Stellaris

Stellaris

Extragalactic Cluster Start
955 条留言
Draconas  [作者] 10 月 17 日 上午 12:09 
I'll have a look, but that is very strange
Emperor 10 月 15 日 下午 3:02 
I keep running into an issue with the hexagon system and L-gate. When I try to use the L-gate connection it just gives me a wormhole. I've tried loading it last in my mod order, seeing if it is a potential mod conflict but that didn't work either.
Draconas  [作者] 10 月 2 日 上午 12:27 
No it's actually a lot of pain still, so as op is self contained, I gave the smallest cluster some love.
CJ The Busta Definitive Edition 10 月 1 日 下午 6:37 
can op start system also be added for others like atranoch
Draconas  [作者] 9 月 28 日 上午 11:55 
They broke when all the primitive code got redone and so got removed.
Snow Goon 9 月 28 日 上午 5:09 
Did this mod not used to have a primitive species you could choose to spawn in the cluster? What happened to that?
Draconas  [作者] 9 月 24 日 下午 3:20 
Thanks, I will remove that.
marconaronj 9 月 24 日 下午 2:51 
its on the same page you pick them. in the description it says those will be your options
Draconas  [作者] 9 月 24 日 下午 2:41 
Those were removed when I stopped spawning the old extra galactic clusters, where have you seen them described? I thought I removed the text about them.
marconaronj 9 月 24 日 下午 2:27 
thank you. also i only get 2 options, single wormhole and L gates but no 3rd option (several Wormholes) is shown
Draconas  [作者] 9 月 24 日 下午 2:11 
Set the start cluster to be big dipper, then starting system to be OP system.
marconaronj 9 月 24 日 下午 1:59 
how do i pick the op start system
Draconas  [作者] 9 月 22 日 上午 10:51 
4.1 update, some minor bugfixes but no major changes, probably backwards compatible with 4.0
WarGul 9 月 18 日 下午 3:39 
Must have been a mod conflict, working again now. Thank you.
Draconas  [作者] 9 月 18 日 下午 12:47 
Working fine in my testing.
WarGul 9 月 18 日 上午 8:59 
Is the L-Gate option working for anyone else? I choose L-Gate and the Wormhole is present in the Hexagon system.
Draconas  [作者] 9 月 6 日 上午 11:48 
Yes of you can reach, it may be out of range.
hoheer 9 月 6 日 上午 8:12 
Is it possible to come in via a jump drive from outside to a wormhole isolation cluster?
Estellus 9 月 2 日 下午 4:54 
Rockstar.
Roland 9 月 2 日 下午 2:41 
Pretty good idea.
Draconas  [作者] 9 月 2 日 上午 11:53 
BIG HAPPY NEWS

After some time away, I have finally fixed the Ringworld and Starborn starts for EGS.

They now make use of the vanilla Stellaris Shattered Ring / Void Touched origin mechanics - so are now locked behind Federations DLC. When you are moved outside the galaxy your origin will be reset to Shattered Ring / Void Touched to make future things work for you as if you had started with those origins.

As you are starting normally and then I am switching you to the second origin, there are probably some edge cases, and there is definitely some RNGJesus around starting deposits. They are not meant to be absolutely faithful copies, but to let you have those starts as a thing in an EGS cluster.
Draconas  [作者] 7 月 19 日 上午 3:33 
Draconas  [作者] 7 月 19 日 上午 3:20 
@idkynot: Use the PDX module to create a new mod, call it what you like.
Use github to download the complete egs mod
extract the mod zip from github into the directory for your new mod. Inside your mods directory should be a "common" and "events" folder.
Draconas  [作者] 7 月 19 日 上午 3:04 
I had to disable it because 4.0 broke everything, I will be looking at fixing it, but it is going to be close enough to vanilla that it will require Federations now.
Eshminima 6 月 28 日 上午 5:38 
I am not seeing the ring world start?
idkynot 6 月 28 日 上午 1:03 
hey so uh how do i install a github mod on stellaris?-_-
Draconas  [作者] 6 月 16 日 下午 11:33 
Scroll through the comments for a link to my github on the last 3.14 version.
idkynot 6 月 14 日 上午 10:51 
legacy version pls (3.14)
idkynot 6 月 14 日 上午 8:36 
which really sucks
idkynot 6 月 14 日 上午 8:28 
tried it didn't work
however now i think the problem may be that i'm trying to use the mod on 3,14
idkynot 6 月 14 日 上午 8:22 
ok
Draconas  [作者] 6 月 11 日 上午 11:11 
So that sounds like the mod is completely stuffed and not working, try unsubbing and resubbing to make sure steam hasn't wrecked you.
idkynot 6 月 11 日 上午 4:52 
ignore the third thing i figured it out
idkynot 6 月 11 日 上午 4:50 
2 issues:
1) my population and vessels(science,construction and military) do not get moved to the cluster
2)no wormhole spawns in the cluster
also how does the op system work
Draconas  [作者] 6 月 9 日 上午 7:53 
You could hack it in relatively easily, offhand I have no idea how the starting relic world copes with no farming districts.
You can probably console command it by waiting until the move has happened then using the effect change_pc = pc_relic followed by effect reroll_plant = yes

Am I going to add it: no, as non-standard starts require a lot of coding to work and maintain in the general case.
[Yetti]DOODS-666 6 月 9 日 上午 6:14 
How difficult code wise would it be to add relic worlds as part of your starting system options? I like to rp as the remnants of a fallen empire the defended the galaxy from the last crisis and formed this final bastion separate from the galaxy and feel relic world would fit rp wise. I usually console command the rubricator into the cluster but always feel cheaty doing that
Estellus 6 月 8 日 上午 11:44 
You can combine this with the multiple origins mod, just be aware that the 'extra' origin decisions aren't comprehensive, so you can't combine this with just anything and things can get a bit...weird. Should work fine with stuff like Riftworld and Starlit Citadel at the very least.
Nilrem 6 月 8 日 上午 7:45 
any way to start in a isolated cluster but take another origin ?
Draconas  [作者] 6 月 7 日 下午 12:53 
@ferguson interesting and unexpected, I'm glad you solved it,

@Myyddraal You can't anymore, they were increasingly broken, when we got to 4.0 I would have needed to completely redo them (they were almost entirely the original code from the Extragalactic clusters mod) so I have removed the functionality entirely.

I am hopeful that in future I will be able to re-add Ringworld and Void Dweller home systems without many vanilla overrides, but if I do they will be locked behind Federations DLC as they will operate like PDX origins, not like my custom ones.
Myyddraal 6 月 7 日 上午 11:39 
also, maybe i'm missing something, but how do i get other clusters to spawn in?
ferguson_bobby2000 6 月 7 日 上午 9:31 
I was having trouble with dying on day 2 using the gigastructural engineering, some trait mods and this. By putting the mod to the end of the load order it is solved.
Estellus 6 月 7 日 上午 6:29 
You are a gentleman and a scholar.
Draconas  [作者] 6 月 6 日 下午 2:35 
Basic version update to 4.0.15 is now up.

There may be continued tomfoolery around the planetary administration building and you get occasional unemployed pops on the move.
[Yetti]DOODS-666 6 月 6 日 上午 4:20 
Day 2 death on Ocean and arctic worlds. Luckily have a day 4 save on one of them to restart (EHOF glitched and bombed me with notifications)
ScHyMeMe 6 月 5 日 上午 9:23 
@Draconas :crtgoofy: Thank you ever so much, this is the single most important mod for me !!
Draconas  [作者] 6 月 5 日 上午 9:13 
Thanks all

4.0.15 has made a crap ton of changes including changing syntax on several script commands. It's like 4.0 all over again. Which is a bit rude for a minor patch.

It's broken a bunch of my mods and while I didn't see anything in the patch notes that should break egs your experiences tell me that they did.

I don't have time to look at anything until the weekend and will try to get a fix up as soon as I can.
Estellus 6 月 5 日 上午 8:32 
+1 report, death on day 2 when using a Continental (Forest) world start.
Samael 6 月 5 日 上午 7:15 
same for me, game starts normal and my empire is killed when the move is supposed to happen, this is after the 40015 update....
Myyddraal 6 月 4 日 下午 9:18 
i keep dying even without special planets on day 2. I'm on continent, just regular continent world.
Lights 5 月 26 日 上午 9:26 
Ah well, thanks for looking!