XCOM 2
[WotC]Reclaimer Cortana(Replace Codex)ver 1.0
23 条留言
Morianthi 2023 年 7 月 19 日 下午 9:42 
@Beach Head B82 Same thoughts. That would be great. I came here looking for that.
Inerael 2023 年 3 月 13 日 上午 2:41 
@Beach Head B82 i think the same thing . Does it work or not ?
Beach Head B82 2022 年 7 月 1 日 下午 5:10 
Darn! I hoped this and Playable Codex would work together so I could get an OP Cortana :steamsad:
Agent Hunk 2020 年 11 月 7 日 上午 6:18 
Would be nice if it was the red rampancy Cortana keep clicking on this one in battle thinking its my Cortana.
Lianetta 2020 年 11 月 1 日 上午 1:04 
even 3 soldier from promgram rising tide mod still almost loss to them. this mod is make codex scary than sectopod it very challenge tho .yeah you can use mindshield to counter this but for me mindshield make a game lack of challenge
ПΛПО Dragoon 2020 年 5 月 10 日 上午 12:59 
is there a way to reduce the debuff from -100?
Milf-Hunter 2020 年 5 月 5 日 上午 5:51 
Please make separate
Cody Bayliss 2020 年 2 月 24 日 下午 10:11 
What does the ai implant do exactly?
HydraGC 2020 年 2 月 15 日 上午 1:35 
@Alterd-Rushnano ahh fair enough, thank you for responding
Fritzchen 2020 年 2 月 14 日 上午 10:52 
The Idea is GREAT ! - "Thumb UP"

We need more Advent-Changes, seriously :steamhappy:
Specie 2020 年 2 月 12 日 下午 2:23 
way to make my game more ♥♥♥♥♥♥♥ scary
DTyler42 2020 年 2 月 12 日 上午 7:42 
Can this be added mid campaign ? It looks like a really cool addition but I'm already in the middle of a pretty nice run at the moment.
handsomegrape 2020 年 2 月 12 日 上午 3:45 
@Alterd-Rushnano Ok, thanks for responding.
Alterd-Rushnano  [作者] 2020 年 2 月 12 日 上午 1:49 
@HydraGC @mc32 @!handsomegrape
I envisioned making cortana an independent Enemy, but due to my lifework situation, had to implement it only this way.(I don't have enough time..T-T)


Deadput 2020 年 2 月 11 日 下午 2:53 
At least the psi bubble is less of a joke at that point, plus things that actually counter Sparks is appreciated.
silverleaf1 2020 年 2 月 11 日 上午 11:32 
@author On point 2 about the psionic bomb. Not impossible. A templar with the ability to switch position with a friendly unit could get the mec unit out of the psionic bomb area and a unit like a higher level skirmisher with combat presence could give an action to the templar to get the templar out of trouble. Another way to avoid the damage would be to use the psionic stasis ability on the mec which won't get it out of the area of the explosion but will protect it from damage.
Mildly Nuclear 2020 年 2 月 11 日 上午 6:18 
psionic bomb disables robotic units so they can't avoid the explosion? That's ridiculous.
MaCC165 2020 年 2 月 10 日 下午 1:16 
so u just changed the modell and loadout? Nothing Ai related or something else?
HydraGC 2020 年 2 月 10 日 上午 5:13 
This is awesome, but is it possible to turn this into a standard unit and not a codex replacer?
dmc32 2020 年 2 月 10 日 上午 4:16 
ah, very nice! I recall someone did the cortana before. So this will cause an even bigger area explosion with mechanical units involved too. Hmm, very challenging enemy mod. Thanks for this!
handsomegrape 2020 年 2 月 10 日 上午 4:10 
Would have preferred if it kept the original codex and made Cortana a researchable/buildable reward from their drops.
Alterd-Rushnano  [作者] 2020 年 2 月 10 日 上午 3:30 
@Deadput
In theory, I did not replace the CODEX unit itself, only the archetypes and Item. And as a result of testing, the game recognized the CODEX related script as normal

To summarize the conclusions. : Yes. As I have seen, does not directly affect the campaign progress script.
Deadput 2020 年 2 月 10 日 上午 1:37 
This doesn't have any conflicts with the campaign progression scripts regarding Codex right?