Noita
New Biomes + Secrets!
128 条留言
Keith Sammut  [作者] 11 月 27 日 上午 10:18 
I can't reproduce your issue. lag can come from many sources
Gacentem 11 月 27 日 上午 9:51 
absolutely sure
Keith Sammut  [作者] 11 月 25 日 上午 11:44 
are you sure it's this one?
Gacentem 11 月 25 日 上午 4:32 
Enabling this mod together with Graham's things caused heavy performance issues. Is there anything that may help with that?
bluegreen1024 11 月 20 日 下午 3:43 
Hmm. It's possible I misread my mod options regarding which mod that setting belongs to, sorry. The ant caves themselves I don't think have any critical quest stuff in this location, but the location of the Friend room should probably not be in the middle of a biome (yours or Apo's) because if it is the things inside can escape and cause extreme havoc, or get themselves killed, or both, which can mess with game progression. And I didn't realize this about the Radioactive Pits, that is actually a neat idea. I was just worried by the number of chunk-aligned empty spaces that something might have broken your worldgen.
Keith Sammut  [作者] 11 月 20 日 上午 6:04 
what is so important about the ant caves?
Keith Sammut  [作者] 11 月 20 日 上午 6:03 
the spaces in radioactive pits are by design. it is intended to be filled more central to the biome instead of precisely at the edges, since all the terrain is mostly generated by pixel scenes for it.
Keith Sammut  [作者] 11 月 20 日 上午 6:00 
I have no world alterations setting
bluegreen1024 11 月 19 日 下午 11:54 
Idk if you're still working on this, but it looks like there's still some incompatibility with Apotheosis even with your World Alterations setting turned off (or maybe it's a new incompatibility, since I think Apotheosis last updated after this mod did). Specifically the Sewers and Radioactive Pits are overwriting the Ant Cave biome, and the Radioactive Pits appear to be spawning very many empty chunks. Also, this mod may be undoing a change that Apotheosis made to the one of the locations of the Friend room which they probably moved to make room for their Ant Cave. It's a bit odd that these two biomes generate at all with World Alterations turned off, as well.
Keith Sammut  [作者] 2024 年 11 月 9 日 上午 6:58 
yes it is
DeadlyParkourKillerDarkBrawl 2024 年 11 月 9 日 上午 5:19 
Is this mod compatible with your new weathers and new world creatures mods?
Slobbergoat 2024 年 7 月 14 日 上午 12:25 
found another clipping issue with Apotheosis, looks like some of the ant caves get filled with solid rock above where the smoke filled cave in the jungle is.
Slobbergoat 2024 年 7 月 11 日 下午 1:41 
thank you for the fixes, I'll give it a go on my next run!
Nish the Fish 2024 年 7 月 11 日 下午 12:49 
Thank you for the compat update!!!
Keith Sammut  [作者] 2024 年 7 月 11 日 上午 10:17 
Hello. Letting you know that I fixed the issue :)

And for future reference, mod order does not matter for world generation in any of the new biome mods like Apotheosis, Volcano biome, Flesh Biome, This mod.
Slobbergoat 2024 年 7 月 10 日 下午 1:56 
which order is this meant to be loaded for apotheosis to work with it best? I have it at the bottom of the list currently but it causes the areas near the sewers and toxic pits to be merged into parts of the core and the sideboss for the vault
Nish the Fish 2024 年 6 月 24 日 下午 2:34 
:)
Keith Sammut  [作者] 2024 年 6 月 24 日 上午 8:53 
Ok an update. I made the best biomes of this mod available and compatible with apotheosis and flesh biome mods. Enjoy!
Keith Sammut  [作者] 2024 年 5 月 6 日 下午 2:01 
I think you should ommit this mod if you want to play apotheosis. it's not compatible with it
Nish the Fish 2024 年 5 月 6 日 下午 1:25 
I'm not sure who's the main culprit between Apotheosis and this mod, but I dont have a stable world with either mod on the top of the mod priority.
Is this something that this mod can fix?
Iven?! 2023 年 11 月 9 日 上午 1:40 
its an issue with apotheosis i just deactivate that one for now, would be cool if there was an easy fix
Iven?! 2023 年 11 月 9 日 上午 1:31 
wtf u installed furyforgeds modpack and it spawned me in hell, and when i moved it to the top of the modlist it spawned me high in the sky
Keith Sammut  [作者] 2023 年 7 月 12 日 上午 5:18 
but does flesh biome even spawn?
Elicezet 2023 年 7 月 12 日 上午 1:44 
Hope this comments helps someone:

I tried combining this mod with Flesh Biome and Alternate Biomes - it will work as long as you put this mod at the top of your mod list, then rest of biome mods and then rest of the mods.

Thats how it worked for Fury and it seems to work for me instead of teleporting me to the Work :) Just an FYI!
Keith Sammut  [作者] 2023 年 5 月 7 日 上午 10:46 
no that's an interaction between multiple biome changing mods
OcenChonk 2023 年 5 月 7 日 上午 10:09 
i always spawn in "The Void" is that supposed to be normal?
Mango 2023 年 4 月 21 日 下午 11:02 
Wheres the sky shop?
Keith Sammut  [作者] 2023 年 2 月 7 日 上午 5:56 
yeah it's a mod incompatibility. may be conjurer or other biome mods
Bobberto B 2022 年 12 月 28 日 上午 12:45 
So far loving this!
this in addition to more enemies and bosses // more creeps and weirdos mods is like a whole new game! My only issue is figuring out the extent of these new places. is there any map of these new additions? Would be cool to see/ Really helpful to have for exploring and setting goals for individual runs
berry 2022 年 10 月 19 日 上午 6:59 
translation file for mod text would be nice to add
Keith Sammut  [作者] 2022 年 9 月 7 日 上午 6:33 
cool that it's still there
Whitlock 2022 年 9 月 6 日 下午 12:15 
I went and looked, it took me a while and had to go to the 2nd "layer" up or down
Keith Sammut  [作者] 2022 年 9 月 4 日 上午 5:19 
I'm not sure, if it is there it's very high up
Whitlock 2022 年 9 月 3 日 下午 4:49 
question: is there a spell shop in the work/space or in hell anymore?
Keith Sammut  [作者] 2022 年 8 月 19 日 上午 12:22 
first 3 tablets it's the same but after that it may be different
大山立 2022 年 8 月 18 日 下午 6:35 
Could you please add some explanation for your new secrets? Or It`s hard to know how to use them.

For example , the waterfall altar. I found it can turn tablet into gold. It looks the same as vanila altar. Does it have any new function?
Keith Sammut  [作者] 2022 年 8 月 15 日 上午 8:37 
not entirely sure
大山立 2022 年 8 月 15 日 上午 6:46 
can it work with nightmare mode?
Keith Sammut  [作者] 2022 年 2 月 4 日 上午 1:06 
wait I don't edit the rock anymore :O
Keith Sammut  [作者] 2022 年 2 月 4 日 上午 1:05 
thanks for noticing, I edited the rock a long time ago, I didn't know there were left overs
invaders 2022 年 2 月 3 日 下午 11:46 
Is it known that this mod, for some reason, causes the "Rock" spell to completely lose the ability to have spell modifiers? i.e. homing spells and orbit spell modifiers just stop working on rocks when this mod is enabled. Very weird bug.
Keith Sammut  [作者] 2021 年 10 月 5 日 上午 6:34 
sort of yeah
Random45 2021 年 10 月 4 日 下午 7:20 
is the mod finished
Keith Sammut  [作者] 2021 年 8 月 25 日 上午 6:13 
noita vania is unstable too :P
MoonlitShade 2021 年 8 月 25 日 上午 5:18 
Ah, that could be it. Either way, I decided to start using Noitavania instead. Sorry
Keith Sammut  [作者] 2021 年 8 月 25 日 上午 4:51 
no it won't work with flesh biome, volcano yes though
MoonlitShade 2021 年 8 月 25 日 上午 12:55 
Mod is either severely broken or very incompatible with one of the mods on my mod list. No other biomes mods besides Volcano and Flesh Biome, but you said that using this with those should be fine. Either way, having this mod enabled makes new runs spawn in The Work.
Ryu 2021 年 6 月 20 日 上午 8:51 
@Baleur yeah that may just work till i deside what one i like more
Keith Sammut  [作者] 2021 年 6 月 20 日 上午 4:34 
yeah that works well!
Baleur 2021 年 6 月 20 日 上午 3:46 
Ryu how about subscribing to both, and just activating one of them each run. =)