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报告翻译问题






No, you don't need it.
Just use it as a server mod.
No export file needs to be generated, it is not necessary.
Use it as a ServerMod in your launch file.
"-servermod=@The_Labyrinth;"
Remember to put the necessary Mods.
@BuilderItems and @MapAssets-MutatedMods.
Thanks UStink, no need, just enjoy it as much as I enjoy making it.
I will update the mod in a moment and you will be able to get 2 different .DZE files, one the original and one alternative.
Ok UStink, for now I'll leave the mod as it is now but I'll add 2 versions of .DZE files, the original version and the alternative one.
Thanks for your comment.
The mod has been updated.
Now the mod has to be added
@Map Assets - MutatedMods
Walls have been changed so that zombies should not go through walls
The mod has been updated, now it contains a .dze file
No. you just have to use the coordinates where you want the zombies to appear, I usually use the mod @ZombieSpawnTool
Thank you for your words I love that you can enjoy it.
thanks to you for enjoying it
ok the link doesn't work
I appreciate your mod and your willingness to help though.
Can you provide me a pastebin of your init.c?
https://pastebin.com/
#include "$CurrentDir:\\mpmissions\\YourNameMission.chernarusplus\\TheLabyrinth.c"
Im getting no "Export" folder generated in my storage_ folder either. Im running on a hosted server if thats of any help.
Thank you, I hope you enjoy it
WOW surprising..
I used the INIT.C method and had no problems.
Do you use MOD mode or INIT.C mode?
MOD mode:
"-servermod=@The_Labyrinth"
You also need to edit your init.c look at the instructions
INIT.C mode:
Look at the instructions.