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报告翻译问题






I already did that the first time, only since I didn't change a thing it was not shown on the mod. Right now, I tried again and I removed a "." to see. Doesn't matter, still got the issue. Also, I am in the Discord, and the issue had apparently been raised saturday by someone else, that I only noticed this morning. Been waiting a return from Kaedrin.
Well I guess until someone more competent with KMM figure out why this mod has an error even when this error does ... nothing? Like, it just says error, since you and I can both enable the mod. Just gonna write this "issue" down.
That's weird. I mean, that's weird because, like you said, all my mods are extremely similar and if one failed, then all the others should too. But at the same time, I do have the error but I can launch and play the modded game, I can enable the mod even with the message, so it is weird you can't. Maybe because it's a local file instead of a downloaded, still weird.
However, can you confirm there is ABSOLUTELY no problem with CA Launcher?
Few questions : Can you launch the game with the mod?
If yes, is the abilities working?
If not, not my fault :).
I just tested, I does have the "Exception Error" but it's for like 60% of the mods I have and it doesn't prevent anything, I can launch, I can have a battle and spawn a Slann Mage-Priest.
Both with CA launcher and KMM. Like I said, my mods are really light on the game. They are probably the last thing that would cause an issue. However, there are 2 things that will cause a problem.
1) Technology overhaul
2) Buildings overhaul
I have verified with the major ones and made sure to choose technologies and buildings that don't disappear. However, some overhauls will just remove an entity I use. In that case, yes, this mod will not works. I have updated all the mods with that mention.
Because when I copied the description from the extremely great mod "Ze Lady Wills It" wink wink I apparently messed up and copied two times the skill description. I didn't notice, so thanks.