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That's the slow version.
@Voodoo, yeah it must be something else. I'm running on old hp microliant cubes and it's fine.
Depends which admin mod you're using. Mine and a couple other sue "!spawnentity" instead.
Voodoo, I haven't had consistent issues with this one falling through the map, it only seems to happen to me in one very specific area near the Hayward police station. You may be doing additional things with your server that's destabilising the game.
You're already here if you're leaving comments... ?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2000745327
If you're just not able to use it then you're doing something wrong.
Dogg, I answer that questions so regularly that it's getting pretty old. I wasn't rude, I'm just over it.
iqbeastie, this mod contains everything that it requires in order to add in the car and spawn it. You just add the ID number to the steam_ugc line in your hosting.cfg and it will do everything for you.
Use the eyes to look.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2000745327
So glad your back bud. Your vehicle mods are top class.
Just to be clear your Charger and BMW has a boost and stuff but the sedans and the Police SUVs and Cap cars are unaltered.
abandonedTimer = 172800,
abandonedRespawnTimer = 900
The top one is in your base and the bottom one is prob outside your base but vehicles stay even outside the base.
initialMinVehicles = 10,
abandonedTimer = 172800,
abandonedRespawnTimer = 900,
destroyedTimer = 120,
destroyedRespawnTimer = 900,
The ID is always in the address.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2000745327
If anyone has had a modified police vehicle spawner before applying this mod, they may need to destroy some existing police cars to let the spawner start cycling in new types.