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@Travis I don't know what it is, but gigas seems to struggle with large galaxies
I haven't tried every shape, but I managed to get a 1500 star elliptical galaxy. meanwhile, a 1000 star 6-spiral or starburst galaxy crashed.
you might wanna bug report that to them as 6-spiral and starburst galaxies (and probably others) can crash with just gigas enabled (though it sometimes takes several attempts)
(technically it worked before, but had interface issues)
Also, be aware that it starts lagging once you hit 3000 or more systems.
I run a social scene on discord (200+ people) And it's the same shi with announcements, rules, and info-dumps, lol
specifically, near the bottom
more specifically, the section that starts with the word "Compatible"
i know that as a workshop user, reading mod descriptions may not be your strong suit, but you can do it, i'm sure ♥
No, it worked for me. Just generated a 2500 star galaxy. Only issue is it took a bit to load.
PD also just did a small patch to 3.14, so maybe there was a conflict in the old version of the update.
yep, after 3.14 Grand Archive patch it crash everytime at launch, precisely when the Stellaris initial game launcher loading bar reach 100%.
Have you confirmed that the mod *isn't* compatible with the update? A lot of times a mod is just listed as "out of date" for no reason other than the mod author hasn't flagged it as updated, rather than any sort of actual conflict.
So try playing it with the update and let us know. I would, but I'm waiting on three other mods to update that were actually affected by the DLC.
When all you do is add new settings to the menu, that doesn't mean those settings work as described. If you're only changing the menu options, there isn't any point to 5k+ without also changing the star spawn settings.
Source: I'm the guy who spawned a 25k star map back in version 3.4.