Ravenfield

Ravenfield

Twin Cities
23 条留言
TnaMako1 2 月 23 日 下午 5:06 
Is it just me or i can't climb the ladders or is it something else?
Thout Gaming ゴゴゴ 2024 年 1 月 15 日 上午 7:57 
nine o'leven
Stand_Up 2023 年 6 月 4 日 上午 6:50 
Two Forts
Gluty z Dupy 2023 年 2 月 21 日 上午 8:30 
Twin Towers :csgo_dead:
Qbow14 2022 年 10 月 16 日 下午 9:45 
Reminds me of a game called Kill-zone: Shadow fall
totally normal username 2021 年 2 月 27 日 下午 3:59 
This is an accurate representation of the twin cities.
boxcarz 2020 年 8 月 6 日 上午 12:04 
@Crunchee4K
I don't have a NASA computer either, but mine can process up to about 400 bots with some amount of lag, but not unplayable.
FlipClip 2020 年 5 月 8 日 下午 5:55 
You make amazing maps, Please make another masterpiece for us to play
THE REAL MAN 2020 年 4 月 12 日 上午 3:00 
NICE keep working...
雾雨魔理沙🌙 2020 年 2 月 27 日 下午 11:39 
cool map
DuffBeer 2020 年 2 月 27 日 下午 5:21 
great idea, ran fine on my computer, only problem was had with the towers in the middle. what's up with the ladders?
Crenc 2020 年 2 月 25 日 下午 1:59 
"Recommended number of bots : 200-300" bro i dont have no NASA computer
JeeKnee 2020 年 2 月 24 日 上午 10:04 
damn dude St. Paul looks really nice here
WO 2020 年 2 月 23 日 上午 9:04 
Well done!

Since most of the house assets in the background are just for show, maybe double each of their size and have half the assets.
dat boi 2020 年 2 月 22 日 下午 10:52 
cool, but too many models are used, and I can already guess that most computers will average 15-30 fps. Suggest you tone it down or people are gonna complain
Jj the brat 2020 年 2 月 22 日 下午 8:09 
@spicyflute as a fellow minnesotan i can confirm this.
Blue North Star 2020 年 2 月 21 日 下午 10:38 
Looks like it's time to dust off the ol' nukes.
House. 2020 年 2 月 21 日 下午 6:33 
as a minnesotan from the twin cities this is exactly what we do
jtbush00 2020 年 2 月 20 日 下午 4:18 
OTAKU WARKITTEN  [作者] 2020 年 2 月 19 日 下午 3:16 
@ Yui Rave: Thanks for the tip. Had absolutely no idea about pathfinding and was just making it work via trial and error. Turns out it was much easier and quicker than I imagined.
LtCysaber 2020 年 2 月 19 日 下午 1:47 
looks amazing, cant wait to try it out!
Yul Rave (starstrafe) 2020 年 2 月 19 日 上午 9:03 
get rid of aaaaaall those path links and path boxes, they are absolutely detrimental to bot navigation.

If bots are having trouble entering buildings, either place *small* pathlinks through all their doorways, or place a big path box over the entire playable area with a cell size of 0.1 and character radius of 0,4. The second option will take a long tome to generate, but will work better once saved, and is easier.

This is basically the only reason to use navigation tools on a map this size. What you did here was create a ton of exclusive zones that the bots cant exit (the boxes) and a ton of horrible, artificial straight lines that they also cant deviate from (the links). With the exception of the aforementioned tiny house doors, all navigation is calculated for you once you hit "save with pathfinding". Only use boxes and links to correct anything the automatic navmesh misses.
webking321 2020 年 2 月 19 日 上午 7:21 
Whoa...