XCOM 2
[WOTC] Multiple Attacks Increase Chance To Graze
19 kommenttia
shiremct  [tekijä] 24.8. klo 10.54 
The requested config toggle to exclude attacks against enemies that can be headshot (lost, etc.) has been added. Default value for new config true, so all attacks against the lost will be ignored.

For simplicity, this check does not try to evaluate whether an actual headshot occurred and just ignores all attacks against targets that could be headshot.
Classical Scholar 26.7.2020 klo 19.44 
Thank a lot for spending your time replying me. Wish you have a good day.
shiremct  [tekijä] 25.7.2020 klo 11.11 
I think it's actually a picture from XCOM: Enemy Within, not XCOM 2.
Classical Scholar 24.7.2020 klo 19.00 
Can i know what is outfit mod in your mod's cover?
Flashstriker 20.4.2020 klo 11.43 
Ok good, that should mean it's not as deadly when facing Lost. Thanks!
shiremct  [tekijä] 20.4.2020 klo 11.38 
That's correct, it does not stack.
Flashstriker 20.4.2020 klo 11.20 
Hey Shire, I just want to check I'm understanding this correctly - whether I take 2 shots or 5 (I don't know how I'd do that either but roll with it), every shot after the first one will have a flat +25% to graze, and it does not stack?
Be Anti-Speciesist 21.3.2020 klo 4.13 
DO NOT USE THIS MOD WITH THE HIVE MOD until something changes.

I would love a toggle or something, as mentioned previously. I have to unsubscribe from this mod for now while I'm using The Hive. Too many headshot-able enemies paired with too many strong non-headshot-able enemies. Breaks what balance there is.
Cato 20.3.2020 klo 6.26 
But saying that, I'm not certain my squads will survive Lost missions with the graze penalty. Happy to test it though.
Cato 20.3.2020 klo 6.25 
This may be the perfect solution for my own Infantry/Commando class suffering from the power creep of having two shots.
Be Anti-Speciesist 14.3.2020 klo 21.46 
I've subscribed, but haven't played with it yet. I gotta say, this sounds like a brilliant way to slightly nerf late game power creep on the XCOM side. The idea gets a thumbs up from me!
Wonka Wonka 28.2.2020 klo 10.19 
My new favorite mod.
bstar 24.2.2020 klo 8.04 
Great idea shiremct! Now I can feel a little less shame when slapping multi-shot abilities on 75% of my soldiers in RPGO...
Rockfire ✘ 23.2.2020 klo 15.06 
One of the main reasons I stopped using multi shot classes was because of how OP it was, this sounds like a great solution.
Lebowskichild 23.2.2020 klo 12.50 
I would definitely be interested in a toggle. It may be a bit harsh against Lost otherwise.
shiremct  [tekijä] 23.2.2020 klo 12.39 
There is no special handling for headshots, so subsequent attacks will have the higher Graze chance. If there's enough interest, I may put together a toggle or something.
Lebowskichild 23.2.2020 klo 10.47 
How does this interact with the Lost headshot ability?
Elster 23.2.2020 klo 8.51 
I have always wanted a mod that balanced multishot classes by giving a "recoil" effect where their consecutive shots every turn are increasingly less accurate. This is even better than what I imagined, and will make a fine addition to my mod collection. It'll definitely help tone down Marines, Skirmishers and Tech Specialists with Marauder.
Flashstriker 23.2.2020 klo 3.12 
This mod might make the Infantry actually usable without breaking the game's balance completely. Nice