Space Engineers

Space Engineers

Deployable Hoverbike
35 comentarios
RougeSable 21 MAR a las 3:47 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ Unfortunately buggy and abandoned
RougeSable 2 FEB 2024 a las 1:47 
Same bug reporter in 2021 by Zombie, the keyboard shortttttttttcut stops working on a dedicated server after a while, could you update that please?
RougeSable 1 FEB 2024 a las 23:54 
People still report (continuous) damages using the hoverbike.

Pro tips, we use it in addition with 2 mods:
- Jetpack speed limit 30m/s
- a speed limit for small grids at 200m/s and large grid to 300m/s

This way we really want to rely on hoverbikes on planets !
RougeSable 27 ENE 2024 a las 3:48 
Second issue, I sometimes take damages when I trigger the hoverbike
RougeSable 22 ENE 2024 a las 16:42 
Hi, you wrote "I will add a way to designate custom prefabs in the future", could you explain how in details please!
abordoli 4 AGO 2021 a las 8:14 
What would be awesome is if we could make our own and use this mod to deploy it.
Zombie 5 MAY 2021 a las 9:16 
Bug?/Broken? Have this on a dedicated mp survival mod server and after a random time it just quiets working. When we try to deploy it we get the red flash but that is it. Also if you visor is up you take damage even if it is warm and there is O2. But on my single player i have no issues at all.

I really would like this to work it is a fun bike to ride and the least troublesome to driver over rough terrain
sevya 9 JUN 2020 a las 15:33 
That is a LOT of fun! Great mod! The only thing I would add is a way to engage the thrust override for the forward thruster.
Dorimanx 21 ABR 2020 a las 13:07 
That is awesome!
Klime  [autor] 10 ABR 2020 a las 22:48 
Update: Now conserves velocity. Should be smoother when spawning
Zuribachi 20 MAR 2020 a las 10:54 
Awesome mod, loving it! Though the bike needs an ore detector :D
chfish 18 MAR 2020 a las 16:54 
how can i change the key for deploy, I would like to make a version of your mod for my own use that involes having two deployable vehicles and I was wondering how to change the key so I can make another mod that uses the same code?
KOCZIS 9 MAR 2020 a las 14:43 
your hoverbike is looking nice but j think that my looks better.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2017477215
:steammocking:
DeAnti 7 MAR 2020 a las 23:12 
ok... the seat makes it wayyyyy better thank you
Klime  [autor] 7 MAR 2020 a las 16:35 
Updated with Hover Bike Seats from Spacebar! Enjoy
DareRickery 3 MAR 2020 a las 20:29 
A Destiny feature, now in SE
FinalCPU 3 MAR 2020 a las 18:24 
Gotcha, neat thanks
Klime  [autor] 3 MAR 2020 a las 18:21 
Updated with an in-game screenshot

@FinalCPU Your method works, note however it won't spawn that grid if you are a client (in Local MP or on a DS). A more reliable method is to create your own "hoverbike" prefab, then upload it as a mod. Loading THAT mod after THIS mod in the mod order, will overwrite the default "hoverbike" prefab

I will add a way to designate custom prefabs in the future
FinalCPU 3 MAR 2020 a las 18:14 
JackRPG on youtube has a video about how it works.

Also, digging into the files shows it's pretty trivial to change which vehicle spawns. Simply paste a small vehicle grid (no sub grids, they don't get deleted properly), change the name in the info tab of the vehicle's control panel to "hoverbike", copy the renamed grid, go into F11 dev menu and "export clipboard to file" to make a Prefab version located in AppData / Roaming / SpaceEngineers / Export, copy that.

So you can revert if something goes wrong, backup the original 'hoverbike.sbc' in (Your Steam Folder) / steamapps / workshop/content/ 244850 / 2008309679 / Data / Prefabs then replace with the hoverbike.sbc you just exported.
Godzilla fan for life 3 MAR 2020 a las 16:51 
especially when it requires 2 other mods
Godzilla fan for life 3 MAR 2020 a las 16:51 
exactly my issue with this mode Pred, Like I have no clue what this does
Pred 3 MAR 2020 a las 15:46 
Some screenshots would be nice. So people know what they are subscribing to.
FinalCPU 3 MAR 2020 a las 15:12 
I'm also curious about where the blueprint is stored and if it could be substituted with a custom one.
JWA 3 MAR 2020 a las 8:20 
Now we need the Star Wars speeder bike and the Dragonfly from Star Citizen...
Priam 3 MAR 2020 a las 2:50 
saaaaayyyy. Could we get a BARC version? :steamhappy:
DeAnti 2 MAR 2020 a las 19:09 
fun mod... is the a way in the mod config to change the bike to one of my own builds?
Godzilla fan for life 2 MAR 2020 a las 17:05 
kinda wish there were either some more screenshots or just a better screenshot
Planewalker 2 MAR 2020 a las 9:00 
Nice work!

v-(ofc it doesn't work in gravity; there is no gravity for the engines to work with :)
Zramura 29 FEB 2020 a las 11:28 
1 note it dosnt work in space
SourceStick 29 FEB 2020 a las 10:47 
Next you should try to make a deployable .50 cal machine gun with AWG's awesome weapon pack. I already have made a (currently private) blueprint that could work!
Klime  [autor] 28 FEB 2020 a las 16:58 
Updated with an awesome hoverbike from Wolfman
Klime  [autor] 28 FEB 2020 a las 9:02 
Patched. Thanks for the report
Takeshi 28 FEB 2020 a las 8:52 
looks a little bit different than the thumbnail ;-(
But a nice idea. Please check the CTD while leaving another cockpit or seat.
Parameter name: String
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt64(String value, NumberStyles options, NumberFormatInfo numfmt)
at Klime.DeployableBike.DeployableBike.PlayerCockpitLeft(String entityName, Int64 playerId, String gridName)
at Sandbox.Game.Entities.MyCockpit.RemovePilot()
.....
JWA 27 FEB 2020 a las 19:47 
What black magic is this?!
DeAnti 27 FEB 2020 a las 16:03 
Yes i was waiting for this one thank you