边缘世界 RimWorld

边缘世界 RimWorld

[1.0] Vanilla Factions Expanded - Settlers
405 条留言
EzraNox 8 月 21 日 下午 10:53 
Ahhhhh those were the days ^^
Oskar Potocki  [作者] 2022 年 7 月 13 日 下午 2:34 
The one marked as working with 1.3 man
Spotter 2022 年 7 月 13 日 上午 7:33 
Oskar, which Update works with the current RW please? I give you 👍👍 & 5⭐ for keeping the Wild West alive in games like RW
Oskar Potocki  [作者] 2022 年 7 月 13 日 上午 3:46 
There is a separate updated version
Spotter 2022 年 7 月 12 日 下午 5:47 
This only works for version 1.0 or earlier? Tynan already trashed my Cowboys & Dinosaurs play saves, when he mad Royalty mandatory. :(
76561198233617104 2022 年 4 月 24 日 下午 12:40 
This diego man looking inbred AF with his eyes wwwwwwwwwwwwwww
Oskar Potocki  [作者] 2020 年 11 月 4 日 上午 6:43 
This? No.
Alien_Halls 2020 年 11 月 4 日 上午 6:39 
does it work for 1.2?
]Pure Blind[ 2020 年 10 月 18 日 下午 8:02 
Oskar you are a god
Jornych 2020 年 10 月 8 日 上午 4:30 
every time i shuttle in to raid a caravan there is nobody there
Demandro 2020 年 8 月 23 日 下午 1:40 
Still, it was worth to try! XD
Oskar Potocki  [作者] 2020 年 8 月 23 日 上午 9:23 
No, it’s easy to find, seriously two clicks of a mouse.
Demandro 2020 年 8 月 23 日 上午 8:38 
Could mod auhor add 1.1 version link on his mod page?
Oskar Potocki  [作者] 2020 年 7 月 26 日 上午 8:32 
1.1 version of this mod allows you to toggle it in the mod settings.
Thor 2020 年 7 月 26 日 上午 6:47 
How am I supposed to keep muffalos away from the chemshine? They even ignore restricted zones.
patrick bateman philosopher 2020 年 5 月 24 日 上午 11:26 
thanks midas, i missed it when i was first combing through his mods.
Anarchius 2020 年 5 月 24 日 上午 10:17 
BUG:

Using Diego Dire makes the ultra tech researches from the Royalty DLC unavailable. Those that require a techprint and really high tier, like Skin hardening and Neural computations, but the lower tier ones, like Compact weaponry or Poison synthesis, are somehow unaffected. The problematic researches are not present at all on the research tab, and using Researchpal or Research Tree reveals them, but they remain unavailable to research, even though the techprints have been applied to them. While the few available ones display the message "Insufficient techprint 0/1", the problematic ones simply say "Missing" with the mentioned mods.

This bug makes the Propulsion technology research, from Security Expanded, not available as well.

Only Vanilla expanded mods were used, that added anything new to researches.
༺midas22༻ 2020 年 5 月 22 日 下午 5:28 
veldheer, it's already updated to 1.1. just check oskar potocki's workshop page
patrick bateman philosopher 2020 年 5 月 22 日 下午 5:05 
will this be updated to 1.1?
KittenColony 2020 年 5 月 9 日 上午 12:53 
Alright, good idea
Oskar Potocki  [作者] 2020 年 5 月 8 日 上午 12:17 
You can edit and make a scenario yourself! ;)
KittenColony 2020 年 5 月 7 日 下午 8:24 
Are there any good scenarios that give you a settler start instead of a bandit start?
Oskar Potocki  [作者] 2020 年 4 月 28 日 上午 8:21 
Nothing I can do about it on my end sadly. Please let Atlas know that Androids should have a defined face, including mouth, nose and eyes. It should be done using Parent Defs originating from vanilla bodyparts instead of making new ones from scratch.
Skele₊ 2020 年 4 月 28 日 上午 8:14 
They are an android, yep.
Kind of funny imagining an android with a fuckload of bandanas stacked on top one another
Oskar Potocki  [作者] 2020 年 4 月 28 日 上午 8:11 
And is the pawn an android? It's because due to a mistake in Androids coding, they don't have a mouth (it's replaced by a non-vanilla mouth). Bandana is limited to one per mouth. If there is no mouth, there is no limit on bandanas.
Skele₊ 2020 年 4 月 28 日 上午 7:37 
I got Androids Tiers (so HAR), no CE tho.
Oskar Potocki  [作者] 2020 年 4 月 28 日 上午 5:11 
Humanoid Alien Races pawn or CE?
Skele₊ 2020 年 4 月 28 日 上午 5:08 
For some reason, my pawns keep stacking bandana's (and even have a scarf on top of that) :lunar2020thinkingtiger:
༺midas22༻ 2020 年 4 月 22 日 下午 6:01 
fair enough
Oskar Potocki  [作者] 2020 年 4 月 22 日 下午 5:28 
But this is not how bounty system worked. You wanted the money, you had to go to the sheriffs office.
༺midas22༻ 2020 年 4 月 22 日 下午 3:40 
My suggestion would be to have it optional for the faction themselves to come pick up the bounty, after you've already captured them, since it can be quite hard getting all the way across the map if you're using realistic planets' faction grouping
༺midas22༻ 2020 年 4 月 21 日 上午 10:07 
is it guaranteed for the bounty to be at the wanted area? because i just went to a wanted area with three people, and none of them were actually wanted
Oskar Potocki  [作者] 2020 年 4 月 14 日 下午 5:15 
Muffalos just love chemshine. Not a bug. Intended feature!
Greysuki 2020 年 4 月 14 日 下午 4:20 
My animal(not withdrawal) will eat chemshine. Set area or door access can't avoid it. Looks like a bug?
BornOnThe4th 2020 年 4 月 14 日 上午 9:06 
Yes I would love to have Hol Horse (yes the whole horse) as my storyteller, thank you for asking
Good Student 2020 年 4 月 13 日 上午 8:57 
haha i have better infestations and an insect hive offered me protection for silver
i declined
888main 2020 年 4 月 12 日 下午 10:14 
@SalmonToastie it is already updated to 1.1 , they uploaded it in a separate page
SalmonToastie 2020 年 4 月 12 日 上午 5:28 
Is this one going to get the 1.1 updated stuff? I'm still playing on 1.0 and remember reading you'd be uploading mods for both 1.1 and 1.0
mtg 2020 年 4 月 11 日 下午 2:51 
just an FYI for everyone im guessing they haven't got around to doing ti but it has been updated to 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2052918119
Petrothian 2020 年 4 月 7 日 上午 10:56 
/waits with anticipation.,
LocalYourBoxBro 2020 年 4 月 6 日 下午 5:11 
Diego Dire looks like a JoJo character.
Oskar Potocki  [作者] 2020 年 4 月 4 日 下午 1:03 
It will work with faction discovery but I plan to release it earlier :)
Froggo 2020 年 4 月 4 日 下午 12:04 
Quick Question, in your Roadmap the 1.1 Update is said to come around 14.4.
LimeTreeSnake said its pretty much done so is there a chance it will be available before 14.4?

or can the mod be added later and work with the Faction discover mod?
Oskar Potocki  [作者] 2020 年 4 月 4 日 上午 7:58 
Such a thing is sadly impossible to do. Whilst the game recognises 5 technological tiers - Neolithic, medieval, industrial, spacer and ultra, it doesn’t differentiate between early industrial and late industrial. The way our settlers spawn with our weapons and not assault rifles is because I specifically told them to spawn with our weapons. That however means that they will not spawn with any other modded weapons unless I tell them to.


This leads to a conclusion that we can split early industrial and late industrial.
Gooby King 2020 年 4 月 4 日 上午 7:09 
Gonna second a request for tech limitation. Steam World was one of my absolute fav mods when it was around. mechanically it works better than medieval setting since you can incorporate the more advanced features of electricity and various other features without having either modern military or advanced space stuff intermixed.
Maaxar 2020 年 4 月 4 日 上午 4:01 
Would you consider adding a tech limitation option with Diego Dire similar to the what is done by Maynard Medieval, but limiting late industrial and higher tech and factions? There was a mod in 1.0 to do this (called "Western Tech"), but it has not been updated for 1.1.
drsavagethe1 2020 年 4 月 3 日 下午 1:07 
Awesome mod man, cant wait for it to be updated. Any chance of a duel event being added in to fit with the wild west theme? Like an event where one pawn challenges one of your colonists to a duel and if refused a raid would occur. I dunno, just a thought. Keep up the great work gents
Danger Close 2020 年 4 月 3 日 上午 4:02 
Thanks for your time and hard work, LimeTreeSnake and Oscar. It's modders like you guys that turn good games into great games.
888main 2020 年 4 月 3 日 上午 2:33 
@LimeTreeSnake thank you for all your hard work!!!!! <3
Kasimyr 2020 年 4 月 3 日 上午 12:11 
This mod is fantastic and I'm very excited! Thank you guys for all your hard work!