安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Wouldn't be better to switch "Autopistol" with "Hunting Rifle?" Weapons provided by your scenario make a weak point about hunting, especially in 1.3 where animals flee in all directions when you shoot at'em.
Being Outlanders, in my opinion, means that you live by hunting and farming. Consider this if you want, please.
By the way, this is one of my favorite mods. Congratulations.
I'll fix that now, hopefully it should be quick
https://gist.github.com/7587d131eddcb5f600363040f21c3bf8
You can see at the bottom that there is some issue with the "arrest" type job, I'll let you read it as I'm really no expert in coding
Thanks and good luck for looking into thaht issue !
Let me know if there is any errors or anything weird going on with this mod... :)
Right now it's gonna have a compatibility fix with Vanilla Expanded Settlers and also detects some clothing mods like Vanilla expanded Apparel. I might come with other clothing mods since i heard the newest update with rimworld...
I dunno.....
XML error: <expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>PlayerTown</defName><label>New Village Settlers</label>
...