell.
Taemaly 22 febr. 2021 la 3:58 
Mlie said today that it should work with 1.2 as it is
Clairelenia 13 febr. 2021 la 3:29 
I check everyday on discord for the update :D Mlie has lots of mods working on
... i hope soon ;) just keep your eye on these comments.

I think Mlie will say when a new version got released.
crafty1983 13 febr. 2021 la 1:51 
anyone have any idea when this will updated to 1.2?
Chris 9 febr. 2021 la 9:17 
y we really need an update for this, cant count the times where i angrily woke my medic up to treat my soldiers before nearly dying... this mod is a must!
The Bard of Hearts 5 febr. 2021 la 14:30 
Agreed
Cat® 5 febr. 2021 la 9:31 
Yeah, it really should be.
Cocaine™ 5 febr. 2021 la 7:31 
This is one of those mods that should be part of the base game.
The Bard of Hearts 4 febr. 2021 la 18:37 
Awesome!
Clairelenia 4 febr. 2021 la 15:45 
Yes in a few days Mlie will have updated it i think :D
Cat® 4 febr. 2021 la 14:18 
Playing the game without this mod really makes you appreciate it. 2 colonists down, 3 medics, one's on the night shift; more than enough coverage; in fact one of the colonists is being hauled to the bed.

You know how this story ends.
Clairelenia 2 febr. 2021 la 15:04 
Yea Mlie has accepted it i think :D let's hope soon this mod will be revived :))
The Bard of Hearts 2 febr. 2021 la 14:42 
awesome. I hope s/he does.
Starfoth The Burgundy Silk Rug 2 febr. 2021 la 11:09 
@The_Bard_of_Hearts I think it's already on Miles's queue. Other people have suggested it on their Discord
The Bard of Hearts 2 febr. 2021 la 6:19 
If someone knows how to get in touch with a user named "Mlie" he/she has shown the amazing ability to fix and update just about ANY mod.:sergeySomeday:
Cat® 1 febr. 2021 la 12:51 
Yeah, the mod exists purely to avoid tending to the self. Because a doctor going one a smokeleaf binge is a smaller consequence than someone bleeding out on the operating table.
Clairelenia 1 febr. 2021 la 12:31 
Yes and that is the issue Xd that's why this mod existed. Doctors drop everything then and immediately treat patients.

That's why i miss this mod ... it does not work with 1.2 anymore :/
velcroboy333 1 febr. 2021 la 11:59 
Basically this mod is a simple xpath patch that adds emergency to the tend jobs. If it's not working that means something changed deeper in the vanilla code. Or, another mod is interfering with this one.

I'm not using this mod currently and my doctors seem to be doing a pretty good job of prioritizing patients. Occasionally they try to grab a meal but that is only when their hunger bar is very low. So, perhaps game mechanics prefer self-preservation over tending to others?
Clairelenia 1 febr. 2021 la 11:49 
Is ANYONE out there who could save this mod? In 1.2 now it really does not work anymore .__. and my doctor ate her food and went to sleep and her patient died afterwards q.q

Please ... don't let this compulsive! mod get down
alemismun 28 ian. 2021 la 15:25 
Darn what a shame.
The Bard of Hearts 22 ian. 2021 la 19:33 
I used to love this mod. Anyone know of someone who has remade it?
Viper 22 ian. 2021 la 18:31 
Can confirm the same as the previous commenter. Mod produces no errors but simply doesn't work.
Cat® 14 ian. 2021 la 15:18 
Mod does not throw up errors on 1.2, but also does not work as intended.
Hilvon 5 ian. 2021 la 4:18 
1) When loaded into 1.2 game the mod does not throw any red texts, and seems to not conflict wth other mods I used.
2) While playing with this mod the pawns I have witnessed pawns to get recreation deprived / starving while treating patients. So the mod appears to be working. ((In same modpack with CE))

However there are some instances when a pawn will be left untreated for a long time because there are many trivial injuries and doctors might be overoccupied with treating 100 rabbit leg bruises and let a patiend with actual critical wound bleed out. So don't trat whis mod as a silver bullet for automation of doctor care.
Admiral Kobi 31 dec. 2020 la 6:33 
Can confirm, mod is not working as intended. Doctor set to 1 but takes lunch, dinner, supper, plays chess, goes to sleep before considering patching up a patient.
AlteredBeast 19 dec. 2020 la 12:30 
does somehow not work for me. pawn on priority 1 doctoring puts hurt pwan in medbed who is about to bleed out, proceeds to go to the messhall, have a light supper, then off to sleep... with someone.
patient died.