全面战争:战锤2

全面战争:战锤2

No Spell Cooldown. Player Only.
60 条留言
spooky cumblast 2024 年 11 月 15 日 下午 4:17 
Is there something like this for 3? I've searched but I wouldn't be surprised if I missed something.
我是谁 2024 年 8 月 21 日 下午 7:46 
I have only enabled this mod, yet it remains ineffective in the campaign mode.
Spell  [作者] 2024 年 6 月 28 日 上午 12:35 
1. This mod does not work in custom battles unfortunatly, it is only in campaign.
2. Spells have an active time and a cooldown time. This mod does not remove the active time.
Example Vampire Counts Invocation of Nehek, active time 18 sec (time that the spell actually heals units), recharge time 30sec ("Cooldown").
Only the 30sec recharge time is removed.
3. Maybe incompatible with the other mod, sof.
Try and change the load order of the mods, alternatively disable the other mod and try again.
atran65 2024 年 6 月 27 日 下午 9:30 
for some reason the mod doesn't work for me, i run it with sof. the spell still turns red and the cooldown time doesn't look like it's changed.. i've tested it in custom battles and campaign.
Spell  [作者] 2022 年 3 月 14 日 下午 3:04 
Not this mod.
There is a way to make a mod that does what you want, but it is very tedious.
I also have uninstalled WH2 now and have no further plans to do anymore WH2 mods.
Looking forward to play and mod WH3, once modding tools and Workshop gets implemented.
Phoenix Person 2022 年 3 月 14 日 下午 2:56 
Any way to make this work for hero abilities?
Spell  [作者] 2022 年 2 月 18 日 上午 11:19 
Probably, yes.
Smiling Knight 2022 年 2 月 18 日 上午 8:28 
Will u make this mod for Warhammer 3? :steamhappy::roman_temple::WH3_clasp::WH3_greasus_rofl:
Spell  [作者] 2022 年 1 月 30 日 上午 3:37 
Should work with SFO if they add any new spells to the correct tables.
2022 年 1 月 30 日 上午 12:57 
SFO compatible?
Spell  [作者] 2021 年 10 月 19 日 上午 4:27 
Since it doesn't need to be updated. I still works.
keador 2021 年 10 月 19 日 上午 2:31 
why does no one update these.
Spell  [作者] 2021 年 9 月 9 日 下午 1:38 
It is possible. Will I do it? I don't know.
But I'm not sure if I would include them in this mod and instead make a separete mod for Army Abilities.
Yuri Ono 2021 年 9 月 9 日 下午 12:47 
Is it possible to also make add in factionwide skills with no cooldown too? like "Menace Below"
I can't seen to find anyone who has made such a mod.
Camalie 2021 年 8 月 28 日 上午 4:12 
I suspected as much and that doing so would be very tedious so I don't blame you
Spell  [作者] 2021 年 8 月 28 日 上午 2:22 
Otherwise, I would have to donwload every other Lore in the Workshop, go through all those mods with the tools for modding, and add every single spell.
And, I would have to do it regularly, incase any of the mods adds another spell.
Spell  [作者] 2021 年 8 月 28 日 上午 2:19 
This mod does not affect 'Workshop Lores', only the Lores from the game, if that makes sense.
Camalie 2021 年 8 月 27 日 下午 10:40 
yeah this mod still works and has been for a while. The only problem I ran into with this mod, which was a long time ago mind you, was whenever it involved lores of magic that was added through mods such as the araby spells from the OVN mods. I'm not sure if they're still not affected by this mod because I haven't tested it out recently.
Spell  [作者] 2021 年 8 月 19 日 下午 1:40 
I just tested it, it works with Vlad and his Vampire Lore Magic.
Which Lore of Magic were your trying that didn't work?

There is a difference between Abilities (bottom left) and Spells (bottom right).
Spells costs Wind of Magic, abilities does not cost WoM and only have a cooldown.
This mod only affects Spells (bottom right).

When you first cast magic, it will turn into a green duration "clock" on the Spell.
After that, there is supposed to be a red cooldown "clock".
This mod disables the red cooldown "clock".
You will still have the green duration timer.

If you are on the campaign map you can also hover over your spells on the unitcard of your Lord and see that when you hover a spell, in the top right corner of that tooltip of the spell, you can see it doesn't have a cooldown, only cost WoM.

This mod is a Player only mod, therefore it only works in Campaign, and not Custom Battles.
ryanli0514 2021 年 8 月 19 日 下午 12:47 
this is not working. it needs updated.
白夜 2021 年 7 月 29 日 上午 7:02 
where to download
Camalie 2021 年 7 月 21 日 下午 1:54 
and you're not testing this on custom battles?
Crusader 2021 年 7 月 21 日 下午 1:48 
I've rechecked it 3 times
Camalie 2021 年 7 月 21 日 下午 1:38 
are you sure? I've been using it just fine with over 80 mods active
Crusader 2021 年 7 月 21 日 下午 1:35 
Mod doesn't work!
I have disabled all other mods in the launcher!
Trainers from MrAntiFun and FLiNG still haven't solved the problem with this function.
BeX 2021 年 1 月 16 日 上午 4:36 
Does it work with SFO? :(
Camalie 2021 年 1 月 15 日 下午 9:32 
last I played, which was several days ago, this mod still works. The only time this mod would ever need to be updated would probably be when/if they add new lores of magic
Spell  [作者] 2021 年 1 月 15 日 下午 12:42 
I am confident the mod work and will work forever forward.
No one has reported it as broken.
BeX 2021 年 1 月 15 日 上午 11:43 
Still works?
Bersaglieri 2020 年 12 月 2 日 上午 9:37 
would love unlimited doomrockets!
darkstar.one 2020 年 11 月 23 日 下午 9:09 
Can you do the Infinite army ability mod, so we can spam Skaven nukes on the battlefield. :)
pandaling 2020 年 6 月 12 日 上午 7:38 
oh my got the chain lightning
Noi6991 2020 年 6 月 3 日 上午 8:32 
would be cool if there was a mod for no ability cooldown does anyone know one?
Greb 2020 年 5 月 31 日 下午 8:00 
Any chance to get this with just the -200% miscast chance? I don't want to spam magic everywhere, but I also don't want my mages routing because they failed a clutch overcast and took damage :steammocking:
NightMare 2020 年 5 月 27 日 下午 9:16 
It works well with Eshin Sorcerer now. Thank you so much.
Spell  [作者] 2020 年 5 月 27 日 上午 5:38 
When you first cast a spell, the Icon will show duration of the active spell, once that is done, the spell then goes into a cooldown period and another timer shows. This mod removes the second timer. So once the duration of the spell is past, you can cast again, if you have the Winds of Magic necessary, basicly 100% uptime, except for the 1-2-3 seconds cast time.
kyleki21 2020 年 5 月 27 日 上午 5:32 
So im sorry if this is a dumb question, it looks like there is a period when the spell is going that you can use it again until its done, is that cooldown or is it the period after that thats cooldown?
Spell  [作者] 2020 年 5 月 27 日 上午 4:57 
Okay, mod updated and should now include the Stealth Spells from the Skaven. I don't have the DLC so I can't test it, but please let me know if you find anything out of order.
NightMare 2020 年 5 月 27 日 上午 2:43 
It‘s Skaven spells of stealth.
Spell  [作者] 2020 年 5 月 27 日 上午 1:08 
I don't own the Eshin DLC so I can't test it. Which lore of magic is it? Maybe I can do it manually via tables.
NightMare 2020 年 5 月 26 日 下午 9:19 
It's Eshin Sorcerer.
Spell  [作者] 2020 年 5 月 26 日 下午 2:08 
I can't see any problem in the tables. I can't find any spells from DLC13. Only abilities. Are you sure they are Spells? They cost Winds of Magic?
NightMare 2020 年 5 月 26 日 下午 12:59 
Thank you for your mod. It seems like this mod can't work well with Clan Eshin. Could you solve this problem?
Spell  [作者] 2020 年 5 月 12 日 上午 1:45 
If it is Player Only, then it is campaign only, since Custom Battle-compatible mods only changes tables that affects both Player and AI.
Hutsh 2020 年 5 月 11 日 下午 4:57 
could you add campaign only on description please for people testing out this for the first time :) ?
Ptfx 2020 年 5 月 11 日 上午 6:09 
Oh my bad, I intended to ask in your other mod, infinite wind of magic as I only suscribe to it...
Spell  [作者] 2020 年 5 月 10 日 下午 4:25 
@Pit If I remember correctly, the AI uses spells depending on WoM levels, not only CD. So even if they have no CD, they might not cast it. I see no point in giving them No CD if they are not gonna use it.
Spell  [作者] 2020 年 5 月 10 日 下午 4:17 
Yeah, this mod does not work in Custom Battle, it only works in the campaigns.
Camalie 2020 年 5 月 10 日 下午 3:39 
@Hutsch
The mod only works in campaign, not in custom battles
Ptfx 2020 年 5 月 10 日 下午 12:55 
Hi, thank you for your mod. Is it possible to make it avaialbe for the AI too?