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报告翻译问题






Cause the maps don't come from Steam anymore, they come from Mod.io:
https://mod.io/g/pavlov/m/snowtrail
- Removed 4 landscape components (improves performance slightly)
- Added more rocks
- Increased the number of Push spawns and moved some around
- Added another "sandbag bunker" near the crashed plane
- Changed the old barracks with new WW2 themed barracks, go check it out !
- Replaced the fuel tanks with different models
- Added a Tiger Tank as Push objective
- Fixed collision on some models
- Changed lighting slightly
- Moved scenery mountains around
- Added roadblock to mountain + ladder next to it
- Landscape tweaks
- and way more.. ugh but this are the most important ones.
Enjoy !
- Removed 2 extra landscape layers
- Tweaked LODs a bit more
- Changed texture resolution on a couple models
- Changed the rock materials
- Changed the tree models
- Added 2 extra landscape paint layers
- Added a couple more rocks here and there
- Removed Dithering which looked like Compression for some people
- Added road tracks
- Changed LOD on a couple of meshes
- Other small changes & Bugfixes
- Made the windows larger in the "warehouse" upper floor
- Changed the interior layout a bit in the "warehouse"
- Removed 2 fences in the last phase so attackers can take the whole compound
- Added another truck in the last phase compound
- Added a couple more trees in the last phase compound
- Moved the Train MCOM into the first wagon to attempt to balance Attackers-Defenders
- Changed ticket count from 100 to 75
- Removed 3 overlapping trees (was causing performance issues)
- Swapped thin tree with fuller one
- Removed 2 overlapping bushes (was causing performance issues)
- Removed 2 overlapping barracks (was causing performance issues)
- Removed slippery ice (checking if its causing the crash)
- Removed climbable ladders (Yoshey's AMM just to test if its the cause of crashing)
- Swapped and edited a texture here and there
- Fixed LODs on crates
- Slightly increased overall brightness to counter darker forest
- Changed Recon and Covert Ops to 2 instead of 4
- Removed anti personnel for Recon
- Removed anti vehicle for Engineer (useless for now)
- Slightly increased Oil Lamps and other Lights brightness to see better inside
- Tweaked tree LODs a bit more
(was 60 seconds at first, then changed to 30 seconds, now 45)
- Added fallen tree on top of first 3rd wagon which creates a shortcut to the rocks + can get on top of the wagon (already could with the ladder on the side of the wagons)
- Added sandbags on the cliff next to the wagon for more cover
- Moved the Push - Stage 1 - Bomb B to the front of the 2nd wagon
- Fixed a LOD on the pole at Push - Stage 2 - Site A building
- Tweaked collision between fence and rocks at Push - Stage 3 - Site A
- Tweaked collision between rock and sandbag at Push - Stage 2 - Site B (near Tower)
Broken - Trying to fix:
- Added test Wagon near Push - Stage 1 - Attacker Spawn (idea is to have sliding wagon doors)
Also let me know about performance, where it drops for you or doesnt drop or you etc
The map can still be played in TDM/DM/GG etc but with modern guns
Or is that a requirement of the maps created?
If the second applies, please also support modern weapons. great work.
If you have any suggestions for the map itself or just for Push (official Rush) , please let me know !
I'm already improving the terrain a bit and slightly rearranging / fixing some things
The map was mainly designed for longer range battles with snipers and being sneaky.
Playing with more than 10 players makes it way more fun , same with running in Rush gamemode
It includes some fixes in textures, lods, performance etc