RimWorld

RimWorld

Warhammer:Freeguild
43 kommenttia
Mlie 15.4.2023 klo 13.01 
Krankus Wrexus 26.3.2022 klo 6.54 
Any chance of a deathjack mod update
Ghost 2.3.2022 klo 12.58 
Is it possible you could add a CE patch?
Diemos 15.12.2021 klo 12.47 
I love these mods, you should do the warhammer ogres lol i love the video they got for the new game.
Ivan 8.12.2021 klo 5.22 
Can a smoke effect be added to firearm shots?
ALE199 31.7.2021 klo 13.40 
I wish to congratulate you for being the first ever modder to have custom factions with custom set of memes/ideology! Congratulations!
Hessian 11.7.2021 klo 16.03 
I see, I see, Thanks for the response!
KompadT  [tekijä] 11.7.2021 klo 13.42 
@Hessian
I would need to do a bigger update for Deathjacks if anything. Most likely will have to wait until after the dlc is out. So I can fully update all the mods to include the new stuff there (culture).
Since linking all the stuff together should be easier.
Hessian 11.7.2021 klo 11.58 
Will you update the Strilander mod as well Death Jacks?
Enki 29.1.2021 klo 22.09 
@Gearhammer
Hi could you tell me how to fix the volley gun, it would be greatly appreciated? :)
MinuteFat 24.1.2021 klo 15.06 
Freeguild is the end-all-be-all for a normal medieval run simply because pike formations are great, you can't prove me wrong.
Plush Langobard 15.1.2021 klo 6.27 
The names for Deathjacks and Freeguild are kinda scuffed, some men get women's names and vice versa.
Carapace Cross 19.11.2020 klo 3.26 
Are any of your Warhammer mods compatible with Combat Extended?
KompadT  [tekijä] 19.10.2020 klo 5.21 
@Gearhammer
You would need to remove the ranged attack to make it count as melee.
Gearhammer 18.10.2020 klo 4.25 
@Bogrin
I fix the problem, just delete <li>PlaceWorker_ShowTurretRadius</li> and you can place and build volleygun once again :D
Gearhammer 13.10.2020 klo 5.59 
Can you somehow fix pike to count as melee?
Bogrin 3.9.2020 klo 11.17 
Is there a reason I cannot seem to place volleyguns? No preview appears unless hovering over a place they cannot go
VoidRose 26.5.2020 klo 16.32 
thanks since i was wondering why
KompadT  [tekijä] 26.5.2020 klo 14.13 
@VoidRose (G.E.W.P)
Yeh, it counts as a range weapon.
Brawlers won't be happy poking with it.
VoidRose 26.5.2020 klo 12.35 
question? Is the pike meant to be a range weapon
pgames-food 5.5.2020 klo 16.51 
are you looking for a greenskin orc?
"he's over there hiding in those bushes" :)
SPACE ME 5.5.2020 klo 8.13 
Yeah, he's right! Where is greenies?
Chosen 23.4.2020 klo 21.18 
where is orc?
KompadT  [tekijä] 15.4.2020 klo 5.43 
@Amko The Terrible
Hm... why did I set it to leather only?!....
Yeh, will add fabric to the stuff category as soon as I can.
Amko The Terrible 14.4.2020 klo 23.10 
Can you please make it so we can make gambesons out of cloth? for some reason theyre leather only which doesnt make much sense because gambesons are literally quilted armor.
pgames-food 17.3.2020 klo 19.34 
hi KompadT
when i saw the picture for this mod, i suddenly imagined Robin Hood,
hiding from the sheriff, and then maid marion shouts out "he's over there hiding in those bushes" :)
Kaiser Waffle 7.3.2020 klo 7.57 
Would be pretty badass if you added a vampire and undead race.
KompadT  [tekijä] 6.3.2020 klo 8.58 
@Kaiser Waffle
o/
No clue... Well I got a clue, but nothing I want to write in stone atm.
Busy adding and changing stuff on the existing ones atm.
Kaiser Waffle 6.3.2020 klo 8.52 
What faction will you add next ? Your mods are fantastic.
KompadT  [tekijä] 2.3.2020 klo 1.01 
@the High Pinger
Yeh, will do that.
Zwei833 the Buggy Modder 1.3.2020 klo 20.36 
A suggestion: could you add more Freeguild euqipment in Freeguild's trade? Currently Freeguild's trade has pretty few goods.
KompadT  [tekijä] 29.2.2020 klo 11.38 
@Gearhammer
Yes, that is doable (I'm not taking responsibility for it, but there's nothing >in this mod< that should stop you from doing it). :)
Gearhammer 29.2.2020 klo 11.27 
can i add this on existing save with faction discover mod?
Chicken Plucker 28.2.2020 klo 14.52 
beautiful artwork, great!
KompadT  [tekijä] 28.2.2020 klo 5.15 
@the High Pinger
They all should work together. Nothing to stop you.
Zwei833 the Buggy Modder 28.2.2020 klo 5.13 
Is it compatible with Warhammer: Deathjacks?

I want to combine Freeguild's armour with Deathjacks' uniform to create a landsknecht style.
KompadT  [tekijä] 27.2.2020 klo 6.31 
@Chicago Ted
Alrighty, adding in the patch for the next 1.0 update.
Thanks.
Chicago Ted 27.2.2020 klo 6.15 
I just tested it, it's easy if you're willing to just make a patch to use the function from VWE, just create a patches folder in the root directory and write the following:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>


<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Weapons Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Gun_FGHandgun"]/verbs/li/verbClass</xpath>
<value>
<verbClass>SmokingGun.Verb_ShootWithSmoke</verbClass>
</value>
</li>
</operations>
</match>
</Operation>

</Patch>
Haven't tested for 1.1 but it works flawlessly with 1.0
KompadT  [tekijä] 27.2.2020 klo 5.48 
@Chicago Ted
1.1 have motes, looking into doing it there atm. Will have to see about the 1.0.
Chicago Ted 27.2.2020 klo 5.32 
Love your mods. If you're not aware, Vanilla Weapons Expanded has a custome mote I think that enables a cloud of smoke coming out of musket type weapons. I wonder if a patch could be made so that the gunpowder weapons from other mods use that feature.
Zwei833 the Buggy Modder 26.2.2020 klo 18.28 
Love this mod, love the Empire!
KompadT  [tekijä] 26.2.2020 klo 1.05 
@Kaise Waffle
Strained relations. xd
But both comes from the same The Empire.
Kaiser Waffle 25.2.2020 klo 19.47 
Are these guys allied or in the same faction as the death jacks ?