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看了一转修改视线惩罚的mod并不多,这个算好用的了
due to needing to remove the stupid PO balancing act CA introduced in the patch prior to Rakarth, but it also modifies LOS. I doubt your mod and that one are compatible and I'd really like to use both.
I've also removed the reduction in LOS from very low public order. Don't think that adds much to the game.
No internal compatibility for now with the mods striked through in the description. That takes additional work, that I might not do. If you want to make a patch yourself, let me know so we're not both doing the work.
I'll look into it, but if nothing changes within a few days just remind me.
I'm planning to look into that whole mess in the future.
I'm also not sure how ambush defense actually works, for some reason I always assumed it was a modifier to the chance of being ambushed when you enter an ambushing army's influence range (also modifies the stalk stance ambush chance). But, anecdotally, lords with a higher ambush defense also seem to better detect hidden armies at range - noticeably with AI lords.
As you mentioned, LOS must be a factor in detection - after all you can't see non-hidden armies beyond your LOS. And of course there's the "chance to detect hidden armies" stat, but I think that was only in TW:W1 (renamed?).
I suspect that they increase the range at which you can detect armies, but not the chance. I think you can normally detect any army within visible range.
There might be other mods for that, like "regional visibility" or something. It requires changes to scripts.
@Nightwing
I have no idea what looking into multiplayer would entail. I have no idea if it works in multiplayer, or why it wouldn't work.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1165096283