Space Engineers

Space Engineers

Deployable Hoverbike
35 則留言
RougeSable 3 月 21 日 上午 3:47 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ Unfortunately buggy and abandoned
RougeSable 2024 年 2 月 2 日 上午 1:47 
Same bug reporter in 2021 by Zombie, the keyboard shortttttttttcut stops working on a dedicated server after a while, could you update that please?
RougeSable 2024 年 2 月 1 日 下午 11:54 
People still report (continuous) damages using the hoverbike.

Pro tips, we use it in addition with 2 mods:
- Jetpack speed limit 30m/s
- a speed limit for small grids at 200m/s and large grid to 300m/s

This way we really want to rely on hoverbikes on planets !
RougeSable 2024 年 1 月 27 日 上午 3:48 
Second issue, I sometimes take damages when I trigger the hoverbike
RougeSable 2024 年 1 月 22 日 下午 4:42 
Hi, you wrote "I will add a way to designate custom prefabs in the future", could you explain how in details please!
abordoli 2021 年 8 月 4 日 上午 8:14 
What would be awesome is if we could make our own and use this mod to deploy it.
Zombie 2021 年 5 月 5 日 上午 9:16 
Bug?/Broken? Have this on a dedicated mp survival mod server and after a random time it just quiets working. When we try to deploy it we get the red flash but that is it. Also if you visor is up you take damage even if it is warm and there is O2. But on my single player i have no issues at all.

I really would like this to work it is a fun bike to ride and the least troublesome to driver over rough terrain
sevya 2020 年 6 月 9 日 下午 3:33 
That is a LOT of fun! Great mod! The only thing I would add is a way to engage the thrust override for the forward thruster.
Dorimanx 2020 年 4 月 21 日 下午 1:07 
That is awesome!
Klime  [作者] 2020 年 4 月 10 日 下午 10:48 
Update: Now conserves velocity. Should be smoother when spawning
Zuribachi 2020 年 3 月 20 日 上午 10:54 
Awesome mod, loving it! Though the bike needs an ore detector :D
chfish 2020 年 3 月 18 日 下午 4:54 
how can i change the key for deploy, I would like to make a version of your mod for my own use that involes having two deployable vehicles and I was wondering how to change the key so I can make another mod that uses the same code?
KOCZIS 2020 年 3 月 9 日 下午 2:43 
your hoverbike is looking nice but j think that my looks better.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2017477215
:steammocking:
DeAnti 2020 年 3 月 7 日 下午 11:12 
ok... the seat makes it wayyyyy better thank you
Klime  [作者] 2020 年 3 月 7 日 下午 4:35 
Updated with Hover Bike Seats from Spacebar! Enjoy
DareRickery 2020 年 3 月 3 日 下午 8:29 
A Destiny feature, now in SE
FinalCPU 2020 年 3 月 3 日 下午 6:24 
Gotcha, neat thanks
Klime  [作者] 2020 年 3 月 3 日 下午 6:21 
Updated with an in-game screenshot

@FinalCPU Your method works, note however it won't spawn that grid if you are a client (in Local MP or on a DS). A more reliable method is to create your own "hoverbike" prefab, then upload it as a mod. Loading THAT mod after THIS mod in the mod order, will overwrite the default "hoverbike" prefab

I will add a way to designate custom prefabs in the future
FinalCPU 2020 年 3 月 3 日 下午 6:14 
JackRPG on youtube has a video about how it works.

Also, digging into the files shows it's pretty trivial to change which vehicle spawns. Simply paste a small vehicle grid (no sub grids, they don't get deleted properly), change the name in the info tab of the vehicle's control panel to "hoverbike", copy the renamed grid, go into F11 dev menu and "export clipboard to file" to make a Prefab version located in AppData / Roaming / SpaceEngineers / Export, copy that.

So you can revert if something goes wrong, backup the original 'hoverbike.sbc' in (Your Steam Folder) / steamapps / workshop/content/ 244850 / 2008309679 / Data / Prefabs then replace with the hoverbike.sbc you just exported.
Godzilla fan for life 2020 年 3 月 3 日 下午 4:51 
especially when it requires 2 other mods
Godzilla fan for life 2020 年 3 月 3 日 下午 4:51 
exactly my issue with this mode Pred, Like I have no clue what this does
Pred 2020 年 3 月 3 日 下午 3:46 
Some screenshots would be nice. So people know what they are subscribing to.
FinalCPU 2020 年 3 月 3 日 下午 3:12 
I'm also curious about where the blueprint is stored and if it could be substituted with a custom one.
JWA 2020 年 3 月 3 日 上午 8:20 
Now we need the Star Wars speeder bike and the Dragonfly from Star Citizen...
Priam 2020 年 3 月 3 日 上午 2:50 
saaaaayyyy. Could we get a BARC version? :steamhappy:
DeAnti 2020 年 3 月 2 日 下午 7:09 
fun mod... is the a way in the mod config to change the bike to one of my own builds?
Godzilla fan for life 2020 年 3 月 2 日 下午 5:05 
kinda wish there were either some more screenshots or just a better screenshot
Planewalker 2020 年 3 月 2 日 上午 9:00 
Nice work!

v-(ofc it doesn't work in gravity; there is no gravity for the engines to work with :)
Zramura 2020 年 2 月 29 日 上午 11:28 
1 note it dosnt work in space
SourceStick 2020 年 2 月 29 日 上午 10:47 
Next you should try to make a deployable .50 cal machine gun with AWG's awesome weapon pack. I already have made a (currently private) blueprint that could work!
Klime  [作者] 2020 年 2 月 28 日 下午 4:58 
Updated with an awesome hoverbike from Wolfman
Klime  [作者] 2020 年 2 月 28 日 上午 9:02 
Patched. Thanks for the report
Takeshi 2020 年 2 月 28 日 上午 8:52 
looks a little bit different than the thumbnail ;-(
But a nice idea. Please check the CTD while leaving another cockpit or seat.
Parameter name: String
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt64(String value, NumberStyles options, NumberFormatInfo numfmt)
at Klime.DeployableBike.DeployableBike.PlayerCockpitLeft(String entityName, Int64 playerId, String gridName)
at Sandbox.Game.Entities.MyCockpit.RemovePilot()
.....
JWA 2020 年 2 月 27 日 下午 7:47 
What black magic is this?!
DeAnti 2020 年 2 月 27 日 下午 4:03 
Yes i was waiting for this one thank you