奥拓星球 / Autonauts

奥拓星球 / Autonauts

Autoblocks
67 条留言
Ryion404 2024 年 2 月 10 日 下午 11:12 
Just dropping by to say, this is an excellent mod. I am sad you didn't get enough time to finish it, but what is there is a lot of fun. Thank you for making it, I had a blast playing it!
DOG DAY 2022 年 4 月 27 日 下午 1:51 
EU Ñ SEI O QUE EU FAÇO NUMA ILHA MOITO PEQUENA QUASE SEM NADA
Parthon  [作者] 2022 年 4 月 23 日 上午 7:20 
Hi Fear Vector.

I'm afraid that I abandoned the project because of COVID related reasons, I still want to update this version one day though, but I can't make any promises as to when.

I also love that you made a version to update and continue adding content to as well, I'd let you take over this project, but there's no way to transfer the name.

I figured there's three options to move forward:

I can add you as a contributor and then publish new versions here and give you full credit, but unfortunately the project would be under my account, and steam doesn't allow publish permissions to be given. :(

You keep working on Reborn and I direct people there, then IF i update this one (I have a lot of changes to do) I continue to advertise Reborn.

Or we keep the two projects in sync with the same code and add you as contributor, I still direct people to Reborn, and then when I do my update in the future with different content we split the projects.

What do you think?
Fear Vector 2022 年 4 月 23 日 上午 3:10 
Hey Seiger. I was annoyed with this too, as only certain blocks would turn to soil, and no more shallow water being generated. Since it seemed that this has not been worked on since 2020, i went and had a look to see if i could possibly update it. The good news is i manged too in what for the purpose of sharing with the rest of you guys i have called Autoblocks Reborn and uploaded. I have plans at this stage to keep adding things to the mod to allow for progression beyond berries or mushrooms.
Seiger 2021 年 10 月 24 日 上午 9:24 
its a good idea but this one is broken, you run out of shallow water (each new block only gives one new shallow and some of the shallows wont turn to dirt.
Resonanc_e 2021 年 10 月 23 日 下午 1:26 
How do i get logs
XartaX 2021 年 5 月 14 日 下午 4:44 
Dead?
egoseige 2021 年 2 月 10 日 上午 7:16 
turf isn't turning into new land
爱秀的晓宇 2020 年 12 月 4 日 上午 4:09 
No berries, no colonies, no weeds, no food, no clothes
菜虚坤 2020 年 12 月 1 日 上午 1:37 
Hello, I have some game questions for you. Can you add a friend
EnterpriseGoose 2020 年 11 月 28 日 下午 1:16 
sometimes the turf doesn't get turned into land, and also how do i get shallow water? is it supposed to spawn around land, because it isn't for me...
Sir Choopy III 2020 年 11 月 20 日 下午 8:48 
Uhh, I can't seem to get on the island, and spawn in the middle of the ocean, where I can't move. Please help!
TardisITguy 2020 年 10 月 6 日 下午 4:33 
hitting an issue where placing three turf doesn't make it land?
isochronous 2020 年 7 月 30 日 下午 6:23 
This is a fantastic idea, please keep working on it. I look forward to playing the finished thing once I complete my first vanilla playthrough
Parthon  [作者] 2020 年 5 月 22 日 上午 3:19 
Group111: yup! Lockdown has been bad for my work, but hope to get all that in next patch!
group111 2020 年 5 月 20 日 下午 2:13 
Great,but look forward to get clay, coal, metal, weed, cereal, cotton and rough stone blocks and etc:steamhappy:
CloversDrop 2020 年 5 月 17 日 上午 2:46 
No tree seeds.
XartaX 2020 年 5 月 10 日 上午 10:26 
:(
Hart 2020 年 5 月 5 日 上午 7:17 
Great, looking forward to it!
Parthon  [作者] 2020 年 5 月 5 日 上午 6:22 
Hart: I'll have a working version this sunday!
Hart 2020 年 5 月 4 日 下午 1:08 
Doesnt work for me
Cheap Sushi 2020 年 4 月 25 日 下午 3:30 
Parthon  [作者] 2020 年 4 月 25 日 上午 4:27 
Purity: not yet, Update for that soon!
Raicu 2020 年 4 月 25 日 上午 12:34 
I have some questions is there currently a way to get clay, coal, metal, weed, cereal, cotton and rough stone blocks and etc
Parthon  [作者] 2020 年 4 月 23 日 下午 9:18 
I'll be making those changes! The soil -> swap -> soil thing is a new addition to the game which I will turn into the actual way of making new soil!

I'll be removing the mushroom spawn and replacing it with a tool of some kind when I finish adding animals!
Raicu 2020 年 4 月 23 日 下午 2:06 
Is there maybe a way to disable the mushroom spawm thing when the tree seed gets put in a tree hole because in my tree farm with all my bots i keep getting mushrooms even though i dont want them to spawn or make it so you can get them different because this screws over my wood farm
Raicu 2020 年 4 月 23 日 下午 1:39 
Oh i found a fix on what i mentioned before. Just use a bucket to pickup soil then put it on fresh water after 3 times it will turn into swamp and after 3 times of doing that it turns into soil i totally forgot about that.
Raicu 2020 年 4 月 23 日 下午 12:18 
I am playing the game with this mod but i have one found one issue with it sometimes when i try to create new land with the 3 turf when i place it in the water nothing happens it only happens on certain tiles and i don't know why it does that one reason that i think it might be is that if an item was previously placed in that tile of water it can't be converted does anyone know a work around or is it just a mod bug
Parthon  [作者] 2020 年 4 月 21 日 上午 3:49 
Sure! I sent you a friend request!
MeTheJuggler 2020 年 4 月 20 日 下午 7:02 
I fixed a few bugs and improved usage. Would you like the updated file?
Hacktor 2020 年 4 月 14 日 上午 3:33 
@Dokkeibi plant it and shovel it up again.. you have a small chance of getting 2 Tufts (can take a verrry long time)
XenonKZ 2020 年 4 月 14 日 上午 1:03 
i only have 1 turf and i can't continue how do i get more turf?
Hacktor 2020 年 4 月 13 日 下午 10:43 
@MeTheJuggler use a rock :) like they did before Minecraft was made and you could just punch one.
MeTheJuggler 2020 年 4 月 13 日 下午 10:19 
How do you start? Your tips says to "chop down the trees", but I have no axe, and without any logs I can't make a crafting station to make an axe...
NASMW 2020 年 4 月 10 日 下午 1:24 
i play this mod. i dont like how the land is growing, cant make how i want to grow/buld the land.
i like the grind.
一叶秋碱 2020 年 4 月 5 日 上午 3:42 
Did U update it? Could U please tell me how 2 ues it:steamhappy:
Parthon  [作者] 2020 年 3 月 26 日 下午 8:08 
Thanks Tinky!

I'll be doing an update Sunday. There's a lot of stuff to add apparently.
Snork 2020 年 3 月 26 日 上午 12:10 
Hey Parthon
Just saw that as of V134.30, there's now a "SetPlayerStartLocation()" method that can be called on world create:

Set Start Location On Map: [v134.30]
If you need to set the exact location where the player should start then this is for you:
ModPlayer.SetPlayerStartLocation( 20, 20 )
Note: the function must be called in AfterLoad_CreatedWorld() function only.
Dawnseeker 2020 年 3 月 20 日 下午 3:09 
How do u get the sieve
Jonny Black 2020 年 3 月 7 日 下午 6:03 
@TardisITguy: Yeah, i just unsubscribed and then resubscribed a few times and it just started working. Made sure I had no other mods subscribed, but that may not have been a factor.
TardisITguy 2020 年 2 月 29 日 下午 7:18 
@Jonny Black. I'm having the same issues did reinstalling the mod help?
HYDRA | Stankyboi101 2020 年 2 月 27 日 下午 5:05 
nvm i found it out no worries
HYDRA | Stankyboi101 2020 年 2 月 27 日 下午 4:50 
hey i have a question how do i get turf im a little confused pls help me
Hacktor 2020 年 2 月 27 日 下午 12:53 
Any way to make berries implemented? That unlocks the rest of the food tree. :)
Blahsadfeguie 2020 年 2 月 26 日 下午 7:19 
Ruruwawa: That weed circle happened to me too, I believe it's fixed in the latest beta version of the base game. Just gotta wait for that to get pushed.

With regards to the "in-world" recipes slowing down when there are lots of tiles to check: it just occurred to me that there's now functionality in the beta to set a custom keybinding in a mod and listen for it. Why not use one of those? Press custom keybinding, it checks what tile the player is currently on and applies any changes that need to be made. Bam, no constant checking required. Of course, it'd be impossible to automate that, but it's already pretty difficult to automate a process like converting water into soil in a functional way without causing irreparable damage to the map.
Jonny Black 2020 年 2 月 26 日 上午 8:31 
Love the idea, but I've run into a few issues:

1. If there has ever been an item in a shallow water spot, then it will refuse to turn into dirt, but only sometimes. Makes it nigh impossible to actually create sizable land.

2. On the same vein, each new block of dirt only creates a single section of shallow water, meaning you just have a bunch of random lines with no way to fill in those areas.

3. When I first downloaded and played the mod, it would break the game the second I moused over one of the custom converters. I had to re-install it several times until it finally just decided to work.
Ruruwawa 2020 年 2 月 26 日 上午 5:55 
Picture of the green disk thing that spawns in the first mushroom tile: https://imgur.com/a/N0mkHAH
Ruruwawa 2020 年 2 月 26 日 上午 5:52 
Personally I prefer converters. I think there's a performance issue with all the scanning to make the drop method work -- my tiny world seems slower with just 150 dirt tiles. Plus, Find in [] doesn't code for turf; you just record a move to X,Y. So no way to get a bot to create an area of new land with turf. The bucket method is the go-to since bots will fill an area that way.

Big, weird problem with mushrooms! After digging up the mushroom created using the drop method, that specific tile spawned a green disk that shows a "weeds" tool tip, plus a lot of errors. The disk can't be deleted or destroyed. If you save the game despite the errors, it takes several minutes to reload thereafter, and has monster lag once loaded.

So yeah, converters! Maybe add multiple recipes to the same bench?


烽火千年 2020 年 2 月 26 日 上午 3:51 
这个mod运行时总是报告错误,该怎么解决?重新开始后,铲除草皮 大多数的时候都是只能产出一块,建筑筛子的时候没有图标
Blahsadfeguie 2020 年 2 月 26 日 上午 1:01 
The crusher is also a good idea! And it opens up a few more possibilities: perhaps it could be used to crush turf into fine dirt or sand, which can be fed back into the sieve for other more advanced materials. (That could be how you get other crops like berries and grain. Might make a good alternative to mushrooms as well, though I like the idea of having to start with one specific food and progress with that enough to get other types)

As for animals, how about colonist seeds? I'd say they are the closest thing to an accessible precursor to more complex life. Maybe add some kind of DNA-splicer-like converter to "infuse" certain relevant objects into a seed and make an animal out of it.

I wouldn't worry too much about having too much of the mod's progression be just converters; 90% of the vanilla game is converting materials into other materials anyway :P.