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You have to run the game first. Then when you are at the menu screen you click the mods option or settings it has the picture of a star on a stick lol
Then it brings up the mod selection screen. Tick the dev mode option. Restart game.
At the menu once again hit the mod option and now you should see the enabled check marked under dev mode. enjoy :)
thanks without this mod i would have to mute the game completely!
Thanks a bunch! Couldn't be more clear.
And thanks @Volk0s for making the mod in the first place!
It should be mentioned though, that if Volk0s releases an update to his mod, this file is very likely to be overwritten.
Also, if you have multiple steam-library folders on your computer, I am not sure where the workshop items will be stored. In this case, you may have a harder time locating the correct folder. It might be easier to use your OS's search function to locate the "MuteStuck.lua" file.
All credit to this goes to Volk0s, of course. I merely had a stab at the resource files and was lucky enough to find the correct sound files. Based on his work, I managed to put some more lines into the code, and it actually worked...
If you add some additional lines to this function, you can mute the various sounds in the game.
Mine looks like this:
function BeforeLoad()
print("Stuck sound mute")
ModSound.ChangeVolume("WorkerStuck", 0)
ModSound.ChangeVolume("WorkerNoTool", 0)
ModSound.ChangeVolume("WorkerNoTool2", 0)
end
In your Steam library folder there is a workshop folder, which contains all the... well, workshop files.
Contained therein are folders with "IDs", corresponding to the different games and different workshop items.
I don't know if the IDs are the same on every PC. On my machine, Volk0s's Mod is found here:
PATH_TO_STEAM\SteamLibrary\steamapps\workshop\content\979120\1990205965
You should find a "MuteStuck.lua" file in there. Open it with a texteditor. You will see a "BeforeLoad" function.
The sounds you disabled yourself are the sounds that drive me crazy, too. But I can't figure out anything about how to add those entries to the mod. Can you tell me what folder and file I need to look for?
I searched for "mouse" in the resource files and found some promising entries, "MouseTick" and "MouseCross".
Unfortunatly, neither of them seem to disable the sounds you want. Perhaps the game doesn't allow these to be changed, or maybe they are just named differently.
All I can do is poke at the files with an hex-editor. To go any further, you would need to extract the resource files and look at all the contained sound files within.
This is beyond the scope of my abilities. Sorry, mate.
Noice! Thanks, mate.
When a robot thinks about the next step and does not find something to do, it makes a little "plink" sound. This is what the mod turns off.
I was instead looking for a mod that turns off the "no tool" sound, because that really gets on my nerves.
So I added two more entrys into your lua-file, "WorkerNoTool" and "WorkerNoTool2".
Maybe you could create another mod for those sounds? So we can easily mix and match to our liking...
Nice Mod I like it :)
Tried unsubscribe and resub, wait a little then retry. Define 'wait a little' I waited a couple of minutes but that did not work. Wait 30 mins? Wait 2 hrs?