Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
45 条留言
Cédric GÉRILLE [GiletJaune]  [作者] 2023 年 7 月 6 日 下午 1:51 
Huh. Okay well, I don't know how to make the job easy.
In the LUMP_ENTITIES you normally find light entities, which are mostly "light" entities, maybe "light_dynamic" if they are linked to a switch, along with other light entity classes I can't remember.
So you can extract the LUMP_ENTITIES as text, edit it, and import it back. Then you save the modified map.
After this, you can run vrad on your modified map file and the lights should be altered. Maybe you need to run vvis prior to vrad, but I don't think so.
Begotten 2023 年 7 月 5 日 上午 7:26 
Hello, how can i delete all indoor light of a map (NY city)
Cédric GÉRILLE [GiletJaune]  [作者] 2023 年 6 月 22 日 上午 11:28 
Possibility 1: I think I did not implement it. I don't remember so far. 😂
Possibility 2: You need to start a game using the map that you opened in the tool.
Synorem 2023 年 6 月 1 日 下午 3:09 
Entity editing mode is disabled for me. Why is this?
Drputtyboss 2023 年 2 月 18 日 下午 4:06 
nice
Cédric GÉRILLE [GiletJaune]  [作者] 2023 年 2 月 18 日 下午 4:05 
If you want to open whatever file anywhere in Garry's Mod, you need to have it located in the Garry's Mod folder. The only exception is about mounted Workshop add-ons and mounted games.
Drputtyboss 2023 年 2 月 18 日 上午 6:00 
so is it possible to edit maps witch don't show up on my addons or maps list?
Cédric GÉRILLE [GiletJaune]  [作者] 2022 年 12 月 28 日 下午 1:35 
Tu m'étonnes ! 😋❤
Famoso 2022 年 12 月 6 日 上午 4:24 
t'es un bon momo wlh
Cédric GÉRILLE [GiletJaune]  [作者] 2022 年 3 月 4 日 下午 12:04 
Well, I explored this possibility, but I could not find a way to do it with my current knowledge, unfortunately.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 2022 年 2 月 12 日 下午 1:36 
Can you remove playerclip brushes? I'd assume by replacing the texture
noblor 2021 年 12 月 26 日 上午 10:15 
idk
Cédric GÉRILLE [GiletJaune]  [作者] 2021 年 12 月 26 日 上午 4:58 
You got this! 😜
noblor 2021 年 12 月 26 日 上午 3:38 
ohhh
Cédric GÉRILLE [GiletJaune]  [作者] 2021 年 12 月 26 日 上午 2:40 
Erm... No, Momo is the short for Mohamed! 😅
noblor 2021 年 12 月 26 日 上午 2:12 
is this to do with momo XD
Cédric GÉRILLE [GiletJaune]  [作者] 2021 年 12 月 25 日 下午 12:26 
Yay!!
noblor 2021 年 12 月 18 日 下午 11:53 
momo creepy girl
Cédric GÉRILLE [GiletJaune]  [作者] 2021 年 4 月 24 日 上午 1:38 
Wait, it's mentioned "alpha"! Oh well, I think it's another tool that I gave up, but still works well.
I have a few upcoming updates that I should do one day. But lately, I have not been around Garry's Mod.
You can safely use the tool though! I have not heard any disappointment with Garry's Mod maps.
Niterux 2021 年 4 月 14 日 上午 3:05 
Is this still in its alpha stage? Why hasn't it recieved any updates?
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 5 月 19 日 上午 7:20 
Thank you!
stevensky 2020 年 5 月 19 日 上午 4:27 
nice tool dude
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 24 日 下午 1:08 
@TyrakatheDragonFan Now you can proceed, the materials can be replaced if you know which one is missing or corrupted.
TyrakatheDragonFan 2020 年 2 月 19 日 下午 12:42 
@Heavoc | Reborn The Map Retexture Tool doesn't work: it simply says 'we can't handle displacement materials'.
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 19 日 上午 11:35 
@TyrakatheDragonFan I suppose that it will be possible in the future. The text conversion of the LUMP_TEXDATA_STRING_DATA , which (I think) contains all the brush materials, is not done yet.
TyrakatheDragonFan 2020 年 2 月 18 日 下午 1:52 
Would I be able to use this tool to fix this problem regarding missing textures of water lightbeams? And if so, how?

How they look in Gmod: https://sta.sh/012r25j5qxjd

What they're suppose to look like (as seen in TF2): https://sta.sh/01u2xqwkfgel
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 17 日 下午 1:38 
Dude! :steammocking: :steamhappy: Thanks for being the first to notice it!
linalaterino 2020 年 2 月 17 日 下午 1:31 
Haha, I love your system requirement humour.
Sadly I am below minimum requirements, as I only have FPM.
CornFlakes 2020 年 2 月 16 日 上午 1:28 
Il y a juste un problème de brightness sur les maps modifiées. Les cubemaps sont un peu foutus je crois. Je vais test en les recréant.
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 16 日 上午 12:53 
Merci, je trouve aussi que c'est génial. :-P Et ça me fait plaisir.
CornFlakes 2020 年 2 月 16 日 上午 12:52 
Merci c'est génial! :OrangeSurprise:
CJusteMelvin 2020 年 2 月 14 日 上午 8:26 
bonne idee
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 13 日 下午 11:33 
Let me repeat myself:
> Adding prop_static entities is planned to be experimented, but the success is unsure.

In addition, adding prop_detail entities will not be supported until the "dprp" game lump structure is documented.

If you have those physics problems, just make prop_dynamic entities. They work very well.
Terry Fingerguns 2020 年 2 月 13 日 下午 6:07 
@Martin "Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled."

Yes, that is what I mean. Can this addon recompile the map so that the placed entities are no longer entities but actually part of the map? Can it makes entities into prop_statics?

I'm asking because if you put props into the map as literal entities, the collision physics can cause problems.
IntellectualPotato 2020 年 2 月 13 日 上午 9:48 
Yeah. i made and uploaded a couple maps already i was just wondering if that was possible
Thanks for the answers!
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 13 日 上午 9:44 
@Moniker I do not really understand your questions. Your vocabulary is not accurate enough for me to fully understand your question. I think that the correct answer is affirmative. But you always can remove entities in Lua even when created by the map. Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled.

@zorich_michael
Making a map from scratch is impossible. It would be like re-making the Hammer Editor. Even removing a single wall would do a mess!
IntellectualPotato 2020 年 2 月 13 日 上午 5:27 
Could this be used to create completely new maps or is that impossible?
Terry Fingerguns 2020 年 2 月 12 日 下午 4:58 
Yes, but my question is can you place "entites" as if they were normal map models? As in there would be no way to delete them through lua (as you can do with literal map entites, but not the map itself).
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 12 日 下午 12:01 
Héhé merci pour le retour. :extralife:
Alec 2020 年 2 月 12 日 上午 11:43 
tu gère ! j'adore le concept
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 12 日 上午 11:01 
Ah oui ? :steamhappy:
Wast3d 2020 年 2 月 12 日 上午 3:03 
le meilleur comme d'habitude :p
Cédric GÉRILLE [GiletJaune]  [作者] 2020 年 2 月 11 日 下午 10:25 
Yes you can add entities into the map as they were placed in Hammer Editor. Do not forget to specify a "hammerid" key in the entity's values. This can be done by exporting the LUMP_ENTITIES as text, editing the generated text file and re-importing it.

Adding prop_static entities is planned to be experimented, but the success is unsure.
Terry Fingerguns 2020 年 2 月 11 日 下午 5:48 
Can normal models/props be compiled into the map with this tool in terms that it would be considered part of the actual map by the engine?
chesiren 2020 年 2 月 11 日 下午 12:36 
cool