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If I recall correctly how it works is that if a body part takes damage that goes over the total HP of said body part, the game kills the character instantly. If the slider is turned down in the custom difficulty settings, the game rolls dice whether to kill or not, if the game doesn't kill, the body part is set to 1HP.
I'm not 200% sure this is the case though, since melee attacks use "power" instead of "damagedef", but it's worth keeping an eye out for. If animal damage *is* multiplied, you could look for a mod that lowers it, or you could go into your RimWorld folder \RimWorld\Data\Core\Defs\ThingDefs_Races, open the .xml files and lower the "<power>[value]</power>" values for each attack so that animal melee damage stays under control even when multiplied. Unless you enjoy the challenge, of course. You might also want to look into how RimWorld handles mod so that you don't have to overwrite the original .xml files.