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I think you're not supposed to right now, it was just there for testing.
I actually really love the idea of having alien flora grow but it's hard to implement and is very likely to slow down the game a bunch because it would be resource heavy. Nevertheless, I'm going to try some ideas.
I didn't realize the nydus worm was that powerful, when I play I rarely use it, I'll play test it more. Thanks for the long write-up, it's really helpful, I'm going to dive into all the issues you talked about sometime next week (I'm currently working on animations and graphics).
Join the discord, BTW. :D
Humans are still too weak, not unit wise but time wise, upgrading tiers, gathering resources and building stuff takes far too long and in that time the alien player has already taken over the whole map.
The mod is updated now, with a progression system for the hive / infestation team, that should suppress their early game advantage.
Thanks for the feedback. How does a matchup of humans vs aliens or humans vs humans work?
I've been thinking about this since the release and procrastinating it because it requires a significant rework of the infestation team.
Anyways, it seems very necessary, so I'll work on creating a tier 0 for the infestation team so they don't have an unfair advantage. Probably will take me about 1-2 weeks.