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I don't have a NASA computer either, but mine can process up to about 400 bots with some amount of lag, but not unplayable.
Since most of the house assets in the background are just for show, maybe double each of their size and have half the assets.
https://www.youtube.com/watch?v=nM_NUMHdh2Y
If bots are having trouble entering buildings, either place *small* pathlinks through all their doorways, or place a big path box over the entire playable area with a cell size of 0.1 and character radius of 0,4. The second option will take a long tome to generate, but will work better once saved, and is easier.
This is basically the only reason to use navigation tools on a map this size. What you did here was create a ton of exclusive zones that the bots cant exit (the boxes) and a ton of horrible, artificial straight lines that they also cant deviate from (the links). With the exception of the aforementioned tiny house doors, all navigation is calculated for you once you hit "save with pathfinding". Only use boxes and links to correct anything the automatic navmesh misses.