RimWorld

RimWorld

Warhammer:Freeguild
43 Comments
Mlie Apr 15, 2023 @ 1:01pm 
Krankus Wrexus Mar 26, 2022 @ 6:54am 
Any chance of a deathjack mod update
Ghost Mar 2, 2022 @ 12:58pm 
Is it possible you could add a CE patch?
Diemos Dec 15, 2021 @ 12:47pm 
I love these mods, you should do the warhammer ogres lol i love the video they got for the new game.
Ivan Dec 8, 2021 @ 5:22am 
Can a smoke effect be added to firearm shots?
ALE199 Jul 31, 2021 @ 1:40pm 
I wish to congratulate you for being the first ever modder to have custom factions with custom set of memes/ideology! Congratulations!
Hessian Jul 11, 2021 @ 4:03pm 
I see, I see, Thanks for the response!
KompadT  [author] Jul 11, 2021 @ 1:42pm 
@Hessian
I would need to do a bigger update for Deathjacks if anything. Most likely will have to wait until after the dlc is out. So I can fully update all the mods to include the new stuff there (culture).
Since linking all the stuff together should be easier.
Hessian Jul 11, 2021 @ 11:58am 
Will you update the Strilander mod as well Death Jacks?
Enki Jan 29, 2021 @ 10:09pm 
@Gearhammer
Hi could you tell me how to fix the volley gun, it would be greatly appreciated? :)
MinuteFat Jan 24, 2021 @ 3:06pm 
Freeguild is the end-all-be-all for a normal medieval run simply because pike formations are great, you can't prove me wrong.
Plush Langobard Jan 15, 2021 @ 6:27am 
The names for Deathjacks and Freeguild are kinda scuffed, some men get women's names and vice versa.
Carapace Cross Nov 19, 2020 @ 3:26am 
Are any of your Warhammer mods compatible with Combat Extended?
KompadT  [author] Oct 19, 2020 @ 5:21am 
@Gearhammer
You would need to remove the ranged attack to make it count as melee.
Gearhammer Oct 18, 2020 @ 4:25am 
@Bogrin
I fix the problem, just delete <li>PlaceWorker_ShowTurretRadius</li> and you can place and build volleygun once again :D
Gearhammer Oct 13, 2020 @ 5:59am 
Can you somehow fix pike to count as melee?
Bogrin Sep 3, 2020 @ 11:17am 
Is there a reason I cannot seem to place volleyguns? No preview appears unless hovering over a place they cannot go
VoidRose May 26, 2020 @ 4:32pm 
thanks since i was wondering why
KompadT  [author] May 26, 2020 @ 2:13pm 
@VoidRose (G.E.W.P)
Yeh, it counts as a range weapon.
Brawlers won't be happy poking with it.
VoidRose May 26, 2020 @ 12:35pm 
question? Is the pike meant to be a range weapon
pgames-food May 5, 2020 @ 4:51pm 
are you looking for a greenskin orc?
"he's over there hiding in those bushes" :)
SPACE ME May 5, 2020 @ 8:13am 
Yeah, he's right! Where is greenies?
Chosen Apr 23, 2020 @ 9:18pm 
where is orc?
KompadT  [author] Apr 15, 2020 @ 5:43am 
@Amko The Terrible
Hm... why did I set it to leather only?!....
Yeh, will add fabric to the stuff category as soon as I can.
Amko The Terrible Apr 14, 2020 @ 11:10pm 
Can you please make it so we can make gambesons out of cloth? for some reason theyre leather only which doesnt make much sense because gambesons are literally quilted armor.
pgames-food Mar 17, 2020 @ 7:34pm 
hi KompadT
when i saw the picture for this mod, i suddenly imagined Robin Hood,
hiding from the sheriff, and then maid marion shouts out "he's over there hiding in those bushes" :)
Kaiser Waffle Mar 7, 2020 @ 7:57am 
Would be pretty badass if you added a vampire and undead race.
KompadT  [author] Mar 6, 2020 @ 8:58am 
@Kaiser Waffle
o/
No clue... Well I got a clue, but nothing I want to write in stone atm.
Busy adding and changing stuff on the existing ones atm.
Kaiser Waffle Mar 6, 2020 @ 8:52am 
What faction will you add next ? Your mods are fantastic.
KompadT  [author] Mar 2, 2020 @ 1:01am 
@the High Pinger
Yeh, will do that.
Zwei833 the Buggy Modder Mar 1, 2020 @ 8:36pm 
A suggestion: could you add more Freeguild euqipment in Freeguild's trade? Currently Freeguild's trade has pretty few goods.
KompadT  [author] Feb 29, 2020 @ 11:38am 
@Gearhammer
Yes, that is doable (I'm not taking responsibility for it, but there's nothing >in this mod< that should stop you from doing it). :)
Gearhammer Feb 29, 2020 @ 11:27am 
can i add this on existing save with faction discover mod?
Chicken Plucker Feb 28, 2020 @ 2:52pm 
beautiful artwork, great!
KompadT  [author] Feb 28, 2020 @ 5:15am 
@the High Pinger
They all should work together. Nothing to stop you.
Zwei833 the Buggy Modder Feb 28, 2020 @ 5:13am 
Is it compatible with Warhammer: Deathjacks?

I want to combine Freeguild's armour with Deathjacks' uniform to create a landsknecht style.
KompadT  [author] Feb 27, 2020 @ 6:31am 
@Chicago Ted
Alrighty, adding in the patch for the next 1.0 update.
Thanks.
Chicago Ted Feb 27, 2020 @ 6:15am 
I just tested it, it's easy if you're willing to just make a patch to use the function from VWE, just create a patches folder in the root directory and write the following:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>


<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Weapons Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Gun_FGHandgun"]/verbs/li/verbClass</xpath>
<value>
<verbClass>SmokingGun.Verb_ShootWithSmoke</verbClass>
</value>
</li>
</operations>
</match>
</Operation>

</Patch>
Haven't tested for 1.1 but it works flawlessly with 1.0
KompadT  [author] Feb 27, 2020 @ 5:48am 
@Chicago Ted
1.1 have motes, looking into doing it there atm. Will have to see about the 1.0.
Chicago Ted Feb 27, 2020 @ 5:32am 
Love your mods. If you're not aware, Vanilla Weapons Expanded has a custome mote I think that enables a cloud of smoke coming out of musket type weapons. I wonder if a patch could be made so that the gunpowder weapons from other mods use that feature.
Zwei833 the Buggy Modder Feb 26, 2020 @ 6:28pm 
Love this mod, love the Empire!
KompadT  [author] Feb 26, 2020 @ 1:05am 
@Kaise Waffle
Strained relations. xd
But both comes from the same The Empire.
Kaiser Waffle Feb 25, 2020 @ 7:47pm 
Are these guys allied or in the same faction as the death jacks ?