Stellaris

Stellaris

Advanced Weapons (4.0+)
101 Comments
2412127720 16 hours ago 
Update?Thanks !
2412127720 Sep 25 @ 7:59pm 
Update?Thanks !
Large_Gremlin Aug 13 @ 12:10pm 
Thanks Balt. Make sure to keep us in the loop and take care!
Baltimoron Aug 13 @ 8:22am 
No idea Gremlin, but I'm going to start compiling modpacks for 2.1 and 3 whatever soon. Many are hard to find as they were either updated or removed from the workshop and I rarely come across modders who will drop the files somewhere or even respond to the requests.
Large_Gremlin Aug 13 @ 7:39am 
Asking again, does this still work on 3.14?
jasonft Aug 13 @ 1:25am 
As things stand currently, are there any of your techs that cannot be learned if you have the wrong race/ type? I really like some of your weapons.
Kiithnaras  [author] Aug 5 @ 5:27pm 
I can look at tweaking it
jasonft Aug 5 @ 10:45am 
Finally got my last game up far enough that I got the Crystal missiles. Very nice.

Question - Why would Machine Minds not want to learn Biological Warfare? Any chance you can/ will tweak this?
jasonft Jul 28 @ 11:10am 
I used to have a real gift for being a gremlin magnet. I was hoping to avoid tweaking things that way by convincing the mod author to add or tweak something to allow it to happen so I wouldn't have to.
Baltimoron Jul 28 @ 8:49am 
Its incredibly easy. I know whatever LLM Brave is using can even put the strings together for you with really high accuracy. Used it to force spawn an L-Gate that actually worked the other day after my galaxy gen didn't create one.
jasonft Jul 28 @ 12:52am 
I never tried console commands ever so I will have to look those up Mr Great Value Zergling.
Kiithnaras  [author] Jul 27 @ 8:33pm 
I believe you might also get access to it on a roll with an organic integrated/slave species.
Baltimoron Jul 27 @ 11:40am 
Have you tried using console commands to force the prerequisite techs so the chain opens for you? Also there are anomalies which can give you "Nutrient Replication", or there were, that you could force spawn. Might try those options, filthy UEF scum.
jasonft Jul 27 @ 11:12am 
I think one of the pre requisites says 'cannot be machine'. Bother.
jasonft Jul 26 @ 8:19pm 
Any advice on how to get the missiles for Machines?
Large_Gremlin Jul 25 @ 8:31am 
Does this work on 3.14 still?
Baltimoron Jul 14 @ 3:10pm 
Is there a 2.1 version floating around out there somewhere?
jasonft Jul 13 @ 11:57pm 
That would explain it. I love my Machines a bit too much. I was just wondering why I never saw it even in late game when my Exterminator fleets are bombing all life from the galaxy.
Kiithnaras  [author] Jul 13 @ 9:25pm 
They are a Society research behind Biological Warfare, which itself requires the Nutrient Replication tech, and Quantum Missiles.

This does make the acquisition of the cystalline missiles more of a challenge for machine intellects.
jasonft Jul 13 @ 6:33am 
What do you have to have to get the new missiles? I have seen PPCs but not the missiles.

Personally I was always a fan of the Whirlwind Missile line and was hoping to see it continue to type V.
Baltimoron Jun 16 @ 8:25am 
Is there a 2.1 / 2.1.3 version floating around?
Bluetail Jun 16 @ 7:13am 
Amazing Space Battle compatible?
Galad May 19 @ 9:23pm 
Thanks for the update!
Drunk Devin May 16 @ 8:44am 
Thank you for updating this!
Fran May 15 @ 1:20pm 
Well...thats kinda true XD Thank you foir that quick answer <3
Kiithnaras  [author] May 15 @ 1:15pm 
Yes, the AI can use most of these components. I believe the only thing I have them set to NOT use is the White Matter Bombardment - having the AI glass your planets into barren wastelands is not fun
Fran May 15 @ 1:11pm 
The AI uses this too i guess?
我是萌萌哒 May 15 @ 5:53am 
4.0 please
Galad May 14 @ 8:44am 
Any updates coming for 4.0? My attempt to use the mod with 4.0 (worked fine with 3.14) has lead to crashes when I start a new game. Did the painstaking turn one mod off at a time procedure, and unfortunately this was the culprit. Use NSC3 and newest ESC Next as my only starship mods.
月都旅人 Jul 3, 2024 @ 1:17am 
Hi Kiithnaras, we're translating this mod and want to ask some questions. Could you accept my friend invitation or give me any other contact way.
Beast-Storm Jun 16, 2024 @ 3:47pm 
Sadly I'm not a coder

Still tho I had fun playing around with this mod while I had it
Kiithnaras  [author] Jun 16, 2024 @ 1:34pm 
@Beast-Storm I'm certain it's possible, not really something I'm going to pursue. Don't let me stop you ; )
Beast-Storm Jun 16, 2024 @ 1:07pm 
Is it possible to a make a separate version of this mod that is a legacy version for 3.6.1???
Aregemoth Jun 14, 2024 @ 12:27pm 
There are 3 types of PPC, but 3rd one is locked behind Dark matter technologies.
[Avolition] Yugen Feb 27, 2024 @ 12:27pm 
still working fortunately
Bernkastail Dec 17, 2023 @ 7:18am 
Could we have a tech tree? Some tech seems to be very hard to appear. Thanks!
Kiithnaras  [author] Dec 13, 2023 @ 4:08am 
An 'update please' is rather unhelpful without further information.
MightyThor769 Dec 13, 2023 @ 2:33am 
update please? so my game does not have a chance of crashing. or someone take over the mod?
ohthot1227 Dec 6, 2023 @ 3:58am 
Same man. I get ya. I love big - galaxy wide space operas unfolding...
wait all the way to 2500 rather then a quick game and start a new one
watch big empires clash....only to see the game engine crash :steamfacepalm:

I have to eradicate usless small pop speices or delete usless countries in the late game era with console to prevent this FPS and overall performence drop
Kiithnaras  [author] Dec 5, 2023 @ 10:21pm 
I occasionally return to Stellaris when the mood strikes me. I mostly just get frustrated with late-game sim drop since my preferred way to play runs a bit long and a bit large. If this mod absolutely breaks or has some glaring issues, I'll definitely run through it and troubleshoot it.
ohthot1227 Dec 5, 2023 @ 9:01pm 
I think I LOVE this mod. hope it will stay working as the game is updated
Kiithnaras  [author] Oct 1, 2023 @ 8:12am 
This mod doesn't add anything called 'escort frigate' technology.
LeonBrown001 Oct 1, 2023 @ 7:35am 
escort frigate tech causes the game to crash in ship designer
I am the Black Wizards Sep 18, 2023 @ 3:54pm 
@luckywel64; 3.9 didn't make changes to weapons.
luckywel64 Sep 18, 2023 @ 6:06am 
will u be updating the mod?
Beast-Storm Aug 3, 2023 @ 3:16pm 
Is it possible to make a 3.6.1 Legacy version?
MightyThor769 May 9, 2023 @ 12:42pm 
3.8.1?
Kiithnaras  [author] May 5, 2023 @ 1:34am 
Something like that might certainly be possible, I'll absolutely look into it. Many of these techs really shouldn't be appearing until mid-game. PPCs, advanced armors, amoeba fighters, crystalline missiles, and lances are certainly subject to this - everything else is probably fine. I probably won't make it a hard limit, just reduce their likelihood.
Alkarath_38_49 May 4, 2023 @ 8:41pm 
Very powerfull, but with a tech-rush they drop pretty early in the game, is there a way to restrict their spawning to a certain date? Habitats and rings can only be researched in the mid-game