Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden






Only a few guns (like 12) use ammo, and ammo is entirely optional even for guns that do use them since the gun will use energy (like normal guns) if you hold shift or do not have ammo
The ammo is basically extra damage or an extra effect, not a limit on how much you can shoot
xStarbound breaks several things this mod uses- creating incompatibilities- as others (the majority of whom have since moved to using OpenStarbound) have stated. I won't investigate any incompatibilities with xStarbound (they aren't allowed to make compatibility patches and such for it) because of the transphobia, bigotry, and extreme aggressiveness of the person who leads it. I recommend using oSB instead. Many of the cool things in xStarbound are copied from oSB but credited as being xStarbound with no specification as to what was changed.
xStarbound is also infested with incompatibilities for other mods as well- the patches listed on its page aren't all of them; the assets for it have patches built in (all the patches can stop working at any time if the original mod is changed). oSB does not have these issues as it cares about mod compatibility.
Grey Chemist Crew Member (gives Grey Stimpack effect: +5 protection)
Clothing Merchant
Doctor Merchant
Stimpack Merchant
Tool Merchant
Mysterious Cultist (used in a Glitch-themed structure)
Outpost Human Ex-convict
Outpost Avian Refugee
Outpost Apex Scientist
Outpost Glitch Mechanic
Outpost Penguin Promoter
Outpost Hylotl Warrior
Outpost Hylotl Floran Hater
Outpost Glitch Mercenary
Outpost Floran Scholar
Outpost Cupid Merchant (spawns during Febuary)
Outpost Santa Merchant (spawns during December, or as a tenant in a room with Christmas-themed items)
and the Bunker Guard, Bunker Pyro, Cheese Merchant, and Miner Tenants you mentioned
a bit more than the 12 listed in the mod's desc- nice catch- I must've forgot some
I know there is the cheese merchant and a Miner tenant.
Then the Hostile NPCs I know are bunker guard and bunker pyro
• Avoid breaking the MM upgrade menu if ' An overhaul of Matter Manipulator Upgrades ' is installed
@❀♥.°Rocio°.♥❀ Glad you like it! You can download the mod's source from Github, put it in your mods folder, and remove lines 30 through 41 in `/weather.config.patch` to remove the hail from any planets in areas of the universe that have not been generated yet
You see, I've seen that, at least regarding ambient melodies, both the Ancient Cosmos and Arcana mods allow you to obtain the sheet music to listen to them on the radio (I think Arcana requires an additional mod). But you see, I have two other mods that also add ambient melodies, but I can't hear them on the portable radio. These are Maple32 and Terraria Music Addition (I'm not a Terraria fan, but I do love its melodies). The point is, if you can help me listen to these melodies on the portable radio, or if you can find the sheet music so I can add them to the list, I would be very grateful.
Sincerely, Randou
Thank you for reading my request.
Goodwork and keep going!
The item ID is `sb_ironbeacon` for the distress beacon, and `moltencore` for the molten core (it's an unused vanilla item, hence no prefix)
Sorry, I will not investigate any issues with the x client, as it is led by a highly transphobic and aggressive person. Most of the cool things in it are copied from OpenStarbound but credited as being xStarbound with no specification as to what was changed
xStarbound is also infested with incompatibilities- the patches listed on its page aren't all of them; the assets for it have patches built in (all the patches can stop working at any time if the original mod is changed). OpenStarbound does not have these issues as it cares about mod compatibility