安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2903582351
Hope it helps anyone!
I've gone ahead and added support for Animal Collection in the Star Wars - A RimWorld Series - Factions mod in 1.3. When this mod is updated to 1.4, assuming no major changes to internal def names, it will also be supported in 1.4.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=918227266
@Guy: Looking forward to the 1.4 release, if it's coming.
Thank you,
-Jec
found this out the hard way when I succesfully tamed a Krayt =')
I miss the animals very much :-}
Any way to make it so the mounted rancors pawn offset isn't weird? i.e. with giddy up the pawn when riding a rancor renders in the middle of the rancor (within their legs) instead of above it, looks super weird. Purely cosmetic, but I noticed even modded animals it auto calculated the offset, just not with the rancor...
https://www.setreadygame.com/blog/lists/the-5-best-star-wars-mods-for-rimworld/
Keep up the good work. It includes a link to the original mod and your updated version.
https://gist.github.com/7b5bbe1d4bc370979be24bf1b138cdf0