边缘世界 RimWorld

边缘世界 RimWorld

No Job Authors
316 条留言
SSS-class Warlock 10 月 15 日 下午 2:04 
It's apparently Odyssey that introduced writing, but I am not so sure anymore that this issue I am talking about even exists. I got a lot of colonists and all unfinished books are just called "unfinished textbook" after all. A few are about 10-20% done, so maybe I was just imagining it, jumping to conclusions.
I apologize for the inconvenience I've caused you and will let you know when my suspicion becomes absolutely certain
Jellypowered  [作者] 10 月 15 日 下午 1:43 
I’m a little out of touch, what dlc is writing from? Or which mod, I’ll add that to the list of things to check into.
SSS-class Warlock 10 月 15 日 上午 10:18 
Makes sense.
I noticed an issue with your mod, though. Pawns assigned to writing (the bill set to forever) just keep starting new books every time they start writing something. So I got a big pile of barely started books and not a single one will ever be finished at this rate.
It appears that these books are all detached from their bill, which is fine when it comes to components or strict division of labor, but something of a problem with writing.
Jellypowered  [作者] 10 月 15 日 上午 5:59 
I mean, I have a discord, but the link isn't posted anywhere yet, and it's never "mandatory" haha.
SSS-class Warlock 10 月 15 日 上午 5:04 
You're a G for answering everyone's questions without dragging them to your Discord, thank you
Jellypowered  [作者] 9 月 9 日 上午 1:12 
nice catch! I'll check that mod out and see if there's something we can do about that, or list it as a hard incompatibility.
somewhat nerdy 9 月 8 日 下午 9:53 
hey Jellypowered, after some testing i found that there seems to be an incompatibility with the mod Finish It! and your mod, in-case you want to update the incompatibilities listing. FI! adds the widget, but does nothing when clicked. I'm guessing that because your mod removes the unique author for the item, the game doesn't know who to assign the job to (as the tag says "everyone") so instead does nothing at all.
Jellypowered  [作者] 8 月 19 日 下午 12:19 
Highly unlikely it would affect the performance at all.
remi 8 月 18 日 下午 8:54 
Does this improve performance?
Jellypowered  [作者] 8 月 15 日 下午 4:20 
Only if you can read the previous comments where I answered that already ;)
Baker♿ 8 月 15 日 下午 4:16 
can it be added safely
Jellypowered  [作者] 8 月 4 日 下午 10:34 
You'll get a few red errors once, but should go away when saving and reloading.
Rovstam 8 月 4 日 下午 8:10 
Can be removed safely?
YeezyTaughtMe 8 月 1 日 下午 2:11 
Huge thank you, used a mod like this years ago and haven't found it since.
Visoth 7 月 21 日 上午 10:25 
I'm new to this mod. Had no idea someone made something so brilliant. Especially in 1.6 when space is limited for those massive Fabrication benches. Thanks for making this!
The Sneakiest Mouse 7 月 21 日 上午 7:03 
Thank you @Jellypowered, this mod is a staple.
Doomstay 7 月 18 日 下午 1:31 
Thanks!
Jellypowered  [作者] 7 月 18 日 上午 11:07 
Yeah it shouldn't hurt an existing save at all.
Doomstay 7 月 18 日 上午 10:49 
Can this be added safely into an existing save?
Godsuya 6 月 20 日 上午 6:58 
how does this work "Craft Timeskip" psycast that instantly completes an item crafting as if the job author finished it? the psycast is from Vanilla psycasts expanded.

Sorry if it was mentioned before, i couldnt find it.
Agent Q 6 月 19 日 上午 8:07 
Does this mod have any conflicts with Atelier?
Redeye 6 月 15 日 上午 10:08 
ty
Miia 6 月 15 日 上午 3:16 
Thank you for your work!
miyani-ce 6 月 14 日 下午 7:42 
hell yeah, peak
pug 6 月 14 日 下午 5:23 
Hell yeah! Thanks for the update!
Apraxas 6 月 14 日 上午 10:01 
Testing rignt now. Thanks mate. I got enough of those "unfinished" products.
Jellypowered  [作者] 6 月 14 日 上午 9:31 
1.6 up. Holler (but not too loud please) if there's issues, limited testing indicates functions as it should.
Jellypowered  [作者] 6 月 14 日 上午 8:46 
I'll get around to it. It's not even released yet without going to beta branch :steamsad:
pug 6 月 13 日 下午 2:27 
1.6 please
Some Kitty Cat 5 月 29 日 上午 8:02 
Very Amazing. It makes life so much easier. And the storage room so much cleaner.
One thing that could make it even better is that if you designate a specific working when starting a crafting task that it then still would designate the items made with that task with the selected worker.
Linkatchu 4 月 25 日 下午 3:15 
I never commented on here, but this Mod is truely amazing. Gone are the days, of dozens of dozens of unfinished components or bionics laying around, because someone else now uses the crafting bench
[CPC] Pyrrhus 4 月 1 日 上午 8:42 
@jellypowered You are a true hero. Thanks for the mod. :praisesun:
hardbrocklife 3 月 12 日 下午 7:52 
@Zo_Confuzled, just assign that task to a specific pawn, or set the the threshold high so only a highly skilled pawn will complete the task. Its in the details screen of the task creation.
Zo_Confuzled 3 月 8 日 上午 7:45 
Might be a big ask, but wish there was a way to make this only apply to certain things or to things witch dont have quality? So say armor of high value still is made by spesific pawns but anyone can finish a component or something like that
vanogot 1 月 24 日 上午 8:47 
10 Unfinished [...] on my shelves, losing my mind... thanks for this mod
pgames-food 2024 年 12 月 23 日 下午 9:09 
"Malware Mal 5 hours ago : While it works and removes the Job Author tag, the result is it just make pawns leave unfinished projects as others start new ones. My stockpile is being flooded by unfinished garbage and anytime someone gets assigned to work the bench all they do is start a new project instead of finishing an old one."

hi one thing that helped me on an older version, was to make a temp stockpile near the bench, and making sure that no one was specified as the person to be making things, and then someone else came and finished it - i usually use the Achtung mod to force-right-click a task and at least for Mercer's backpacks and for components, it seems to fix that issue)
Malware Mal 2024 年 12 月 23 日 下午 3:45 
While it works and removes the Job Author tag, the result is it just make pawns leave unfinished projects as others start new ones. My stockpile is being flooded by unfinished garbage and anytime someone gets assigned to work the bench all they do is start a new project instead of finishing an old one.
АВАЯА 2024 年 12 月 15 日 上午 3:11 
saver
XXXII 2024 年 12 月 11 日 上午 12:34 
excellent
Jellypowered  [作者] 2024 年 11 月 8 日 下午 1:44 
You might get a one time red error just save and reload after the mod is gone and it should be gone.
Gloose 2024 年 11 月 7 日 上午 9:36 
There shouldnt be any problem removing this from a save, right?
Vartarhoz 2024 年 10 月 16 日 下午 7:08 
Best mod out there.
Jellypowered  [作者] 2024 年 9 月 27 日 下午 4:00 
It’s probably load order or a mod conflict, as many people as there are using this mod if there was a serious issue there would be reports in Droves here 😅
Mysterius 2024 年 9 月 25 日 上午 9:45 
Two people having "issue with art", not one to explain exactly what issue nor post an error log.
Panda 2024 年 9 月 13 日 下午 6:19 
I'm also getting issues with art jobs.
Able 2024 年 8 月 14 日 上午 12:49 
I'm having an error using this mod with life lessons mod, can I help analyze the code? Thank you so much
CordialVillain 2024 年 8 月 10 日 下午 4:16 
Best mod there is on Rimworld.
Chesse5552024 2024 年 6 月 6 日 下午 3:30 
I have issuses with art ,
UnicornMan 2024 年 5 月 12 日 下午 7:50 
Nice. I see no reason why a fabricor can't finish up another fabricor's work.
Eokai 2024 年 5 月 7 日 上午 4:47 
Thank you! :steamhappy: