Prison Architect

Prison Architect

All Contraband Items Detectable - Metal Edition 2.0
5 条留言
AncientGatekeeper  [作者] 2020 年 2 月 15 日 下午 5:46 
Not a problem man! Glad I could answer your question :D
LemonsterOG 2020 年 2 月 13 日 下午 12:21 
@Ancient Gatekeeper -- Got it. Thanks so much for the quick reply. Cheers!
AncientGatekeeper  [作者] 2020 年 2 月 13 日 下午 12:17 
This mod makes all contraband that are not metallic in nature, metallic. It also adds the smelly property to items that way patrol dogs can find them as well. It also does not use 5x as much power.

Cpt. Dinosaur originally had made his version of this way before the mutator was a thing. I decided to update his mod and add in the new contraband that had been added such as the rope, pocket watch, and sedative shot. It’s possible that this mod isn’t needed since there’s a mutator now, but seeing as I don’t play with mutators turned on, I really don’t know.
LemonsterOG 2020 年 2 月 13 日 上午 10:08 
This mod looks great! I'm curious though. How does this mod differ from the mutator, Contraband Scanner? The description of that mutation reads, "Metal detectors will detect all forms of contraband." Thanks. :smileyflag:
AncientGatekeeper  [作者] 2020 年 2 月 9 日 下午 3:00 
You can either use this version or the original versions by Cpt. Dinosaur as he has updated his original mods. I will however be keeping this mod current and up to date as new releases are made available.