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报告翻译问题






The map is small'ish, made in the spirit of dustbowl. There isnt many of 3-stage control point maps so I decided to made one. Thanks for the feedback.
First and second stages are too BLU sided, not enough cover and space for a good defense.
map workshop/2007331583
The map already has nav mesh, its just packed into the bsp itself. Perhaps thats why your game crashes.
First off, I really like this map! Good job!
I ran into an issue where when I try to generate a navmesh for bots, only one or two of the sections get saved. After using the commands for sampling walk-able space I could only get the first two points.
I tried connecting them by generating them out of bounds, but that ended up crashing my game. Is there any way to generate a navmesh that contains all three points?
If there isn't, are you able to create a navmesh for the map?
Thankyou!
-Jazz
Now that being said, this map was tryly designed elevation in mind. It is not easy to learn out but just like dustbowl, you either like it or dont. I noticed people said Erebus was hard to defend for the first week of halloween and towards the end of it, it was really hard to cap even the first point at times.
I will consider your feedback as I make new maps. Constructive one is okay and i always like to read it, good or bad. Thanks!
Anyway, it was fun making this. Now that it has been out for some time and i've been collecting feedback, theres not much i would change on this. Maybe give that one rooftop at the last CP and edge so it doesnt look as dull as it looks now.
Thanks!
Changelog: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2007331583
Thanks to everyone who has helped me to build this by reporting bugs and issues you have found. Have fun!
Changelog here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2007331583
Changelog: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2007331583
Bots on the map: https://youtu.be/HExGoRST6fs
For clarificatiion, yes the nav file exists and has been hand-tuned to make bots work better than a simple nav_generate alone would do.