安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Is it fast enough to keep up with heavy cavalry? Speed buffs are locked to their animation speed, eagles vision seems borderline useless.
With how long it takes to unlock the respective high tier building, it feels like Myrmidias altar could use a buff or rework of some kind in line with flavour or mechanics around the goddess surrounding tactics, formation and strategy. Perhaps a cavalry specific buff so that Empire Knights and Reiksguard can have a late game use with Griffons, and will synergise with Blazing Sun knights if you own the dlc?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2171409202
Added War Altar of Myrmidia."
Awesome. Can't wait to try them out.
Excellent work as always sir!
Should be working for them. Middenland and TEB are special because they have different temple buildings than the rest.
Updated to include middenlands and teb.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2126879691
Oh, oh my, I see something.
Yes, permission granted
Aw I kinda like the peasant gravedigger. I'll consider it though.
Yes
I could, but it's a flavor thing. It still has fear and terror which works on the living.
I think this should work: https://discordapp.com/channels/373745291289034763/621683089067868180