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3 out of 10.
There shouldn't be water everywhere in the sewer, maybe only at the edge. It is very annoying when you can only walk slowly all the time. Maybe there should also be signs or better lighting. And finally, the saferoom was high up in the air and therefore not accessible. I searched everywhere, but found no lever or anything like that. Is that on purpose?
-I have finished the map in 27 minutes (after have explored every corner of the map) and i would rename the map "Death Sewers", because the 80% of the 1st level is the sewer section... At the end i have found a Witch in the Safe Room, but after all it wasn't that bad;
-The 2nd level is really short, because it's already the final one, but all the bots worked properly and i haven't noticed bugs in both level;
It's short, but it's still a good beginning.
6/10
It was not a good experience: linear, boring, and overall just felt long because the sewer section is long for no reason. The "elevator" is NOT good and what the hell is that up-side down water texture? My overall experience was boring and the look of the map was extremely bland. This needs a re-work, period. I've played maps that zombies did not spawn in that more interesting than this one.
too white in the 2nd part.
- 1st lvl: fight agains 3 tanks in empty box isn`t fun
- 1st lvl: sewers too empty and linear (it feels boring)
- 1st lvl: its really hard to see elevator button
- 2st lvl: unavailable medkits for bots in saferoom
- 2st lvl: too much fog, even for Silent Hill
PLEASE DO SOMETHING