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报告翻译问题
@Michiko, they do now updated to add that
WallStuff] Patch operation Verse.PatchOperationAdd(Defs/MemeDef[defName="Transhumanist"]/addDesignators) failed
file: G:\Steam\steamapps\workshop\content\294100\1994340640\1.6\Patches\SleepAccelerator_Patch.xml
Will that create any problem for me if I run this mod?
To summarise, it's impossible to have more than one "true" Multi-Analyzer, I patch most of them but for some mods they use different ways to recognise things and I can't handle all of them (happy to accept people providing patches in the Github btw !) for those cases there's a config in the mod settings which allows you to revert back to the base Multi-Analyzer being the true one and the wall mounted one just being a research boost.
1) If there is a mod, the hi-tech research bench does not see the usual multi-analyzer.
2) The rimatomics mod, on the contrary, does not see your multi-analyzer.
The main problem is the first one, of course. But if you can fix the second one, it will be great.
You can't have a conduit existing beneath the wall when placing a Wall Battery or a Circuit breaker (Maybe a power switch as well) however so that might be what you're seeing
This is because they already include a power conduit in them, this probably makes it incompatible with any of the mods that include conduits inside grav walls by default, I'll have to see if I can fix that
@Welchs, If there's any errors in your logs you can send over I can take a look, but as a usual fix it's because something is messed up in the settings, so if you delete your mod settings for this mod (There's instructions in other comments earlier) then that usually fixes it.
There's a config parameter in the mod settings that allows you to decide if you want to use my replacement logic or just leave it as vanilla, that "should" make it compatible with anything, but if a mod has complicated requirements like it needs a specific connection etc. then that would require a patch to be written.
From looking at their code (I'm not sure if the one I've found on Github is the right one) my patch *should* be working, it might be worth moving WallStuff to after Rim Effect in your load order see if that helps
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3473370247
Could you possibly change the patching to make the vanilla multi-analyser work along with the wall mounted version?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530651481
Add wall versions of the simple, fine and lavish dispensers for this mod.
The only other thing to try is deleting the mods settings file as sometimes that can cause problems
I've had this happen before specifically for 1.6 and I THINK it might be either hugslib, or something from Vanilla Expanded.
Or it could be something leftover from 1.5. I honestly cannot tell.